Heh...I know, I know...all I've been doing are updates/conversions (I bet some people are thinking, "what good are those, right?"

"he should be building new stuff, not updating old stuff"

)
I kinda like the old stuff though

Updating the old stuff I found is a pretty easy way to get back into
VP after a layoff.
Actually, there is one that hasn't been converted to
VP9 yet (Yu-Gi-Oh). It will be but I'm not in any real hurry to finish it.
I do have plans for new tables. I just hope I can stay interested in
VP enough to finish one of the light-based display templates I'm working on and use it to actually build a new table. After this template, my next table is going to be a new one based on the Zone game mode from one of my all-time favorite PS3 games, Wipeout HD. Haven't really started it (I've drawn up a playfield on paper, though), and I don't have all the rules/scoring hammered out yet, but the idea is something like this.
If you're never played Wipeout HD, it's a futuristic anti-gravity race game best played to techno/house music. In Zone mode, the goal is to last as long as possible. You start out doing laps on the track, and each Zone is 10 seconds. With each Zone your ship will go faster and faster, and at certain named Zones, the handling of your ship is improved to better handle the constantly increasing speed.
In this pinball rendition (which I'm currently calling "Own the Zone," you'll start out at Zone 0 (Sub-Venom), and the goal is to try to work your way up to Zone 75+ (Supersonic) and beyond. The named Zones will be the same as in Wipeout HD. You'll advance Zones with ramp shots (1 or 2 Zones per shot), certain properties of the targets will change as you advance through the Zones, and the flipper settings will also change with the named Zones. The table will have much of the usual pinball stuff (targets, bumpers, multiball, extra balls, specials, multipliers, and so on). I don't know if I can recreate the sheer speed of the actual game in the table, but I think it would be a cool theme for a pinball.
Take Care
Yeah I totally agree about doing updates. I had gone a few years without really messing with
VP, then when I checked back in
VP9 was really taking off, & to me
VP8 was still new & I never got around to messing with that, so a lot of catching up I had to do. I was super excited about
VP9 & all the possibilities, & that was before alpha ramps got added! However, it also meant that there was some new stuff I'd need to learn to get up to speed & learn how to optimize for
VP9 to take full advantage of it. Especially all the new physics settings, lots of stuff there to figure out.
I had plans to do tables from scratch, but I wasn't ready yet, so I decided it would be a good idea to maybe just shake some rust off by updating some old tables & doing some mods. So I did just that, & even still I feel like I got a ways to go but its a good starting point for doing some stuff from scratch.
I think it does just take time to really master the editor properly.
Guys who have been messing with
VP9 since it came out really seem to be kicking ass with it now. I mean, I was just looking at Whitewater & what JP was able to do in the editor to make that game look so great is pretty astounding. The upper area of the table in the editor looks like a nightmare! Just so many things had to be stacked & layered. It hurt my brain trying to figure out what methods he uses to pull off some of that. But I guess if you spend enough time with anything you'll start to perfect it.
Anyhow, I'm very familiar with Wipeout HD. I don't play it a ton because I don't really get to game that often, but I fire it up when I can, & I think it is one of the best arcade type racing games ever. & I like racing games & have played/tried a ton of them. GT5, Forza 4, Burnout, Need 4 Speed, DiRT, Ridge Racer 7, & others. I like the sims, but I also like to mix in good arcade type racers & these days there aren't as many. I was hoping for a cool, futuristic, modern day F-Zero type of game in 1080p... then Wipeout HD came out & was exactly what I was looking for. & I'm glad it was so well made too. Visually it has to be one of the more stunning games I've ever played with the 1080p on my 47" LCD HDTV.
So I absolutely see all sorts of things you could do with a pinball themed after this game. Very good idea. I'm actually surprised we don't see more originals based on some of the more popular console games. I kinda wish Stern would do a real life one because there are no shortage of amazing franchises & games out there these days to draw from that could make for amazing pinball games. Maybe when Stern starts doing LCD displays we'll see some game themes? That might make sense.
Good luck with this, I'm anxious to see what you can do with a great idea & starting from scratch in
VP9, it should turn out great, & there aren't enough great new originals coming out these days. I think some people get lost in all the recreations, but for those who take the time to check some originals out, they might agree with me that there is nothing better than a high quality original
VP table. They certainly have the ability to be just as fun & good looking (if not more so) than any recreation.