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CARD SHARKS: Deluxe Edition


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#1 EalaDubhSidhe

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Posted 03 April 2009 - 02:57 AM

Card Sharks: Deluxe Edition



Version: 2006-09
Category: VP 8.x Originals

Author(s): Eala Dubh Sidhe

Description:
2006-09 release.
CARD SHARKS: Deluxe Edition

Design and production by Eala Dubh Sidhe.

View File

Submitted by EalaDubhSidhe, on Apr 2 2009, 10:57 PM

#2 chas

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Posted 26 August 2011 - 08:17 PM

Eala,
rotated in vp9 for FS.
plays ok.
i have the upperleftflipper oblique on 0.
difficult to jet the ball up the opposite right alley back to the top.
if i let the ball roll to the end of the flipper it might work.
works fine when hitting the opposite target bank.
not sure what you had in mind for the upperleftflipper when you designed this table.
was your idea for the upperleftflipper to jet the ball across the table up the right ally back up to the top or only hit the opposite target bank?

Edited by chas, 27 August 2011 - 06:29 AM.


#3 EalaDubhSidhe

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Posted 27 August 2011 - 01:39 PM

The third flipper aims at the target bank, 8 Ball Deluxe style.

It's been a long time since this was last looked at, so a good idea would be to see what can be done with a quick VP9 physics and image update, then it can be released for VP9.

#4 mrmachine

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Posted 27 August 2011 - 05:19 PM

please tell us what happened to card sharks ##2 ?
did you quit the table ?
stanley steinmark

#5 EalaDubhSidhe

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Posted 04 September 2011 - 10:09 PM

I did a lot of playing around with this game over the weekend to see what could realistically be done to it as a VP9 update, and discovered two things in particular. One is how well it stands up, despite many of the shots being unrefined and unforgiving (always the mark of an old VP game). The second is that it ONLY 'works' in the old default 1000:2000 VP format; I had a go at converting it to a standardised Bally playfield size, I also tried rebuilding it as a full-size widebody, with a proper Gottlieb-mech roto target, and both times, the results to totally stank. What most people don't realise about widebodies is they require their own distinct set of design disciplines, especially the space closest to either wall of the cabinet; all the angles in relation to the bottom flippers widen out, and the repositioning of the side lanes to make them attainable meant that the game couldn't incorporate the space needed for the third flipper. So basically Card Sharks will need to be updated as it is, or not at all.

#6 maceman

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Posted 05 September 2011 - 01:19 AM

I would love this in FS as well. I love card tables lately!

Maceman
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#7 DedRok_V

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Posted 05 September 2011 - 01:44 PM

QUOTE (maceman @ Sep 5 2011, 11:19 AM) <{POST_SNAPBACK}>
I would love this in FS as well. I love card tables lately!

Maceman


In the meantime Mace, you could convert this one http://www.vpforums....u...ail&f_id=82




Blueprint game : up to date list http://www.vpforums....s...st&p=147107