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HIGH ROLLER CASINO VP912 FS UVP


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#1 bmiki75

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Posted 19 December 2011 - 11:03 PM

HIGH ROLLER CASINO VP912 FS UVP



Version: 1.0.2
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): bmiki75

Description:
High Roller Casino Full Screen HRES for VP 912. Thanks a lot to FD,wtiger,Noah Fentz and Grizz for marvellous images they send me and unclewilly for GI Light.Please post every bug you find in support topic. Quite all bug solved
High Roller Casino full Screen HRES for VP 912.


v1.0.1 First public release
-I have tried to recreate real Roulette feeling with the ball that when lose speed are catched by roulette and moved to exit.Roulette can manage max number of ball at the same time and from both ramp enter. roulette is made by over 100 alpha ramps so it is quite CPU demanding.
-Slot machine DMD is made by light on backglass so this table is not completely angle indipendent.
-UVP included and added to script, to delete uvp reade HRC.TXT

v1.0.2
-Reposition of flipper to reduce gap (thewood)
-Added RouletteEnterWall at the end of shooter ramp to solve ball under ramp
-sw37 changed to catch ball entering middle ramop better (destruk)
-P1 Slot Machine Kicker on correct surface to catch event Elasticity of P1 block (Money Ramp in middle Position)
-Added SlotBlockRamp80_1 to prevent ball stuck under money slot ramp at max height
-If bsSlot.Balls and SlotRampPosition=0 Then BsSlot.ExitSol_On End If (Added SlotRampPosition=0) kick ball out of slot only when money ramp is down
-dE-ENABLED DXFakeRampPass AND SXFakeRampPass kickers
-bsVlock fix now is ok for multiplayer
-Added Plastic Flash for flashers
-hassanchop, rascal Flashers

I have made a 4/3 (without uvp) but first i want to solve every possible bug because i have never played real pinball so i do not know well the real feeling. I have looked video over youtube but it is not the same.

View File

Submitted by bmiki75, on Dec 19 2011, 07:03 PM

Edited by bmiki75, 24 December 2011 - 03:23 PM.

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#2 Flying Dutchman

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Posted 19 December 2011 - 11:26 PM

bmiki75 .. Great Table - Very Nice Job! wink.gif

Thanks again! smile.gif

Cheers,
FD.

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#3 destruk

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Posted 19 December 2011 - 11:35 PM

Yeah, great table. The ball gets stuck in the roulette wheel causing a ball search to free it. A ball gets stuck behind the slot machine moving ramp causing a ball search to free it. Lock can be lit in multiplayer games and the slot machine code prevents you from being able to lock the ball. Looks nice, but still suffers from a script that doesn't work - maybe one day we'll figure out how to get a perfectly reliable/working slot machine.
You might change the splash info line - Controller.SplashInfoLine = "High Roller Casino - Stern 2001" & vbNewline & "by Destruk and TAB"

Edited by destruk, 19 December 2011 - 11:37 PM.

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#4 bmiki75

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Posted 19 December 2011 - 11:44 PM

QUOTE (destruk @ Dec 20 2011, 12:35 AM) <{POST_SNAPBACK}>
Yeah, great table. The ball gets stuck in the roulette wheel causing a ball search to free it. A ball gets stuck behind the slot machine moving ramp causing a ball search to free it. Lock can be lit in multiplayer games and the slot machine code prevents you from being able to lock the ball. Looks nice, but still suffers from a script that doesn't work - maybe one day we'll figure out how to get a perfectly reliable/working slot machine.

Could you please tell me when the ball get stuck in the roulette wheel causing a ball search to free it because i have never find this situation over a lot of try.During multiball?Or on simple launch shot.The script should manage 5 ball on roulette at the same time but for me that are not very able to play is really difficoult to made simulation even with block that stop ball rolling tio drain. The ball enter from shhot lane or from center right ramp because script is different in this 2 situation.

I have never test multiplayer could you please explain how it must work in detail to help me figure how to solve this.

A ball gets stuck behind the slot machine moving ramp causing a ball search to free. it happend also to me but i can't figure out what condition made this bug, but it only happnend twice over 100 play.

Thanks a lot for help in finding bug.




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#5 JAM0

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Posted 19 December 2011 - 11:56 PM

Great table bmiki!! Fast paced and a lot of action.

