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Ripleys_Believe_It_or_Not_(NIGHT MOD)_VP916_FS [VP 9.x Cabinet FS MOD]

ripleys believe it or not night mod aaron james teppotee

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#1 Aaron James

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Posted 09 October 2013 - 06:30 AM

Posted Image


File Name: Ripleys_Believe_It_or_Not_(NIGHT MOD)_VP916_FS

File Submitter: Aaron James

File Submitted: 08 Oct 2013

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): JP Salas, Aaron James, Teppotee
Manufacturer: Stern
Year: 2013
Permission to MOD?: Yes, with approval


This night mod is a collaborative effort between Teppotee and I.
 
Thank you to JP Salas for allowing Teppotee and I to mod his recreation. He did an awesome job originally!
 
These are the main things that were changed in this night mod :
Changed most table images, physics, flippers, layback, x/y, etc. (AaronJames)
Reworked JP's alpha ramp flashers. (AaronJames)
Ramp Border Textures (Teppotee)
New GI (Teppotee)
 
We hope you all enjoy it, and we love to hear your feedback :-)


Click here to download this file


vpsig.jpg


#2 Nemo

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Posted 09 October 2013 - 06:56 AM

In about a hour i'll be @ my cab installing and playing this puppy ! 

 

You guys are on a roll !


Gone fishin', no really.......

My F14 Cab http://www.vpforums....showtopic=21820

My Coffee Table http://www.vpforums....topic=25407&hl=

My Jukebox WIP http://www.vpforums....topic=23825&hl=


#3 Fulltilt

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Posted 09 October 2013 - 06:56 AM

Wow!  Glad I stayed up late tonight ..thank you :D


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#4 Flying Dutchman

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Posted 09 October 2013 - 08:36 AM

Thanks!

 

Cheers,

FD.


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In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#5 stevegooner123

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Posted 09 October 2013 - 09:39 AM

Another top quality night mod. thanks Aaron

#6 thewool

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Posted 09 October 2013 - 02:48 PM

Just took a quick look and this is a nice update!! I hope you increased the ball size as this was an issue (looks like you did?).

 

I'm loving these releases... anything lined up for Halloween gents? An E&ATPM or SS NM would be sweet!!

 

Cheers!  :drinks:

 

edit: JimmyFinger's 8 fading step GI mod of SS is still amazing for anyone that is not aware of it...that just leaves E&TPM :)


Edited by thewool, 09 October 2013 - 03:26 PM.


#7 Aaron James

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Posted 09 October 2013 - 04:09 PM

How do you make the ball bigger?
I tried adding the const ball size = 50 , but that didn't work.
Maybe I'm doing somethin wrong or just missing something easy, hehe.

I wouldn't do a SS night mod...jimmyfingers did an awesome job and it's already plenty dark.
Elvira and PM would make for a nice NM :-)

vpsig.jpg


#8 thewool

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Posted 09 October 2013 - 04:19 PM

In the B2B portion of the code change:

 

                Set currentball(cnt) = aKicker.CreateBall.Image '
            Else
                Set currentball(cnt) = aKicker.CreateBall
            End If

 

to:

 

                Set currentball(cnt) = aKicker.CreateSizedBall(BSize).Image
            Else
                Set currentball(cnt) = aKicker.CreateSizedBall(BSize)
            End If

 

Now your "Const Ballsize = xx" will work. A number of ramps may need to be tweaked to accomodate the bigger ball.

 

I did edit my post to mention Jimmy's mod which is superb, as you say that might make your decision easier  ;)


Edited by thewool, 09 October 2013 - 04:20 PM.


#9 bolt

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Posted 09 October 2013 - 04:29 PM

Thank Aaron, great one.


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#10 Aaron James

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Posted 09 October 2013 - 04:44 PM

In the B2B portion of the code change:
 
                Set currentball(cnt) = aKicker.CreateBall.Image '
            Else
                Set currentball(cnt) = aKicker.CreateBall
            End If
 
to:
 
                Set currentball(cnt) = aKicker.CreateSizedBall(BSize).Image
            Else
                Set currentball(cnt) = aKicker.CreateSizedBall(BSize)
            End If
 
Now your "Const Ballsize = xx" will work. A number of ramps may need to be tweaked to accomodate the bigger ball.
 
