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Petaco


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#1 destruk

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Posted 26 January 2012 - 10:55 PM

Petaco



Version: 1.0.0
Category: VPinMAME 9.x Recreations

Author(s): TAB, Destruk

Description:
4:3 VPM Table * Graphics by Destruk, Script by Destruk, Layout based on TAB's "Sleic Pinball" table. Thanks to Gaston for the hint about the multiplexed lamps (lamps 1-4 are used in tandem to activate extra playfield lamps)
Completing any bank of drop targets, resets and advances the Combination


Combination Advances

1. Light "Extra-Ball and Double Bonus upper rollovers and 50.000 points for either captive ball

2. Extra-Ball for left captive ball and Double Bonus for right captive ball

3. Special lit in Right Outlane

On the last ball, Double Bonus awards become triple bonus awards.


View File

Submitted by destruk, on Jan 26 2012, 06:55 PM

Edited by destruk, 26 January 2012 - 10:56 PM.

Build a fire, vipers love the heat.


#2 JAM0

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Posted 27 January 2012 - 09:04 AM

Thanks Destruk and TAB for this very cool table dblthumb.gif I am hoping there will be an FS version? I want to see those cool graphics better. Strange stereo sound on this one not unlike Cowboy Eight Ball. Great to have these type of rare tables! Looks and plays great!

#3 destruk

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Posted 27 January 2012 - 01:59 PM

Not likely (lack of time), but it's free to mod.

Edited by destruk, 27 January 2012 - 01:59 PM.

Build a fire, vipers love the heat.


#4 Sabbat

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Posted 27 January 2012 - 03:20 PM

Thank you smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#5 Pin-Pete

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Posted 27 January 2012 - 04:23 PM

Thank you very much,TAB&Destruk! winetoast.gif

Greetings:Petri


#6 juancar36

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Posted 28 January 2012 - 12:20 PM

donde esta roms.

#7 destruk

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Posted 28 January 2012 - 05:03 PM

http://www.vpforums....arch_key=petaco

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#8 sast05

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Posted 28 January 2012 - 09:15 PM

"Petaco" has one script error making it impossible to disable the extra ball at 300,000 points.

Just change this line in the Dip Switch routine from:

.AddFrame 0,170,190,"Extra Ball at 300.000 Award",256,Array("Enabled",256,"Disabled",0)'vpm dip 9 '46
To:

.AddFrame 0,170,190,"Extra Ball at 300.000 Award",512,Array("Enabled",0,"Disabled",512)

#9 destruk

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Posted 28 January 2012 - 10:47 PM

That will need to be changed for the next vpm release - we've been making changes to the dip switch handling for these games. For now, your fix works (public vpm anyway)

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#10 MRCMRC

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Posted 29 February 2012 - 11:04 AM

Hello.

Thank you very much for the table.

I have one question. I've seen that in Faeton the match feature is fully emulated. Is here emulated, or is "simulated"? If isn't emulated, does VPinMAME maybe support those lights in a further version?

Thanks again!

#11 destruk

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Posted 29 February 2012 - 04:51 PM

The match lights are emulated now for all the Juegos Populares games. I don't know if Faeton is using the right light numbers or not as I didn't work on Faeton.

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#12 MRCMRC

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Posted 29 February 2012 - 08:44 PM

Thanks. I've checked this on VPinMAME test mode and they seem to be lamps 57 to 66.

I was confused since I thought you weren't using the lamp numbers on your table, but just spinning the match bulbs. But I see you're setting "Time Interval" of every match Light to its bulb number. It should be a "programmers' trick" that I can reach understand... I'm impressed on the script having 250 lines only.