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Police Force FS [VP 9.x Cabinet FS MOD]


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15 replies to this topic

#1 hmueck

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Posted 18 September 2012 - 02:27 PM

Posted Image


File Name: Police Force FS

File Submitter: hmueck

File Submitted: 18 Sep 2012

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): Original table by jpsalas
16:9 Conversion maintainer Destruk
Manufacturer: Williams
Year: 1998
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Unspecified


2015-08-10: uploaded a "fixed" version that should work with VP9.9x
---
Police Force
FS conversion from 16:9 spanned table conversion by Destruk
Original VP8 table by jpsalas.

Notable Features: Flippers (2), Pop bumpers (3), Ramps (2), 3-bank standup targets (3), Kick-out holes (3), 2-ball Multiball. A plunger skill shot shoots the ball into the rollunder spinner lane for a random award. The right ramp has a diverter which routes the ball either to the lock area or to a habitrail leading to the left inlane.

Notes:
Game was planned to be a 'Batman' license...the police car was to be the Batmobile and the Jail was to be the Bat Cave.

Design by: Mark Ritchie, Barry Oursler
Art by: Python Anghelo, John Youssi
Mechanics by: Joe Joos Jr., Jack Skalon, Irv Grabel
Music by: Chris Granner
Sound by: Chris Granner
Software by: Bill Pfutzenreuter

MOD permission is not mine to give.


Click here to download this file


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#2 oldskoolgamer

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Posted 18 September 2012 - 02:40 PM

Thank you all involved! Great pin! :)
 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#3 ICPjuggla

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Posted 18 September 2012 - 03:36 PM

Cool cant wait to add this to my cab. Thank you!!

Anyone have layback settings for this they would like to share?

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#4 tttttwii

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Posted 18 September 2012 - 05:07 PM

hmueck,

awesome work. I directly installed it on my cab and it's fun to play. Thank you for this contribution to the community.

You might consider for improvement ...
- red light after plunger lane overlaps to the left with wall
- ramps are almost invisible and not alpha-mode
- ball speed too low (change table slope from 6,5 to 9 gives a more realistic feeling)
- layback not imlemented (especially for flipper fingers)
- ramp shots to easy (reduce strength of flipper or inclination ramps)

Thanks again, it's fun to play!!!

#5 Aaron James

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Posted 18 September 2012 - 06:13 PM

I think everyone changes the settings to their preference anyways already.
...I know I sure do...lol.
Thanks for this update!
I messed around with jp's spanned table myself...so I'm anxious to see what
You've done with it.
Jp's new whitewater table update is a great template for settings
If ppl are interested.

vpsig.jpg


#6 hmueck

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Posted 18 September 2012 - 09:21 PM

Expectations for a table release seem to be very high. This is really just a FS conversion of the spanned table, nothing else. Sorry to disappoint.
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#7 maceman

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Posted 18 September 2012 - 10:02 PM

Thanx for the conversion! I don't think i know this table so it should be fun. If you need help in future fixing anything or aesthetics tweaks especially, let me know and i can help. Just from the pic, i can see there are some things that can be done pretty quickly, but i understand this was just a conversion... I have similar issues at times due to lack of resources.
Cheers,
Maceman
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hm_avatar.pngss_avatar.jpg MODS ys_avatar5.jpggenie_avatar.pngj2o_avatar.png

#8 maceman

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Posted 18 September 2012 - 11:00 PM

I just noticed i can't seem to get a UVP to work with this. Is anyone else having issues? I tried with FD's UVP as well and no go. Naming looks correct..

Maceman

NEVERMIND! I HAD AN ERROR BELOW THE ENTRY IN SCRIPT!!

Edited by maceman, 18 September 2012 - 11:24 PM.

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#9 Aaron James

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Posted 18 September 2012 - 11:43 PM

Expectations for a table release seem to be very high. This is really just a FS conversion of the spanned table, nothing else. Sorry to disappoint.


You're not disappointing anyone.
The more tables for download the better IMO
Yes...an official table release would be awesome, but I definitely don't have the time or knowledge
To fully create a table, so I'm happy with anything people can make and are willing to share.
Thanks for all you do.

vpsig.jpg


#10 maceman

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Posted 19 September 2012 - 02:22 AM

This is an excellent table. I just played several games. The physics are not bad either. I bumped the slope and change the gravity to 1.35, chnaged the ball and it works real nice.
I would fix the rollovers and some of the metals and then stick a fork in it...it is fine as is imo!
Cheers,
Maceman
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#11 rob046

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Posted 20 September 2012 - 01:28 AM

What all was changed? Is this just an adjustment of the view settings? Or were physics updated for VP9 as well? Any visual changes?

#12 hmueck

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Posted 20 September 2012 - 08:30 AM

What all was changed? Is this just an adjustment of the view settings? Or were physics updated for VP9 as well? Any visual changes?

Changes from the 16:9 spanned table to the FS table are just:
-view settings
-positioning of the animations
-resizing/cropping images for FS

If the physics have been updated for VP9, then that was done by Destruk on the spanned table.
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#13 DedRok_V

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Posted 25 September 2012 - 02:38 AM

Cool cant wait to add this to my cab. Thank you!!

Anyone have layback settings for this they would like to share?

Police Force : 3,28,72,270,1.315,2.025,-400,125
http://www.vpforums....=20#entry131604

Edited by DedRok_V, 25 September 2012 - 04:08 PM.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#14 htamas

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Posted 25 September 2012 - 05:41 AM

Those settings don't seem to work for this table...

#15 DedRok_V

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Posted 25 September 2012 - 03:05 PM

Those settings don't seem to work for this table...

They were the setting from the spanned table ...... I will have a look at this one and see what's wrong

Edit

Dont change the x offset (- 1405) .... leave it as is (- 400)

Edited by DedRok_V, 25 September 2012 - 04:07 PM.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#16 htamas

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Posted 26 September 2012 - 05:41 AM

Thanks, now it's much better.
The flippers look great but in turn, various other objects such as the moving cop car and the large flashing lights became sort of squashed and look weird.
I suppose it is only so much that can be done with just layback settings and without additional graphics adjustments.