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L'Hexagone FS


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#1 TAB

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Posted 02 October 2011 - 10:25 AM

L'Hexagone FS



Version: 1.0.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Destruk, TAB

Description:
pinmamed FS table
Manufacturer: Christian Automatic, of Montgeron, France
(1984-1986) [Trade Name: Christian Tabart]
MPU: Gottlieb System 1
Type: Solid State Electronic (SS)
Production: 150 units (confirmed)
Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Specialty: Conversion Kit

Notable Features: Flippers (3), Pop bumpers (2), Slingshots (2), 4-bank drop targets (2), 3-bank drop targets (1), Star rollovers (5), Standup target (2), Spinning target (1), Kick-out hole (1), Captive ball (1), Ball return lane behind upper right flipper.
Notes: This game is a conversion kit for Gottlieb's 1979 'Genie'.

Claude Verpy, a collector in France and a good friend of the manufacturer, passed along this information:

Christian Tabart told me that the "Brain" of L'Hexagone was Gottlieb's Genie and that he had 150 machines made. The design and the new rules were his own work, and the games were assembled and decorated in Italy by someone called Castagno in Milan for the technical part and by Baldazzi [The Pinball Shop] in Bologna for the art. All that was used from the original game was the prom, part of the wiring, electronic cards, and whatever parts that could be reused. All the rest of the necessary parts were available in Italy.

Shown in this listing are two stickers which Tabart affixed to the aprons of the machines he operated in bars to identify himself as the owner and to advertise his company.

View File

Submitted by TAB, on Oct 2 2011, 06:25 AM

Edited by destruk, 02 October 2011 - 07:21 PM.


#2 ced

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Posted 02 October 2011 - 01:00 PM

Thanks guys !!! dblthumb.gif

ced.


Excuse me, but have you a backglass for this table ?

ced.

#3 TAB

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Posted 02 October 2011 - 03:46 PM

The best i have.

Attached Files



#4 ced

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Posted 02 October 2011 - 04:00 PM

Thanks TAB ! cool.gif

#5 ced

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Posted 02 October 2011 - 04:32 PM

Thanks again for the backglass TAB !! smile.gif

Attached File  hex.JPG   498.83KB   37 downloads


#6 ced

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Posted 02 October 2011 - 04:32 PM

Thanks again for the backglass TAB !! smile.gif

Attached File  hex.JPG   498.83KB   37 downloads


#7 bbastyr

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Posted 02 October 2011 - 04:52 PM

Thank you, tab!

CED, can you post the UVP you created?


#8 ced

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Posted 02 October 2011 - 04:56 PM

ok ,I will test..
I have to use the uvp of trident,isn't the original.

How upload this file ?
I have this message "Upload failed. You are not permitted to upload this type of file"

#9 destruk

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Posted 02 October 2011 - 05:41 PM

Updated to 1.01
Fixed the following 'issues'
when Bumper2 was hit the bumper ring for bumper 1 would move.
The LaunchBall Trigger was visible in the shooter lane - changed to invisible
Bumpercaps had 'can drop' checked which showed the ball when it was under the bumpercap - unchecked
Right target bank had the image showing up on the side of the target, changed control points and disabled autocoordinate so the sides of the targets are clean.
Adjusted locations of center bonus lights slightly to closer match the playfield image.



QUOTE (ced @ Oct 2 2011, 10:56 AM) <{POST_SNAPBACK}>
ok ,I will test..
I have to use the uvp of trident,isn't the original.

How upload this file ?
I have this message "Upload failed. You are not permitted to upload this type of file"


Files need to be ZIP or RAR.

Build a fire, vipers love the heat.


#10 ced

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Posted 02 October 2011 - 05:51 PM

ok,thanks destruk for this tip !! smile.gif

Attached File  Hexagone_2.rar   1.99KB   21 downloads

just change the name of uvp

#11 ced

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Posted 02 October 2011 - 06:01 PM

and thanks for updates !!! smile.gif

#12 edizzle

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Posted 08 October 2011 - 03:36 AM

It's quite a charming table. Thanks!

#13 Elprez

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Posted 08 October 2011 - 12:26 PM

This is probably a dumb question but how do I disable the opening notice about the sound not 100%?


Thanks and great table!

#14 ced

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Posted 08 October 2011 - 01:58 PM

Good question...

#15 Flying Dutchman

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Posted 08 October 2011 - 02:43 PM

Thanks Destruk, TAB! smile.gif

Cheers,
FD.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#16 destruk

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Posted 08 October 2011 - 07:06 PM

QUOTE (Flying Dutchman @ Oct 8 2011, 08:43 AM) <{POST_SNAPBACK}>
Thanks Destruk, TAB! smile.gif

Cheers,
FD.


You're welcome FD!

QUOTE (Elprez @ Oct 8 2011, 06:26 AM)
This is probably a dumb question but how do I disable the opening notice about the sound not 100%?
Thanks and great table!


For now you would need to download the source code and change it from "GAME_IMPERFECT_SOUND" to 0, then recompile.

http://pinmame.svn.s...c?revision=3055
At the bottom/end of the file for L'Hexagone
The next cabinet dll release will have that taken care of.

Build a fire, vipers love the heat.


#17 Flying Dutchman

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Posted 08 October 2011 - 07:20 PM

Almost got the UVP ready for it .. BG redrawn (by hand .. nightmare! wink.gif )

Will try it in a minute ..

Cheers,
FD.

Attached Files


'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#18 DedRok_V

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Posted 09 October 2011 - 01:22 PM

QUOTE (Flying Dutchman @ Oct 9 2011, 06:20 AM) <{POST_SNAPBACK}>
Almost got the UVP ready for it .. BG redrawn (by hand .. nightmare! wink.gif )

Will try it in a minute ..

Cheers,
FD.

Nicely done FD

Great table guys

Edited by DedRok_V, 09 October 2011 - 01:23 PM.





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