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Need to know Black Hole wheel lighting placement


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#1 Shadowsclassic

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Posted 09 May 2013 - 11:54 AM

I am htrying to help TT add the final touches to his Black Hole db2s BG.  He is adding the infinity lights and the lights for the wheel animation.  I think we have got the infinity lights figured out, but it is hard to get the wheel lights from the photos since your point of ref. keeps turning.  Anyone with a BH have any idea how many lights are used for the wheel and maybe their general possition/shape? 

 

Thanks in advance!

Shadow



#2 kruge99

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Posted 09 May 2013 - 12:32 PM

It's a bit low res but this shot at the IPDB has the bulb locations:

 

http://www.ipdb.org/...307&picno=22485

 

Or send Flying Dutchman a PM since he made the original UVP and likely has a clearer image of the bulb locations.

 

 

Best Regards,

Todd.


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#3 Shadowsclassic

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Posted 09 May 2013 - 08:42 PM

Thanks Kruge99, but what I need is the lights behind that center wheel.   All the pictures I have found have that wheel covering them with just a glow to mark their place. To make it more difficult each picture has the wheel at a different rotation point making it hard to tell where the lights actually are.  I will message FD and see if he can shine some light on this, pardon the pun.  If anyone has any info please pass it along.



#4 pinuck

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Posted 09 May 2013 - 11:12 PM

i have 13 sec of video i shot on the iPhone of the wheel in motion if that helps?

PM me if you want it

#5 Shadowsclassic

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Posted 16 May 2013 - 12:12 PM

One last plea for help on finding the correct lighting for Black Hole.  We have received a lot of help on this project but unfortunately we still don't know the correct lamp/solenoid numbers for the back glass infinity lights and the strobes that are directly behind the center wheel.  We have the manual, and I have tried plugging in the various numbers but I can not find the right ones that will drive the lights correctly. Not being a builder, I'm not sure how you derive the lamp numbers from the manual to know which numbers correspond to which bulb.  IF anyone can help point us in the right direction we can have a really cool back glass here!

 

Thanks guys,

Shadow



#6 kruge99

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Posted 16 May 2013 - 12:28 PM

Did you look at the 16-9 Spanned version that is maintained by Destruk?  It has infinity lights on the backglass if I'm not mistaken.


[proud owner of a Williams Solar Fire]

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- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
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#7 htamas

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Posted 16 May 2013 - 01:00 PM

Also, did you try to change the ShowDMDOnly to 0 and Hidden to 0 in the script to see the active solenoid numbers in the PinMAME window? The white numbers will identify the solenoids when the table runs. The trouble is, it is not easy to catch those numbers if a lot of solenoids are active because they zip by fast, but at least you may be able to see a pattern.

 

Another option is to use the logging feature in dB2S when you run the table with the backglass being active. It will capture the solenoid and lamp numbers activated by the ROM. That may be a good way to figure out which ones are fired.


Edited by htamas, 16 May 2013 - 01:04 PM.


#8 luvthatapex

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Posted 16 May 2013 - 01:06 PM

I never noticed this since I had to modify the table to fit on my cab, but you are right! All of the infinity lamps are coded in this table.

It should be easy to add them to your b2s. There are 3 collections with all of the lamp numbers.

 

Did you look at the 16-9 Spanned version that is maintained by Destruk?  It has infinity lights on the backglass if I'm not mistaken.


#9 akiles50000

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Posted 16 May 2013 - 04:47 PM

Shadowclassics Here you go an image  of the lights behind of center circle of Black Hole to do an B2S more complete.

 

http://img259.images...81/img70804.jpg

 

And detail of more lights behind of glas backglass around of backglass:

 

http://img40.imagesh...179/img7021.JPG



#10 Shadowsclassic

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Posted 16 May 2013 - 07:17 PM

akiles50000, that's great! Just what I was looking for to get the lamps placement right, Thank you.

