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First B2S Backglass


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#1 Gilrock

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Posted 15 October 2013 - 03:12 PM

I installed this designer last night and started my first backglass for the Time Warp table I'm working on.  I have to say Herweh you did a great job on this software.  I think I've got the backglass complete already in one evening.  The funny thing is after having designed the entire table and figuring out light ID's by trial and error I finally figured out how to determine the light ID's from the manual I have for the table since I own this table.  Before I thought that table only showed wire colors for the lights but the IDs follow right along by numbering the table 1 to 64 top to bottom then left to right.

 

Anyways just wanted to say great job on this designer.  I'd like to see this type of design capability in the table editor for adding light objects to the table with the real time feedback of what its going to look like.  I even had the crazy idea I could use this designer to add some lighting effects into my table texture because I thought I saw that the texture could be exported.  That would be cool if we could add lighting to the table image and export it for use in the table.  Otherwise I guess I'll be spending hours in Photoshop.

 

Thanks,

Gil



#2 Herweh

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Posted 15 October 2013 - 03:32 PM

Heya Gil,

 

thanks for the kind words. I know Itchigo is doing it this way so have you tried to use "Backglass" -> "Export illuminated backglass image"? Result is an illuminated image in the backglass project folder. Of course you can do this with an playfield image. Is this image what you need?

 

Best regards, Stefan.


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#3 Gilrock

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Posted 15 October 2013 - 03:55 PM

Yes that is exactly what I was thinking of trying.  I'll still probably need quite a bit of Photoshop work to get the look I'm after.  I want the playfield and plastics to look like what I saw in the Gorgar table for example where it looks like lights casting shadows.  It may be easier for me to create the lighting using your designer since I'm not sure I'm good at drawing that manually.  Then all I need to do is add the shadows.

 

Thanks,

Gil



#4 Gilrock

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Posted 16 October 2013 - 03:46 PM

Yeah the designer worked just fine for creating a playfield image with lighting effect although I kinda figured out how to do something very similar in Photoshop.

 

The problem I'm having now is Visual Pinball seems to crash the second time I run my table.  And it's consistent...always crashes on the second time hitting play.  I thought maybe it was because I was using the 674 beta build so I switched back to 9.1.5 and had the same result.  If I switch the controller back to vpinmame instead of b2sserver I don't get any crashes after playing the table several times in a row without closing the editor.

 

I'm still playing on my development PC so I'm going to reserve judgement until I move over to my cabinet pc.  But I did stumble on a function key that was showing FPS and I was averaging over 850 on my development PC.  It was a $2400 gaming rig I configured from ibuypower a couple years ago.



#5 Slydog43

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Posted 16 October 2013 - 04:08 PM

I found adding something similar to this helps a lot

 

Sub Table1_exit()
 Controller.Stop
End sub
 
 
Table1_exit should be named xxx_exit whatever the xxx_init is called elsewhere in the table script.


#6 Gilrock

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Posted 16 October 2013 - 04:12 PM

Yep I bet that's it.  I remember seeing posts about that now that you mention it.  It been several months since I setup my other tables with B2S servers but that sounds familiar like something I was adding to the scripts as part of the instructions for converting a table.


Edited by Gilrock, 16 October 2013 - 04:12 PM.