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Tales of the Arabian Nights VP912 Enhanced[VP 9.x Desktop]


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#1 jpsalas

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Posted 12 October 2012 - 02:28 AM

Posted Image

File Name: Tales of the Arabian Nights VP912 Enhanced
File Submitter: jpsalas
File Submitted: 12 Oct 2012
File Category: VPinMAME 9.x Recreations
Author(s): jpsalas
Grizz
Manufacturer: Williams
Year: 1996
Permission to MOD?: No

Tales of the Arabian Nights for VP91x, based on the table by Williams from 1996, but with a complete redraw of the playfield and lights by Grizz.

Click here to download this file

Edited by jpsalas, 25 October 2012 - 07:42 PM.

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#2 bil

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Posted 12 October 2012 - 05:17 AM

Excellent job Grizz :otvclap:
Congratulations !

#3 bolt

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Posted 12 October 2012 - 09:21 AM

Fantastic redraw of the playfield and lights. Thank you Grizz and JP.
Posted Image

#4 FDSystems

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Posted 12 October 2012 - 01:10 PM

Fantastic graphics & lights. Thank you Grizz & JP. :otvclap: :otvclap: :otvclap:

I will have to stick with the "classic" version, as this one stutters too much on my laptops. (onboard Intel, nothing wrong with the table) :dblthumb:
From Brasil. Updated version of 1234fd



#5 Sabbat

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Posted 12 October 2012 - 01:58 PM

thanks for the 200th update, i'll go play this on ps3 instead. ;)
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#6 Shooby Doo

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Posted 12 October 2012 - 02:01 PM

Thanks JP & Grizz, I appreciate the update! :D

#7 faralos

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Posted 12 October 2012 - 02:37 PM

oh hell that's pretty! And I know it'll play much better than the real one
since nothing can burn out during game play!
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And most important, have the courage to follow your heart and intuition.”
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#8 mach2

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Posted 12 October 2012 - 04:21 PM

Thank you very much JP for this update, Very nice!! :otvclap:

#9 kristian

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Posted 13 October 2012 - 02:33 AM

JP... you're the best of the best.

10 years ago when we were putting out tables, we never imagined how far you could push the VP envelope.

This is simply amazing work my friend... just like all your other tables.

Keep 'em coming... these are rewritten pinball history.

Edited by kristian, 13 October 2012 - 02:33 AM.


#10 Rockin and Rollin'

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Posted 13 October 2012 - 03:56 AM

Nice update of the table. Only thing I'm having problems with - the volume is cranked up but I can't hear the dialog. Any other adjustments beside the - and = keys?

#11 jpsalas

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Posted 13 October 2012 - 06:45 AM

Hey Rockin, you need to adjust the ROM volume by pressing the END key after that the 9 key until the volume is at about 27. And after that if you feel the flipper and the mechanical sounds are too loud then you can always use VP volume settings to turn down a little the sounds volume.

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#12 sniperfin

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Posted 16 October 2012 - 03:59 PM

The ball gets stuck in the first (from the bottom) "basket" occasionally when you launch the ball.
By nudging with space it is released if it is stuck on the red part, but sometimes it gets stuck on the side (it's half inside the wall) and it stays there, a restart of the table is required.

#13 htamas

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Posted 16 October 2012 - 05:10 PM

The ball gets stuck in the first (from the bottom) "basket" occasionally when you launch the ball.
By nudging with space it is released if it is stuck on the red part, but sometimes it gets stuck on the side (it's half inside the wall) and it stays there, a restart of the table is required.

Yes, several people had that already; jpsalas mentioned this too as a known issue.
It happened to me once as well that the ball couldn't be nudged free and had to quit the table.

#14 faralos

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Posted 17 October 2012 - 12:50 PM

I get weird textures on all the lower pf lights and the ramps actually seem to be missing the
area where the ball actually rolls
my alpha ramp setting is set two to the right (from the left side) which is the best setting for my computer
other than that though it plays great!

Attached Files


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And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#15 Grizz

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Posted 17 October 2012 - 03:09 PM

what a shame sabbat...you really need a full size cab!
i have them for xbox360..but the views are terrible to me...
the disc was only 7 bucks..so i had to buy and try!
but when u play the tables in FS...in cabinet.....you can never go back!
muahahahahah
at least i cannot!


thanks for the 200th update, i'll go play this on ps3 instead. ;)


Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater

Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.

Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th

Table Releases- Royal Flush Trilogy

Backglasses- Over 255 Remastered in Hires

http://www.arcadecru...ables/hyperpin/

By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]


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#16 jpsalas

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Posted 17 October 2012 - 06:25 PM

I get weird textures on all the lower pf lights and the ramps actually seem to be missing the
area where the ball actually rolls
my alpha ramp setting is set two to the right (from the left side) which is the best setting for my computer
other than that though it plays great!


I guess you are not running with the hardware renderer on. VP can't display the transparency without the hardware renderer on. Without HR you just get those dithered patterns.


The ball gets stuck in the first (from the bottom) "basket" occasionally when you launch the ball.
By nudging with space it is released if it is stuck on the red part, but sometimes it gets stuck on the side (it's half inside the wall) and it stays there, a restart of the table is required.

Yes, several people had that already; jpsalas mentioned this too as a known issue.
It happened to me once as well that the ball couldn't be nudged free and had to quit the table.


Yes, I have tried to fix that several times, and even now the real ramp, where the balls travels up to the platform, is much longer than where it use to get stuck. I have build walls there, added extra ramps, and the ball always manages to get stuck. So I guess that for now we'll live with the bug :)

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#17 sniperfin

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Posted 17 October 2012 - 09:47 PM

Ok, no worries, the table is great as usual.

#18 kiwi

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Posted 18 October 2012 - 04:20 PM

I'm not 100% sure, I changed the "Hit Threshold" of the wall "sw65" to 0 instead of 1 and it seems that the skillshot always works, the ball don't gets stuck in the basket.
Always the best
Thanks JP and Grizz.

Max

#19 jpsalas

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Posted 18 October 2012 - 07:10 PM

I'm not 100% sure, I changed the "Hit Threshold" of the wall "sw65" to 0 instead of 1 and it seems that the skillshot always works, the ball don't gets stuck in the basket.
Always the best
Thanks JP and Grizz.

Max


Yes, that may be a solution. This way the ball doesn't bounce back, and maybe it is enough so the ball don't go back and gets stuck. I'll try that , thanks!

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#20 Rockin and Rollin'

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Posted 19 October 2012 - 03:28 AM

Hey Rockin, you need to adjust the ROM volume by pressing the END key after that the 9 key until the volume is at about 27. And after that if you feel the flipper and the mechanical sounds are too loud then you can always use VP volume settings to turn down a little the sounds volume.


Thanks JP! The memory isn't what it used to be. Everything works just fine. Keep up the GREAT work.