During multiball, the balls stacked up in the shooter lane and then one went above the shooter lane. It didn't prevent me from continuing to shoot balls underneath it.
Attached File  HRC.JPG   293.05KB   65 downloads

#6 destruk

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Posted 20 December 2011 - 12:01 AM

When hitting the middle ramp, the ball is missing an entry trigger, but gets caught by a kicker and the game just sits there. Sometimes it rolls around the bottom of the wheel edge for awhile before being put into a kicker. Then the ball search happens, the roulette moves the ball to your exit hole and play continues.

With Multiplayer, if you lock two balls with player one and drain - and then on player two hit the slot machine so lock is lit, after that any ball hit to the slot machine would instantly be kicked back into play rather than locking the ball. Like I said, it happened on the older table too and I couldn't figure out how to fix it, so maybe you'll have more luck. The slot machine can also get confused after a few multiballs with multiple players - I think the toy itself will need to be redone somehow - like with waterworld handling it manually, or the timing interval isn't correct.

For the ball getting stuck behind the ramp I would suggest covering the ramp area with a trigger, and not allowing the ramp to move up if there is a ball on the trigger, until the ball is off the trigger.

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#7 bmiki75

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Posted 20 December 2011 - 12:31 AM

QUOTE (destruk @ Dec 20 2011, 01:01 AM) <{POST_SNAPBACK}>
When hitting the middle ramp, the ball is missing an entry trigger, but gets caught by a kicker and the game just sits there. Sometimes it rolls around the bottom of the wheel edge for awhile before being put into a kicker. Then the ball search happens, the roulette moves the ball to your exit hole and play continues.

You speack about sw37 trigger?
Sub sw37_Hit:Controller.Switch(37)=1:EnableShotTrigger():SensoRotazione=1:BallInRoul
ette=BallInRoulette+1:End Sub
It enable trigger over roulette.

QUOTE
With Multiplayer, if you lock two balls with player one and drain - and then on player two hit the slot machine so lock is lit, after that any ball hit to the slot machine would instantly be kicked back into play rather than locking the ball. Like I said, it happened on the older table too and I couldn't figure out how to fix it, so maybe you'll have more luck. The slot machine can also get confused after a few multiballs with multiple players - I think the toy itself will need to be redone somehow - like with waterworld handling it manually, or the timing interval isn't correct.

I have understood , I'll try but if you couldn't figure out how to fix it i will surely not able to make this work.
QUOTE
For the ball getting stuck behind the ramp I would suggest covering the ramp area with a trigger, and not allowing the ramp to move up if there is a ball on the trigger, until the ball is off the trigger.

I'll try to make this.
Thanks a lot

QUOTE (JAM0 @ Dec 20 2011, 12:56 AM) <{POST_SNAPBACK}>
Great table bmiki!! Fast paced and a lot of action.

During multiball, the balls stacked up in the shooter lane and then one went above the shooter lane. It didn't prevent me from continuing to shoot balls underneath it.
Attached File  HRC.JPG   293.05KB   65 downloads

Thanks,
the ball seems to be under shoting ramps?but this is impossible there is no place where the ball can enter there.
Just to make me understand better you have multiple ball in the sooting ramp at the same time?
Sorry but i'm not really good on english.


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#8 destruk

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Posted 20 December 2011 - 01:20 AM

QUOTE (bmiki75 @ Dec 19 2011, 05:31 PM) <{POST_SNAPBACK}>
You speack about sw37 trigger?
Sub sw37_Hit:Controller.Switch(37)=1:EnableShotTrigger():SensoRotazione=1:BallInRoul
ette=BallInRoulette+1:End Sub
It enable trigger over roulette.


That would be the entry trigger, yeah. So you'd probably want to increase the 'hit height' and increase the radius to cover the ramp width.

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#9 maceman

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Posted 20 December 2011 - 01:42 AM

Nice table!

There is a bad spot to the right of the words "Play Poker" where you see yellow...that very edge when the ball comes down hits that side and bumps the ball so it go straight down the middle!

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#10 bladexdsl

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Posted 20 December 2011 - 02:00 AM

holy crap a pinball i've never played b4 i didn't think it was possible! tongue.gif

#11 bladexdsl

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Posted 20 December 2011 - 02:12 AM

wheel uploaded tongue.gif

Edited by bladexdsl, 20 December 2011 - 02:18 AM.


#12 maceman

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Posted 20 December 2011 - 02:41 AM

Stuck ball, but was able to tilt free!!




Edit: oops.. nope.. can't always tilt it out..have to wait for release....

ps. thanx for the wheel blade!

Edited by maceman, 20 December 2011 - 02:51 AM.

