I've "stolen" some things (like posts) from other tables, for some reason I just hadn't really thought about using the templates. I'll go take a look
Of course, one of the motivational issues is just converting Ben's code, written in Spin, to VB. Probably shouldn't be very hard, like I said, it's more motivational. Although, he's got a lot of code that physical tables need that we don't (like, he's included code to detect the bouncing of wall triggers because that happens physically, but in VP, that doesn't happen).
Having never done a table before, I'm pretty sure everything is going to be easy to convert to FS (just change the View settings). I've looked how, for example, Scapino does his AMAZING looking tables, all with EM Reels, so I understand why some tables are un-convert-able to FS. But so far everything in this table is done using in-game objects (e.g. just the simple light objects, just the primitives, etc.), no trickery yet (of course that means it doesn't look as pretty as it could).
Any instructions on how to post screen shots or upload the table within the forums, or is that something only available to paying members?
Also, are there any instructions on primitives? I've looked around and couldn't find any so I had to look for tables that use them and glean info off of them. For example, I was trying to make one spin, so I using primitive.RotZ but that wasn't working; I found a table that used primitive.rotandtran2... how did that author know to use that?? One reason I'm asking right now is because I'm trying to figure out how to texture one (or make a texture appropriately).
Edited by Shoopity, 19 June 2013 - 06:30 PM.