Well, I was curious with these infinity lamps, so I checked out Patatrox/Destruk 16:9 table.
The lamps are not CPU controlled, they are on a simple timer in a pattern that continues when you turn on the game until you turn it off.
This means you don't need to know the lamp numbers at all, they are basically GI blinking lamps.
Destruk has 3 collections of lamps (BlinkB, BlinkA and BlinkC). Each collection is a row of lamps that gets fired off in a particular pattern.
They are setup in a blink pattern and interval
BlinkB = blink 001 ms /interval 125 (3 lamps at a time)
BlinkA = blink 010 ms/interval 125 (3 lamps at a time)
BlinkC = blink 100 ms/interval 125 (3 lamps at a time)
next repeat .....
This gives the repeating pattern. I haven't checked the b2s backglass designer program, but all you'd need to do is set them up as GI lamps blinking and set the pattern.
I'll check the designer in a bit and see if the options exist.
Edited by luvthatapex, 17 May 2013 - 12:31 PM.