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#13 JAM0

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Posted 20 December 2011 - 09:35 AM

QUOTE (bmiki75 @ Dec 20 2011, 12:31 AM) <{POST_SNAPBACK}>
QUOTE (destruk @ Dec 20 2011, 01:01 AM) <{POST_SNAPBACK}>
When hitting the middle ramp, the ball is missing an entry trigger, but gets caught by a kicker and the game just sits there. Sometimes it rolls around the bottom of the wheel edge for awhile before being put into a kicker. Then the ball search happens, the roulette moves the ball to your exit hole and play continues.

You speack about sw37 trigger?
Sub sw37_Hit:Controller.Switch(37)=1:EnableShotTrigger():SensoRotazione=1:BallInRoul
ette=BallInRoulette+1:End Sub
It enable trigger over roulette.

QUOTE
With Multiplayer, if you lock two balls with player one and drain - and then on player two hit the slot machine so lock is lit, after that any ball hit to the slot machine would instantly be kicked back into play rather than locking the ball. Like I said, it happened on the older table too and I couldn't figure out how to fix it, so maybe you'll have more luck. The slot machine can also get confused after a few multiballs with multiple players - I think the toy itself will need to be redone somehow - like with waterworld handling it manually, or the timing interval isn't correct.

I have understood , I'll try but if you couldn't figure out how to fix it i will surely not able to make this work.
QUOTE
For the ball getting stuck behind the ramp I would suggest covering the ramp area with a trigger, and not allowing the ramp to move up if there is a ball on the trigger, until the ball is off the trigger.

I'll try to make this.
Thanks a lot

QUOTE (JAM0 @ Dec 20 2011, 12:56 AM) <{POST_SNAPBACK}>
Great table bmiki!! Fast paced and a lot of action.

During multiball, the balls stacked up in the shooter lane and then one went above the shooter lane. It didn't prevent me from continuing to shoot balls underneath it.
Attached File  HRC.JPG   293.05KB   65 downloads

Thanks,
the ball seems to be under shoting ramps?but this is impossible there is no place where the ball can enter there.
Just to make me understand better you have multiple ball in the sooting ramp at the same time?
Sorry but i'm not really good on english.

No problem bmiki smile.gif thanks for your work on this great table. I had multiball and 3 or 4 balls were in the plunger lane at the same time. I was able to plunge them out, but the one you see in the screenshot remained. I was able to shoot other balls past it, so I don't know if it was above or below the lane. It seemed like it was above to me at the time.

#14 thewool

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Posted 20 December 2011 - 09:35 AM

Cheers for the upload bmiki, this one looks like it was a nightmare to get the toys working, I think you did a good job though, good table!! good.gif

Am also getting the ball stuck in the roulette wheel just as destruk mentions - not during ball launch, during normal play. Every time I hit it straight up the middle it just sits in the wheel. After about 20 seconds the machine looks for the ball, spins the wheel and out the ball comes out through the kicker.

Also I fired the ball into the slot machine once and nothing happened, then 20 seconds later the ball was released as the machine was looking for it.

I never got multiball to see balls pile up in the plunger lane but is there a common problem that this table and JP share as I saw also this problem mentioned in that thread.

Another cosmetic issue is you can sometimes see the ball thorugh the slot machine ramp.

Last thing, with reference to IPDB is the gap between the flippers a touch too big? I seem to get a lot of balls draining after the wheel from an evil plunge.





#15 bladexdsl

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Posted 20 December 2011 - 09:42 AM

QUOTE (maceman @ Dec 20 2011, 02:41 AM) <{POST_SNAPBACK}>
ps. thanx for the wheel blade!

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#16 bmiki75

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Posted 21 December 2011 - 12:43 AM

I have fixed some bug thanks to your suggestion. I need to work on multiplayer slot and to ball stuck in roulette (difficuolt to isolate).

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#17 ced

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Posted 21 December 2011 - 03:38 AM

Thx bmiki75 for this great table !!! otvclap.gif

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#18 Pedro

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Posted 23 December 2011 - 07:53 AM

Hello, you may light up the windows of the casino frenzy, do not look good if they are lit or extinguished.
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#19 bmiki75

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Posted 24 December 2011 - 03:27 PM

I hope to have solved quite all major bug previously posted.
For multiplayer i have tried it and it seems to work.

the unique bus sometimes happend is when there are more ball over roulette.

Let me know if all is now ok.

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#20 maceman

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Posted 24 December 2011 - 04:47 PM

Working WAY BETTER!!! We are getting there!!!


Okay, during multiball, this error stops the game:

Line 907
Subscript out of range: (number:5)


Hope this helps!

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