 

krudge99, I will take a look at the spanned table and see what I can glean from it.  However, if that is one of the old B2B.exe BG's I probably won't be able to see any numbers but I might be able to get hold of the author and ask about the numbers.

 

htamas, I'll try you idea and see if I can catch any of the numbers.

 

Thanks guys for the help, hopefully one of these will get me those elusive numbers. :)

 

Shadow



#11 kruge99

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Posted 16 May 2013 - 07:43 PM

I meant this one:

http://www.vpforums....ds&showfile=246

 

It does not use B2S.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
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- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
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#12 Shadowsclassic

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Posted 17 May 2013 - 03:23 AM

Thanks kruge99! I looked at that one.  I don't think those are regular ROM driven lights. I could be wrong but it looks like they are just GI. Anyway I  tried the numbers and they don't do anything in the editor.

I spent most of the day plugging in numbers and testing them in the editor.  I found lamps #22-50 (I think) would at least chase around the back glass, albeit slower than needed. However when I put those in the BG and start a game they turn off. I need then to chase in attract mode as well as game mode.  It would help if I was sure wheather I need to set them up as Lamp or Solenoid or GI.  I spent the day plugging in numbers and testing them but Maybe it didn't work do to then needing to be solenoids. Or maybe always on, or inverted, or... There are just two many possibilities to do trial and error, but at this point guessing is all I can do.

 

Shadow


Edited by Shadowsclassic, 17 May 2013 - 03:24 AM.


#13 htamas

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Posted 17 May 2013 - 07:08 AM

Did you try the dB2S logging? It will give you all the lamps and solenoids controlled by the ROM for sure.

 

Otherwise you may use the logic how the spanned table handles those lights if they work properly in that version.



#14 Shadowsclassic

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Posted 17 May 2013 - 11:37 AM

Well I tried what you said, but I didn't get any changing numbers just a bar graph like on an EQ. However, when you run the the BG in the editor you get a list of lamps and their status on/off. That's where I got the ones I was trying, but like I said the kinda work in attract mode but as soon as you start a game 95% go out and the rest either blink or stay solid.  From the videos the BG lights do the same in attract mode as game mode.   I'm beginning to think that the these lights might be controlled by a separate controller to just make them blink all the time.



#15 luvthatapex

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Posted 17 May 2013 - 12:29 PM

Well, I was curious with these infinity lamps, so I checked out Patatrox/Destruk 16:9 table.

The lamps are not CPU controlled, they are on a simple timer in a pattern that continues when you turn on the game until you turn it off.

This means you don't need to know the lamp numbers at all, they are basically GI blinking lamps.

 

Destruk has 3 collections of lamps (BlinkB, BlinkA and BlinkC). Each collection is a row of lamps that gets fired off in a particular pattern.

 

They are setup in a blink pattern and interval

 

BlinkB = blink 001 ms /interval 125 (3 lamps at a time)

BlinkA = blink 010 ms/interval 125 (3 lamps at a time)

BlinkC = blink 100 ms/interval 125 (3 lamps at a time)

next repeat .....

 

This gives the repeating pattern. I haven't checked the b2s backglass designer program, but all you'd need to do is set them up as GI lamps blinking and set the pattern.

I'll check the designer in a bit and see if the options exist.


Edited by luvthatapex, 17 May 2013 - 12:31 PM.


#16 luvthatapex

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Posted 17 May 2013 - 12:53 PM

ok, it looks like you can do this in the b2s backglass designer.

Create the groups of lamps

Create 3 new animation snippets and add the groups of lamps with the respective blink interval of 001, 010 or 100 ms.


Edited by luvthatapex, 17 May 2013 - 12:55 PM.


#17 Shadowsclassic

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Posted 18 May 2013 - 03:48 AM

Sounds Great Luvthatapex, I will give that a try tomorrow and see if that will work for us. (I just got off a 8 1/2 search and rescue and I am dead tired) 

 

Thanks a bunch for checking this out sound like this will do the trick.