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Star Wars Trilogy VP915 [VP 9.x Desktop]


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#1 jpsalas

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Posted 10 February 2013 - 07:51 PM

Posted Image

File Name: Star Wars Trilogy VP915
File Submitter: jpsalas
File Submitted: 10 Feb 2013
File Category: VPinMAME 9.x Recreations
Author(s): jpsalas
Manufacturer: Sega
Year: 1997
Permission to MOD?: No

Based on the Sega table from 1997.
Thanks to:
- Akiles for taking pictures of the real machine
- Grizz for making the playfield and cleaning up the plastics. And also for his flashers.
- ArcadeMaximus for the X-Wing 3D model
- Thank to Magnox, Subzero and wtiger for the old table.
- And of course toxie & koadic for their work optimizing the VP9
 
This table needs VP915 which is not released yet, this means you need the latest VP914 rev 434 or newer (get it from koadic signature). This because the table uses big images and many primitives and in this VP version those primitives are very much optimized (the table won't even load in an older VP!)

Click here to download this file

My website

vp.jpg

 

News/WIP:  it is time for some requested tables

My finished Tables all them available here.


#2 R-DuB

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Posted 10 February 2013 - 08:26 PM

Great work JP love the table.

I have a problem when I lite LUKE and you load the cannon to shoot out of x-wing, it does not fire.

Shooting for mutiball works.

 

Once again great table, and huge fan of your work.


Edited by R-DuB, 10 February 2013 - 08:48 PM.

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#3 Liteuser

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Posted 10 February 2013 - 08:45 PM

Thanks again JP, This is a cool Star Wars table. I like it. :)



#4 R-DuB

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Posted 10 February 2013 - 08:52 PM

Great work JP love the table.

I have a problem when I lite LUKE and you load the cannon to shoot out of x-wing, it does not fire.

Shooting for mutiball works.

 

Once again great table, and huge fan of your work.

weird, I was able to shoot this time after lighting LUKE but had trouble shooting for mutiball.

I think it is just my system acting goofy.  :throw:


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#5 Vlat

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Posted 10 February 2013 - 09:04 PM

Thank you, JP. You are the best.

I have a problem when running the table: Error message: "The file is damaged and can not be loaded."

What hapen with this table?

Can you fix it.



#6 xio

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Posted 10 February 2013 - 09:12 PM

Thank you, JP. You are the best.

I have a problem when running the table: Error message: "The file is damaged and can not be loaded."

What hapen with this table?

Can you fix it.

 

As JP mentioned, you need to download 434 or newer from koadic's dropbox

link  : https://www.dropbox....VPinball Builds



#7 bolt

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Posted 10 February 2013 - 10:24 PM

Thank you JPSalas, for the final version of your amazing Star Wars Trilogy table.


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#8 bil

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Posted 11 February 2013 - 09:16 AM

JP thank you very much, this table is perfectly constructed  :otvclap: 
 
@ xio, thanks for the dropbox :) 

Edited by bil, 11 February 2013 - 09:17 AM.


#9 Hanson

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Posted 11 February 2013 - 09:30 AM

Thank you JP, great table :otvclap: .

 

Unfortunately it stutters a lot. I've noticed the newer the VP version (rev. 439) the more it stutters. I don't know wich video settings in VP Editor are the best to play without stutter.

 

I use Win 7 Ultimate 64, Nvidia GTX 560TI, 8 GB RAM and Phenom II x4 955 @ 3400 MHz. For solutions ,thanks in advance.

 

Greetings :)



#10 bolt

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Posted 11 February 2013 - 10:37 AM

Hi Hanson, I have almost the same system as you.

 

Win 7 64, Nvidia GTX 560TI, 4 GB RAM and Intel i5 750 @ 3600 MHz, and the game runs in 1920x1080 without stutters.

 

Maybe it helps to use an older version of VP and NVidia.

I use the VPinball915_rev434.exe and an old good the Nvidia driver 306.97.

 

regards

 

bolt


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#11 Hanson

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Posted 11 February 2013 - 11:50 AM

Hi Hanson, I have almost the same system as you.

 

Win 7 64, Nvidia GTX 560TI, 4 GB RAM and Intel i5 750 @ 3600 MHz, and the game runs in 1920x1080 without stutters.

 

Maybe it helps to use an older version of VP and NVidia.

I use the VPinball915_rev434.exe and an old good the Nvidia driver 306.97.

 

regards

 

bolt

Hi bolt, thanks for your reply :) .

 

You're right, the 434.exe  has solved the problem for me :otvclap: .

 

Thanks again .

 

Gruß aus Mainz.



#12 hassanchop

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Posted 11 February 2013 - 05:26 PM

thnks guys for this masterpiece!


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#13 Bob5453

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Posted 12 February 2013 - 06:14 AM

Plays great here. Thanks JP for another quality table, very impressive.

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You have discovered an Easter egg. Pat yourself on the back.


#14 bolt

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Posted 12 February 2013 - 10:48 PM

I love the table. I played round about 40 games but I have problems with the XWing fire button:

 

If I want to fire the ball at lukes mission with the return key, the shot will not respond until after the 2-3 times press the Return key.

My return Key works, only with this table I have problems.

 

Is there a special button to fire with the XWing?


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#15 jpsalas

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Posted 13 February 2013 - 01:38 AM

Yes, bolt, there is only one bug left (as I know), the X-Wing cannon use to fire once and for the next time it needs to run back and forth. I'm looking into this issue. The fire button is the normal plunger key (return key).


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vp.jpg

 

News/WIP:  it is time for some requested tables

My finished Tables all them available here.


#16 bolt

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Posted 13 February 2013 - 09:50 AM

OK JP, thank you for the info.

 

Sorry for your loss JPSalas, my condolences to you and your family.


Edited by bolt, 13 February 2013 - 09:03 PM.

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#17 jpsalas

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Posted 15 February 2013 - 07:46 PM

Updated the table to version 1.0.1
-Tried to fix the X-Wing cannon. It seems to be shooting better now.
- increased the elasticity of the metals

 

So not much of an update. But I feel the X-Wing shoots better now. Before it use to ignore the fire button. But now seems better, but still sometimes it just ignores the button until it has moved to the end and back. But a little improvement is better than nothing :)


My website

vp.jpg

 

News/WIP:  it is time for some requested tables

My finished Tables all them available here.


#18 bolt

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Posted 15 February 2013 - 08:43 PM

Thank you for the update JP.

I tested three games the Mission " Luke"  but the fire trigger still responds too late(2-3 times hit return key).


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#19 jpsalas

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Posted 16 February 2013 - 01:33 AM

Thank you for the update JP.

I tested three games the Mission " Luke"  but the fire trigger still responds too late(2-3 times hit return key).

I was afraid of that. It seemed to work better than before but still not perfect. I won't be home next week, but when I come back I'll keep experimenting with some values and I'll see if I can get it to shoot better.


My website

vp.jpg

 

News/WIP:  it is time for some requested tables

My finished Tables all them available here.


#20 Practicedummy

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Posted 16 February 2013 - 08:31 AM

Having problem with file being corrupt. Is anyone else having this problem?


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