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Genie


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#1 destruk

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Posted 17 March 2009 - 03:24 AM

Genie



Version: 1.0.0
Category: VPinMAME 8.x Recreations

Author(s): Eala Dubh Sidhe, Compufox

Description:
4:3 VPM Table


View File

Submitted by destruk, on Mar 16 2009, 11:24 PM

Build a fire, vipers love the heat.


#2 wangho

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Posted 17 March 2009 - 04:38 AM


gorgeous table, but which has the correct sound? This one or the other that was released?

#3 destruk

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Posted 17 March 2009 - 10:16 AM

This one has accurate rom sounds. Press F6 and you have your choice of 'sounds' or 'tones'.

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#4 phobos

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Posted 17 March 2009 - 10:43 PM

Thanks for the polishing up.

I noticed that I need to press 4 rather than 5 to add a coin. Is there a spot in the script that I can change it to 5.
My control panel is set up to use 5 as the coin insert.

Thanks,

#5 destruk

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Posted 18 March 2009 - 07:10 AM

QUOTE (phobos @ Mar 17 2009, 03:43 PM) <{POST_SNAPBACK}>
Thanks for the polishing up.

I noticed that I need to press 4 rather than 5 to add a coin. Is there a spot in the script that I can change it to 5.
My control panel is set up to use 5 as the coin insert.

Thanks,


You could edit the system 1 vbs file and switch the switches for coin1 and coin2 or 3 for your setup. That way it'd be the same for all system 1 games on your machines.

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#6 T.D.K

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Posted 22 July 2009 - 03:34 PM


Is anyone else having problems with this download? When I download it the file size is 2.4 megs and in the description it's listed as 5.38meg. When I attempt to open it winzip complains of an invalid archive. Anyone have a good copy of this table? can you email it to [email protected]

Thanks!

#7 Noah Fentz

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Posted 22 July 2009 - 09:59 PM



---FIXED---

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#8 th' Cap'n

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Posted 17 March 2010 - 05:49 AM

Every time a game ends, no matter the score or ending digits, Genie awards me three new games as if I got three matches.
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#9 Noah Fentz

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Posted 17 March 2010 - 05:59 AM

Are you getting a new high score each time?

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#10 th' Cap'n

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Posted 19 March 2010 - 04:59 PM

QUOTE (Noah Fentz @ Mar 16 2010, 10:59 PM) <{POST_SNAPBACK}>
Are you getting a new high score each time?


Yes. Sorry, I figured it out. I guess I should read the notes first, eh?

The pop bumpers are rendering oddly, like a double image of each pop is rendered above the correct one. See images. Any thoughts on why and how to correct this? I have my graphics card settings optimized (nothing fancy).




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#11 walterobom

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Posted 19 March 2010 - 11:57 PM

When I drink my tables looks like that too

bar5.gif

#12 WonderSlug

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Posted 22 July 2010 - 09:38 PM

Great table except for one bug:

The LED scores for players 2 and 3 are switched.

When you get to player 2, the LEDs in player 3 advance.

When you get to player 3, the LEDs in player 2 advance.


The LED scores for players 1 and 4 are fine.

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#13 RealApprentice

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Posted 27 July 2011 - 09:43 AM

I noticed the little problem with the led scores too.

First tried to fix it by renaming digits EMReel name from P2D6 to P3D6 on the Backdrop etc but that didnt work the names changed back every time. Am I doing it wrong? I thought it worked for me that way before.

Second i tried to exhange EMReel names by dragging and droppng them in the right spot but this caused the digits to be in the right spot but mis alligned. Now writing down the x and y positions before moving the EMReel names to fix this afterwards.

Isnt there a better way ?

Edited by RealApprentice, 27 July 2011 - 09:44 AM.


#14 destruk

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Posted 27 July 2011 - 09:54 AM

VP won't allow you to rename an object if the name conflicts with something else. Rename the reels something unique like Z2D6 first, and then when all match that format, you can either change the script to match the new names, or name them back to P2D6.

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#15 RealApprentice

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Posted 27 July 2011 - 10:06 AM

That did the trick should have thought of that facepalm.gif Thanks.

And now to learn some more Is there some easy way/ trick to allign EMReel digits correctly/nicely? Or is it just a matter of writing down x and y position and some trial error till it looks ok.

#16 Practicedummy

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Posted 28 July 2011 - 02:43 AM

This game is one of the few Gottlieb pinballs that I would love to own. It reminds me of Williams' Scorpion. biggrin.gif

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