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Mary Shelley's Frankenstein VP 9.12 4/3 HRES


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#1 bmiki75

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Posted 23 July 2011 - 11:48 AM

Mary Shelley's Frankenstein VP 9.12 4/3 HRES



Version: 1.0.3
Category: VPinMAME 9.x Recreations

Author(s): bmiki75

Description:
VP9.12 HRES Mary Shelley's Frankestein for 1Gb Video Card.Feature:1)Hres picture of all parts (thanks to DedRok_V who disassembled his pin)2)Moving head and arm of the monster rendered with alpha ramps.
VP9.12 HRES Mary Shelley Frankestein for 1Gb Video Card.
Feature:
1)Hres picture of all parts (thanks to DedRok_V who disassembled his pin)
2)GI Light of all plastic and playfield
3)Moving head and arm of the monster rendered with alpha ramps
4)6 Ball multiball
If you enconter speed issue try to disable GILight deleting SolCallback(11)="GiLight" at line 26
The End of the metal ramp is not as original for difficoult in build it and render it ina good way.
Thanks a lot to DedRok_V for perfect hres images of all plastic and moving head of monster and for his super detail work in beta testing of the table.
Thanks also to TheMcD and mwong168 for testing.

View File

Submitted by bmiki75, on Jul 23 2011, 07:48 AM
Better to reign in hell than serse in heaven.
My recreation and Mod:
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#2 rehab

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Posted 23 July 2011 - 12:24 PM

Very nice, thanks a lot for your hard work!

#3 ta2686

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Posted 23 July 2011 - 12:47 PM

Just gave it a run. Looks fantastic, plays really well. Great job mik!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#4 jpsalas

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Posted 23 July 2011 - 12:49 PM

very nice smile.gif Working very well here, no speed problems.

If you want to check my latest uploads then click on the image below:

 

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#5 hassanchop

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Posted 23 July 2011 - 12:51 PM

thnks again for your amazing and fast work Worship.gif
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#6 bolt

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Posted 23 July 2011 - 12:54 PM

Thank you bmiki75, great release.
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#7 TheMcD

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Posted 23 July 2011 - 01:06 PM

Excellent release. Sorry I couldn't test the last two revisions, I was busy signing up for university.

Anyhoo, all the problems I had were adressed and the table plays beautifully now. I'll have to do some tweaks to get the stuttering down, but that's just my crappy laptop.

Two more things. One: Sometimes, a ball rolling down the inlane towards the flipper will bounce up when it hits the flipper - that can severely mess with your aim. Two: When you lock the second ball during 2-Ball Multiball, the monster should hold that ball as well - at least it would make sense for the monster to hold both balls during the intro sequence. I got the second ball back and was able to score jackpots during the intro sequence, which shouldn't happen.

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#8 DedRok_V

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Posted 27 July 2011 - 07:23 AM

I must of missed this 4:3 release , awesome. smile.gif

QUOTE (TheMcD @ Jul 23 2011, 11:06 PM) <{POST_SNAPBACK}>
Two more things. One: Sometimes, a ball rolling down the inlane towards the flipper will bounce up when it hits the flipper - that can severely mess with your aim. Two: When you lock the second ball during 2-Ball Multiball, the monster should hold that ball as well - at least it would make sense for the monster to hold both balls during the intro sequence. I got the second ball back and was able to score jackpots during the intro sequence, which shouldn't happen.

The McD


Mik was working on those fixes,
the 2nd lock wasnt holding the ball if locked right away, but did if after a bit of time. Can you double check MD.

Also maybe the diverter is being fixed.




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