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Mike Vegas 3


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#1 vpfmike42

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Posted 15 March 2012 - 02:11 AM

Mike Vegas 3



Version: 1.0.0
Category: VP 9.x Originals

Author(s): Michael Youngblood

Description:
This is the third edition of the fictional town called Mike Vegas, Nevada. This time you've checked in the newest casino and hotel resort called Lucky Mike's.
Bump yourself to the casino bumpers for big points. Hit the Lucky Slot Sevens targets and win big. Go up the High Roller Ramp to roll yourself a winner. Visit our exclusive Poker Room and deal yourself a winning hand. Plus, a chance to spin Mike's Wheel of Vegas for an opportunity to win ONE BILLION! That's right ONE BILLION! So whatever happens in Mike Vegas is not going to stay but you have a good time when you play in a fictional town that never sleeps 24/7 in Mike Vegas, Nevada!!!
NOTE: When you go to the Poker Room table, to enter the gateway, hold either the high left flipper or the high right flipper so that the ball will enter the gateway of your choice.
NOTE 2:I added a music timer system so that the mp3 music won't overlap.

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Submitted by vpfmike42, on Mar 14 2012, 10:11 PM

#2 faralos

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Posted 15 March 2012 - 03:50 PM

just d/loaded it but you mention mp3's
where is that file of music, is it in the zip along with the pin?
mp3's are saved in a separate folder
then they get called into play in the code
whereas wav's are actually written into the script
and saved with the table
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And most important, have the courage to follow your heart and intuition.”
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#3 vpfmike42

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Posted 16 March 2012 - 02:58 AM

QUOTE (faralos @ Mar 15 2012, 09:50 AM) <{POST_SNAPBACK}>
just d/loaded it but you mention mp3's
where is that file of music, is it in the zip along with the pin?
mp3's are saved in a separate folder
then they get called into play in the code
whereas wav's are actually written into the script
and saved with the table



Yes, the zip along should have Mike Vegas 3 Music folder to put in visual pinball
music folder in your program files so that the script can play the code of the mp3's.
Also, I did not mention that you can change the mystery in the script by rearranging
the wheel lights ex:If X =2 Then WLight1.State = 2 AddScore (5000X10X1) to
WLight2.State = 2 AddScore (2500X100X1) and so on that you want the mystery
run on your favor that will make the game more exciting to you.
Thanks for playing Mike Vegas 3, oh by the way, they're will be a third W_ _ L _ F
F _ R T _ N _ next month.

#4 Bob5453

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Posted 16 March 2012 - 03:17 AM

QUOTE (vpfmike42 @ Mar 15 2012, 10:58 PM) <{POST_SNAPBACK}>
by the way, they're will be a third W_ _ L _ F
F _ R T _ N _ next month.


You missed a letter box in there Vanna. think.gif

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