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Dragon Interflip starman v1.0.0 (alt AR B2S).rar [VP 9.x Cabinet FS B2S]

Dragon Interflip FS B2S EM starman alternative

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#1 starman

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Posted 22 July 2013 - 06:32 PM

Posted Image

File Name: Dragon Interflip starman v1.0.0 (alt AR B2S).rar
File Submitter: starman
File Submitted: 22 Jul 2013
File Category: VP 9.x B2S Cabinet Tables (B2S)
Author(s): starman
Manufacturer: Other - Pinball
Year: 1977
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval

DRAGON Interflip (1977) (v.1.0.0)
===================

VP v 9.15 - recreation by starman - July 2013 - FS - orig. bumpers - standard B2S

___________________________________________________________________

THANKS to:
'rosve' for B2S -
'popotte' for images -
'akiles50000', 'juan' and 'santy14' for images -
'Rascal' for ballspeed -
'JPSalas' and 'PD' for fading lights -
Thanks to everyone in the VP forums for their shared knowledge and experiences. Without you this table wouldn't exist in this way!
____________________________________________________________________________________________________________________

Important for a correct B2S operation:
As on most of EM tables the backglass comes not exactly with a 4:3 ratio.
In addition, there is also a version with alternative bumpers, different settings and a different B2S.exe
with a left and right frame to work with a correct ratio for 4:3 monitors, available.

This version (alternative):
Table = Dragon_Interflip_AR_B2S.vpt
B2S  = Dragon_Interflip_AR_B2S.exe
 
"Normal" version:
Table =  Dragon_Interflip_B2S.vpt
B2S  =  Dragon_Interflip_B2S.exe

Once you've DL both tables you can mix both with the standard or the alternative B2S file.
Choose your B2S and simple change the part in the script line 52 between the quotation marks:
LaunchBackGlass "...............................", True

I'm pretty sure you already know, but anyways -
for a correct ratio and centered BG you'll probably need to adjust also the x/y-position in your screenres.file.

Some briefly notes about the real table features :
-----------------------------------------------------------

What is striking immediately in this Spanish origin table is its remarkable style.
There are sinkable dragon targets directly on the playfield and a very unique and strange dragon noise.
These targets also block off the way to the top part of the table.
This table also boasts an almost indestructible 0,24 inch thick plastic plate as playfield.

An attentive observer will have noticed that the lower targets, according to the flyer description should also have an advance mode.
Well, it is not taken into account in the published version not to further strain an already unbalanced evaluation system.
Instead of -> sinking a dragon target increases the bonus.

However, the also unusual large gap between the flippers can make it a fast game-over-game.
___________________________________________________________________________


Rules and Notes:
--------------------------

Lanes 1 - 3 - 5 -> Lit up bumpers and increase score
1000 / 10000 points can be achieved.

Bonus advances -> Hitting the two top targets or sinking the dragon targets.

Special -> In centre kick-out hole after sinking all 5 dragons.

Special -> Hitting the two top targets when lit after passing through 1- 2 -3 - 4 - 5 lanes.

Special -> When reaching certain score.

Extra Ball -> When Bonus advances reach at least 60,000 points.


Note: Top lanes and bottom lanes work hand in glove!
________________________________________________

'KEYS:
'~~~~~
" R " -> rules
" i " -> replay awards
" S " -> game status
" B " -> 3 or 5 balls per game (standard = 3 balls)
" V " -> Chimes & dragon noise on/off - multiple choice key (standard = all sounds on)
    1st = dragon noise off
    2nd= chimes off
    3rd = both off
    4th = both on again
__________________________________________________________________________

All graphics are in PNG format.

External programs used:

Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6

Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6

B2S script:
Visual Basic 2010


Enjoy
Walter 'dervito' Vit aka starman - July 2013

email: [email protected]
homepage: http://www.dervito.at

Click here to download this file

#2 maceman

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Posted 23 July 2013 - 12:54 AM

What a treat!!! Thanx so much Walter!

Cheers,

Maceman


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Canada Eh!
hm_avatar.pngss_avatar.jpg MODS ys_avatar5.jpggenie_avatar.pngj2o_avatar.png

#3 sammyvee

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Posted 23 July 2013 - 02:02 AM

Thank you so much, I've been playing this table all morning, this table is great fun and has really fast action.  Love the detailed artwork and the 3 or 5 balls selection audio, great work all round.

 

I noticed when I exit the table and go back into HP menu, the back glass stays there while flicking to other tables.  Does anyone else having this issue?  It also happens with 4 Million BC for some reason.  It's no big deal, just thought I'd ask the question.

 

Thanks again and keep up the great work!



#4 LoadedWeapon

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Posted 23 July 2013 - 02:48 AM

set the B2S to false in the script and let hyperpin open and close the backglass



#5 Pinhead22

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Posted 23 July 2013 - 02:16 PM

Awesome!!! Can't wait to try this out! Thanks!!!!



#6 sammyvee

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Posted 23 July 2013 - 08:03 PM

set the B2S to false in the script and let hyperpin open and close the backglass

 

Thanks LoadedWeapon.  I've tried your suggestion in the past with 4MBC.  Gave it another go last night and still get the same results where the table loads but not the backglass.  Is there something else I need to do with HP to tell it to load and unload the backglass?  I have 211 tables set up in HP, Dragon and 4MBC are the only two tables that do this.

 

Thanks.







Also tagged with one or more of these keywords: Dragon, Interflip, FS, B2S, EM, starman, alternative