Hi,
since rev608 of the VP9.16 beta version Visual Pinball can handle 3D objects. To use them simply create a primitive and press the button 'Import Mesh' to load a Alias Wavefront OBJ file.
The following things must be exported:
vertices, normals, texture coordinates(UVs) and triangular face information. Only one object each file is supported so don't export multiple objects into one file.
Nearly every 3D creation tool can export to this file format. One free and good tool is Blender http://www.blender.org/
Because there are so many great Future Pinball tables around it might be a good idea to reuse some FP 3D objects. Here is a small tutorial how to do that:
1. Download FPM-Editor http://www.pinsimdb....ry-1-fpm_editor
2. Download Biturn http://www.twcenter....do=file&id=2073
3. Start FP and open a table. Under the menu Table -> Model Manager select an object you would like to have in VP and press Export
4. Export the texture which belongs to the model you have exported
5. Save the FPM somewhere
6. Fire up FPM-Editor and load the exported FPM
7. Save the Main Model as a Milkshape 3D object file (MS3D)
8. Open Biturn load the MS3D file and select Wavefront obj (.OBJ) as destination format and press Convert!
9. That's all. Now start VP 9.16 rev608+. Create a primitive, load the obj file, import the texture and you're done.
Depending of the size of the model it could look really huge in VP, you can scale it down in VP or use Blender (import the obj file, rescale it and export it again).
Hope that helps to start playing around with this feature ![]()




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