File Submitter: starman
File Submitted: 22 Jul 2013
File Category: VP 9.x B2S Cabinet Tables (B2S)
Author(s): starman
Manufacturer: Other - Pinball
Year: 1977
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval
DRAGON Interflip (1977) (v.1.0.0)
===================
VP v 9.15 - recreation by starman - July 2013 - FS - orig. bumpers - standard B2S
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THANKS to:
'rosve' for B2S -
'popotte' for images -
'akiles50000', 'juan' and 'santy14' for images -
'Rascal' for ballspeed -
'JPSalas' and 'PD' for fading lights -
Thanks to everyone in the VP forums for their shared knowledge and experiences. Without you this table wouldn't exist in this way!
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Important for a correct B2S operation:
As on most of EM tables the backglass comes not exactly with a 4:3 ratio.
In addition, there is also a version with alternative bumpers, different settings and a different B2S.exe
with a left and right frame to work with a correct ratio for 4:3 monitors, available.
This version (alternative):
Table = Dragon_Interflip_AR_B2S.vpt
B2S = Dragon_Interflip_AR_B2S.exe
"Normal" version:
Table = Dragon_Interflip_B2S.vpt
B2S = Dragon_Interflip_B2S.exe
Once you've DL both tables you can mix both with the standard or the alternative B2S file.
Choose your B2S and simple change the part in the script line 52 between the quotation marks:
LaunchBackGlass "...............................", True
I'm pretty sure you already know, but anyways -
for a correct ratio and centered BG you'll probably need to adjust also the x/y-position in your screenres.file.
Some briefly notes about the real table features :
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What is striking immediately in this Spanish origin table is its remarkable style.
There are sinkable dragon targets directly on the playfield and a very unique and strange dragon noise.
These targets also block off the way to the top part of the table.
This table also boasts an almost indestructible 0,24 inch thick plastic plate as playfield.
An attentive observer will have noticed that the lower targets, according to the flyer description should also have an advance mode.
Well, it is not taken into account in the published version not to further strain an already unbalanced evaluation system.
Instead of -> sinking a dragon target increases the bonus.
However, the also unusual large gap between the flippers can make it a fast game-over-game.
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Rules and Notes:
--------------------------
Lanes 1 - 3 - 5 -> Lit up bumpers and increase score
1000 / 10000 points can be achieved.
Bonus advances -> Hitting the two top targets or sinking the dragon targets.
Special -> In centre kick-out hole after sinking all 5 dragons.
Special -> Hitting the two top targets when lit after passing through 1- 2 -3 - 4 - 5 lanes.
Special -> When reaching certain score.
Extra Ball -> When Bonus advances reach at least 60,000 points.
Note: Top lanes and bottom lanes work hand in glove!
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'KEYS:
'~~~~~
" R " -> rules
" i " -> replay awards
" S " -> game status
" B " -> 3 or 5 balls per game (standard = 3 balls)
" V " -> Chimes & dragon noise on/off - multiple choice key (standard = all sounds on)
1st = dragon noise off
2nd= chimes off
3rd = both off
4th = both on again
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All graphics are in PNG format.
External programs used:
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
B2S script:
Visual Basic 2010
Enjoy
Walter 'dervito' Vit aka starman - July 2013
email: [email protected]
homepage: http://www.dervito.at
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