I did edit my post to mention Jimmy's mod which is superb, as you say that might make your decision easier  ;)


Uggghhh, I knew I was missing something easy. Thanks for the tip.
Have you found a ball size that works well for this table?
If so, I'll make a small update to v1.1

vpsig.jpg


#11 Aaron James

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Posted 09 October 2013 - 07:34 PM

Will update a version 1.1 with a ball size of 50 in a couple minutes. Any larger..and the ball gets stuck all over the place.


vpsig.jpg


#12 thewool

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Posted 09 October 2013 - 07:55 PM

Hi Aaron, I think 50 units is the same as the VP default ball size so there is no sense changing it. I was working with 53 but several changes need to be made to table objects using this size.

#13 Aaron James

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Posted 09 October 2013 - 08:00 PM

ahhh ok. makes sense. i was kinda thinking the ball looked the same. :/


vpsig.jpg


#14 Slydog43

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Posted 13 October 2013 - 07:37 PM

getting strange error with line 232 subscript out of range, table continues automatically, but DMD says 4 balls missing and I can NOT hit esc to quit table.  I do have a analog plunger and it has something to do with the animation of the plunger.  Never seen a table that I can't quit out of though.  I tried deleting the NVRam file, but didn't work.  any ideas?  Aaron love you mods and have not had this trouble with any of them before.



#15 htamas

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Posted 14 October 2013 - 12:47 AM

Very nice mod, luckily not too dark :)

Thanks to all involved.

 

I changed the formatting / layback settings a bit: 3/30/80/270/1.25/2.08/-368/243



#16 Aaron James

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Posted 14 October 2013 - 02:13 AM

getting strange error with line 232 subscript out of range, table continues automatically, but DMD says 4 balls missing and I can NOT hit esc to quit table.  I do have a analog plunger and it has something to do with the animation of the plunger.  Never seen a table that I can't quit out of though.  I tried deleting the NVRam file, but didn't work.  any ideas?  Aaron love you mods and have not had this trouble with any of them before.

This should help. Refer to Koadic's post.

http://www.vpforums....+script +errors


vpsig.jpg


#17 Aaron James

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Posted 21 October 2013 - 08:21 PM

1.2 IMPORTANT UPDATE
Teppotee fixed the GI light graphical error
(some lights wouldn't turn on/off)
 He also added halo's to the back wall lights and those look much better now. 
This version includes BMPR as well and it can be switched on/off from the script like in Elvis.
(Momentum = True / False)
Teppotee also changed layback settings
(modified the slope as well to work with the BMPR)

vpsig.jpg


#18 Aaron James

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Posted 22 October 2013 - 12:09 AM

1.3
I adjusted the script a little to make it more user friendly. Upon first play, there should be no more crackle with the sound :)

Edited by Aaron James, 22 October 2013 - 12:10 AM.

vpsig.jpg


#19 Dodger

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Posted 22 October 2013 - 11:47 PM

Ok, maybe this is just a really dumb question, but is it possible to rotate the DMD in the table script? Maybe I searched wrong, but I didn`t find it.



#20 Aaron James

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Posted 23 October 2013 - 12:00 AM

Near the top of the script:
rol=1
Change to:
rol=0
 
'************
' Table init.
'************
 
Sub Ripley_Init
    vpmInit Me
    With Controller
        .GameName = cGameName
        .Games(cGameName).Settings.Value("sound") = 0 '0 = disable  rom sound
        .SplashInfoLine = "Ripleys Believe It Or Not - Stern 2004" & vbNewLine & "VP9/VPM table by JPSalas v.2.0"
.Games(cGameName).Settings.Value("rol") = 0
        .ShowTitle = 0
        .ShowDMDOnly = 1
        .ShowFrame = 0
        .HandleMechanics = 0
        .HandleKeyboard = 0
        .Switch(42) = 1
        .Switch(43) = 1
        On Error Resume Next
        .Run GetPlayerHWnd
        If Err Then MsgBox Err.Description

vpsig.jpg






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