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Cactus Canyon (Hign Noon MOD) v1.0.1 FS


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#1 MRCMRC

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Posted 17 March 2012 - 03:25 PM

Cactus Canyon (High Noon MOD) v1.0.1 FS



Version: 1.0.1
Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): Lord Hiryu, MRCMRC

Description:
This is a MOD of fantastic Lord Hiryu's Cactus Canyon FS table.
Is solves some script problems (such as mine and train encoders) and add some new elements.

Please, let me know any bugs or suggestions in order to improve the table.

Thanks to Lord Hiryu for creating this great table, and for allowing the MOD. You guy are a true artist! (in spanish: ¡eres el puto amo!)

Thanks also to JPSalas for helping with some tips and for letting me borrow some ideas, objects and routines from his tables. JPSalas, you're the master (in spanish: ¡Gracias, maestro!)

Enjoy!

Update v1.01 - The ball shouldn't get stuck now on the right ramp

View File

Submitted by MRCMRC, on Mar 17 2012, 11:25 AM

Edited by Noah Fentz, 18 March 2012 - 11:10 AM.


#2 gStAv

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Posted 17 March 2012 - 03:58 PM

Wow! You're the man MRCMRC!!! wub.gif
Gotta try this on right this minute as being one of my favorites!

3rs054-6.png


#3 in2kiss

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Posted 17 March 2012 - 04:15 PM

Great MOD MRCMRC; looks great (thanks LH) and plays that way too. One thing though, the ball gets stuck on the rails on Ramp 98. Won't move and ball seach doesn't clear it.
Anyone else experiencing this? Any ideas for a fix?

#4 JAM0

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Posted 17 March 2012 - 05:48 PM

Excellent mod MRCMRC!!

However had the same problem as in2kiss Attached File  cc.JPG   90.59KB   102 downloads

#5 MRCMRC

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Posted 17 March 2012 - 07:47 PM

Tested the board again and it does the ramp at full speed on two different systems.

The only point where I think the ball could be stuck at is on Ramp 2. Ramp 2 is the alpha ramp at the entrance of the right ramp. It is drawn below Ramp 47. Please, select Ramp 2 in the editor, go to the options at the right, and in the physics area change both "Left wall" and "Right wall" values to 50.

Let me know if that solves the issue for you.

#6 biomii

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Posted 17 March 2012 - 08:16 PM

Yes, in2kiss is right; the ball gets stuck under the train after shooting the right ramp.


#7 sacredgaming

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Posted 17 March 2012 - 08:57 PM

made adjustments to ramp 2 no sticking after 5 shots.

#8 MRCMRC

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Posted 17 March 2012 - 09:02 PM

QUOTE (sacredgaming @ Mar 17 2012, 09:57 PM) <{POST_SNAPBACK}>
made adjustments to ramp 2 no sticking after 5 shots.


Thank you very much for the feedback.

#9 T-800

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Posted 17 March 2012 - 10:11 PM

Awesome Mod. Graphics look really nice.

I don't have the ramp issue - why do some people have an issue and others don't? It confuses me; I would've thought it'd play the same on everyone's system unless it has something to do with the stretch settings???

#10 MRCMRC

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Posted 17 March 2012 - 10:36 PM

QUOTE (T-800 @ Mar 17 2012, 11:11 PM) <{POST_SNAPBACK}>
I don't have the ramp issue - why do some people have an issue and others don't?


Thanks for your comment.

It's frustrating when you upload a table and that kind of issues arise. It happened to me the same thing with CFTBL Alpha Mod. Then you must figure out a solution blindly, since you cannot test what you're trying to correct.

#11 hogwild6161

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Posted 18 March 2012 - 01:09 AM

Phenomenal, absolutely phenomenal. A table I thought was really good, but flawed, and one that needed a remake. Hats off to the gentlemen who made this go from a good table, to one of the GREATS!!!!

#12 in2kiss

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Posted 18 March 2012 - 01:45 AM

QUOTE (MRCMRC @ Mar 17 2012, 02:47 PM) <{POST_SNAPBACK}>
Tested the board again and it does the ramp at full speed on two different systems.

The only point where I think the ball could be stuck at is on Ramp 2. Ramp 2 is the alpha ramp at the entrance of the right ramp. It is drawn below Ramp 47. Please, select Ramp 2 in the editor, go to the options at the right, and in the physics area change both "Left wall" and "Right wall" values to 50.

Let me know if that solves the issue for you.


Making this change resolved my problem with the stuck ball. Thanks again MRCMRC. dblthumb.gif

#13 ced

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Posted 18 March 2012 - 02:06 AM

excuse me , but where is this ramp 2 ?

#14 sacredgaming

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Posted 18 March 2012 - 02:41 AM

QUOTE (ced @ Mar 17 2012, 10:06 PM) <{POST_SNAPBACK}>
excuse me , but where is this ramp 2 ?

there is a tab on that shows all objects and lets you select one not infront of vp right now but search the top tabs i think

#15 R-DuB

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Posted 18 March 2012 - 02:56 AM

QUOTE (MRCMRC @ Mar 17 2012, 02:47 PM) <{POST_SNAPBACK}>
Tested the board again and it does the ramp at full speed on two different systems.

The only point where I think the ball could be stuck at is on Ramp 2. Ramp 2 is the alpha ramp at the entrance of the right ramp. It is drawn below Ramp 47. Please, select Ramp 2 in the editor, go to the options at the right, and in the physics area change both "Left wall" and "Right wall" values to 50.

Let me know if that solves the issue for you.



That did work,
I too have no problems with ball getting stuck now after those changes.

Great table mod.
It has been a while since I have played this one.

Posted Image

#16 lolo33

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Posted 18 March 2012 - 03:00 AM

QUOTE (ced @ Mar 18 2012, 03:06 AM) <{POST_SNAPBACK}>
excuse me , but where is this ramp 2 ?

In the editor, click the "Select" button (right of the magnify button) and select in the menu, the "Ramp2".
Great table and mod MRCMRC.

Edited by lolo33, 18 March 2012 - 03:02 AM.

Locate a Pinball machine in France:

http://geoflipper.fr/


#17 ced

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Posted 18 March 2012 - 03:03 AM

ok, thx guys !! cool.gif

#18 CPSNine

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Posted 18 March 2012 - 04:36 AM

Great job MRCMRC,

Had to do the modification for ramp2 but otherwise, great update to a great table.
I really love Cactus Canyon it is a very fun table to play.
My Cab: Pin-up
Universal Pinball Machine

#19 oldskoolgamer

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Posted 18 March 2012 - 06:31 AM

Plays great man! Thank you both so much!
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#20 numiah

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Posted 18 March 2012 - 10:53 AM

I added shaker support in Pixels configurator.

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