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Visual Pinball 9.1.4


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#1 destruk

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Posted 12 November 2012 - 10:18 PM

VP 9.1.4 Changelog
------------------------
- corrected primitive rendering - thanks Toxie!
- optimizations/fixes


Full Install:
http://www.vpforums....s&showfile=5162

standalone exe:
http://www.vpforums....s&showfile=5161


Primitives sample table is attached below. Primitives will render on a table correctly now, without collision detection. If your primitive object is too close to the table edge then the animation will get cut off at the edge border.
(this feature requires 9.1.4)

Attached Files


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#2 toxie

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Posted 12 November 2012 - 10:31 PM

two add-ons to the changelog actually: :)
- one can now select the sound device that VP uses for output (in the audio settings)
- there is an adaptive vsync setting in the video preferences (XP only, mainly to be combined with 3D stereo rendering to avoid one eye being updated before the other eye)

#3 koadic

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Posted 12 November 2012 - 10:32 PM

For users migrating from 9.1.2 and using an accelerometer for analog nudge... the gain settings have been altered to allow different values for both X and Y axes. This means that the previous settings will no longer have any effect, and you will need to copy your current gain value and enter it in the Preferences>Keys dialog. By default it is set to a gain of 150% (or 1.5), so if your previous value was 3.5, you will want to enter 350 (%) in the box for the X and Y axis. You only need to do this once as this is a global option and effects all tables.

In addition, other global options have been added to the Keys dialog, amongst them a Tilt Sensitivity setting where you can fine tune the amount of force required for the analog nudge to trigger a tilt event. The default value in 9.1.2 was 400, but now you can increase or decrease the sensitivity (higher = more sensitive, 0-1000). The higher you have the gain settings at, the higher you will need to set the sensitivity. The other global options allow you to turn the accelerometer on for all tables, and adjust the mount and rotation settings (not sure the nudge force effects anything). For 'Enable Analog Nudge' and 'Normal Mounting Orientation' it is a 3 step check box; On/Checked means it will be on for all tables, Off/Unchecked means it will be off for all tables, and Greyed out means it will default to the table settings. The other settings have only a regular check box, and when checked will override the default value with the number in the corresponding box.

For many of these options, you will need to either exit out of any open tables before reopening them and testing the settings, or just restart VP for them to take effect.

#4 maceman

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Posted 12 November 2012 - 10:50 PM

Thanx!! Trying it out on the cab now!!!
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#5 bolt

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Posted 12 November 2012 - 11:20 PM

Thanks for the update.
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#6 kruge99

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Posted 12 November 2012 - 11:21 PM

:dblthumb: By any chance was the bug I reported with the Right Magna Save button not being recognized through the Nanotech / Pinball wizard device fixed?


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#7 koadic

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Posted 12 November 2012 - 11:49 PM

I haven't had time to look at it yet, so probably not, although you can check the 'override' box and manually assign the buttons to the correct settings.

Edit: Kruge99, sent you a PM with a link to a test build

Edited by koadic, 12 November 2012 - 11:57 PM.


#8 FDSystems

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Posted 13 November 2012 - 12:50 AM

Do I need this for my 1,5D laptop ???
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#9 toxie

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Posted 13 November 2012 - 12:56 AM

As soon as tables will use primitives, you will need this..
For everything else, it's basically just bugfixes and the mentioned two new additional settings..

#10 FDSystems

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Posted 13 November 2012 - 01:07 AM

Sorry for the dummy question, but, what are primitives ??????
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#11 maceman

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Posted 13 November 2012 - 01:29 AM

Primitives are the lowest denominator, so to speak, of shapes you can make using polygons(triangles).

In other words, circles, triangles,rectangles/squares, etc..... that you can use as building blocks to make larger objects.

Maceman

http://en.wikipedia....etric_primitive

Edited by maceman, 13 November 2012 - 01:30 AM.

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#12 koadic

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Posted 13 November 2012 - 02:00 AM

Was just informed by kruge99 that it still shows 913 in the about window....

#13 destruk

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Posted 13 November 2012 - 02:16 AM

Was just informed by kruge99 that it still shows 913 in the about window....


It doesn't for me. Downloaded, ran setup, removed VP, ran setup again, installed vp. VPinball914.exe was installed, opened, clicked help, and it shows 914.
file date: 11/12/2012
file size: 1,571,840 bytes

If you're running some kind of frontend that you renamed the vpinball.exe to accomodate or something, be sure you overwrite it with the new exe.

Edited by destruk, 13 November 2012 - 02:17 AM.

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#14 koadic

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Posted 13 November 2012 - 02:22 AM

Must just be the version I built from source w/ my small fix for the right magnasave, as I assumed it would be the same as the official. Oh well, nothing really to worry about :)

#15 destruk

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Posted 13 November 2012 - 02:25 AM

I missed that fix in the build Koadic. Since the files here were uploaded before your check-in.
If someone else wants to do the builds and releases, just say so - I don't 'have to be' the one to do them. :)

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#16 CaptainNeo

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Posted 13 November 2012 - 02:47 AM

so I only need to replace the EXE and the DLL? What folders are those in?
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#17 koadic

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Posted 13 November 2012 - 02:51 AM

I missed that fix in the build Koadic. Since the files here were uploaded before your check-in.
If someone else wants to do the builds and releases, just say so - I don't 'have to be' the one to do them. :)


Lol, that fix wasn't even there until after you released 914, I just didn't realize that the buildnumber and stuff wasn't already updated in svn... :)

#18 Aurich

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Posted 13 November 2012 - 03:12 AM

Great to see people working on this in a consistent fashion, thanks everyone who's contributed. :)

#19 kruge99

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Posted 13 November 2012 - 03:53 AM

I just want to say a double dose of thank yous to you guys!! You're really putting a lot of effort into this and I hope it gets said often enough: "Thank You"!!!!
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#20 toxie

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Posted 13 November 2012 - 10:03 AM


I missed that fix in the build Koadic. Since the files here were uploaded before your check-in.
If someone else wants to do the builds and releases, just say so - I don't 'have to be' the one to do them. :)


Lol, that fix wasn't even there until after you released 914, I just didn't realize that the buildnumber and stuff wasn't already updated in svn... :)


I don't think it's that bad.. It will simply be fixed with the next update then..
Thanx destruk for doing the release and for the testing work!!