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Gottlieb gts1 credits fix
Started By
Seraph74
, Apr 13 2011 03:22 PM
9 replies to this topic
#1
Posted 13 April 2011 - 03:22 PM
With the Gottlieb gts1 tables (eg Totem) that you normally need to press 3 to get credits...
If you open the Gts1 script (in your tables folder) with notepad and change
the two "swCoin2" references to "swCoin3" these tables will now start by pressing 5.
I found this handy to keep all tables using the same credits key.
Thanks to destruk's tutorials that made me think of editing scripts.
If you open the Gts1 script (in your tables folder) with notepad and change
the two "swCoin2" references to "swCoin3" these tables will now start by pressing 5.
I found this handy to keep all tables using the same credits key.
Thanks to destruk's tutorials that made me think of editing scripts.
#3
Posted 13 April 2011 - 11:57 PM
also, if you want to change it on specific tables and save it permanently there - rather than modifying the core files from your VP install - you can take a look at our Sinbad script (up around the first few lines of code).
#4
Posted 14 April 2011 - 01:34 AM
I'd just like to clarify that this isn't 'broken' - Gottlieb System 1 games never had a third coin slot, and swcoin3 would be that nonexistent coin slot.
For your own use, I don't see your change as causing an issue, just don't expect purists to want to add coin slots the real machine didn't have.
For your own use, I don't see your change as causing an issue, just don't expect purists to want to add coin slots the real machine didn't have.
Build a fire, vipers love the heat.
#5
Posted 14 April 2011 - 02:03 AM
QUOTE (destruk @ Apr 14 2011, 11:34 AM) <{POST_SNAPBACK}>
I'd just like to clarify that this isn't 'broken' - Gottlieb System 1 games never had a third coin slot, and swcoin3 would be that nonexistent coin slot.
For your own use, I don't see your change as causing an issue, just don't expect purists to want to add coin slots the real machine didn't have.
For your own use, I don't see your change as causing an issue, just don't expect purists to want to add coin slots the real machine didn't have.
Good call, thanks kindly destruk and pinuck.
#6
Posted 14 April 2011 - 07:11 AM
You can fix this in vpmkeys.vbs once and for all tables:
just change keys like this (commented is default, uncommented new).
Actually you set key 5 to be the first coin key instead of key 3, and every cab has key 5 and every pinball has at least one coin slot.
just change keys like this (commented is default, uncommented new).
Actually you set key 5 to be the first coin key instead of key 3, and every cab has key 5 and every pinball has at least one coin slot.
CODE
'keyInsertCoin1 = 4 '(3) Insert coin in slot 1
'keyInsertCoin2 = 5 '(4) Insert coin in slot 2
'keyInsertCoin3 = 6 '(5) Insert coin in slot 3
'keyInsertCoin4 = 7 '(6) Insert coin in slot 4
keyInsertCoin1 = 6 '(5) Insert coin in slot 1
keyInsertCoin2 = 5 '(4) Insert coin in slot 2
keyInsertCoin3 = 4 '(3) Insert coin in slot 3
keyInsertCoin4 = 7 '(6) Insert coin in slot 4
'keyInsertCoin2 = 5 '(4) Insert coin in slot 2
'keyInsertCoin3 = 6 '(5) Insert coin in slot 3
'keyInsertCoin4 = 7 '(6) Insert coin in slot 4
keyInsertCoin1 = 6 '(5) Insert coin in slot 1
keyInsertCoin2 = 5 '(4) Insert coin in slot 2
keyInsertCoin3 = 4 '(3) Insert coin in slot 3
keyInsertCoin4 = 7 '(6) Insert coin in slot 4
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad
#7
Posted 14 April 2011 - 07:47 AM
That looks like a better adjustment Blur, as that will allow you to start a game with 5 for the Hankin games too. The added 'trouble' with any changes to the coin switch numbers though, is some coin1's are set to multiple coins/credit by default,whereas coin3 is usually set to 1 coin/credit by default - so be sure to check the rom adjustments to make those changes to your games if needed.
Edited by destruk, 14 April 2011 - 07:52 AM.
Build a fire, vipers love the heat.
#8
Posted 02 February 2016 - 04:18 PM
For some odd reason, even after changing the two "swCoin2" references to "swCoin3" L'Hexagone still requires pressing 3 to insert coin. Any ideas? GTS1 file attached.
I'm running the L'Hexagone FS 1.0.1 by TAB. just downloaded fresh copy. Only updated controller to use b2s.server and rol = 0 for dmd. nothing else.
I'm running the L'Hexagone FS 1.0.1 by TAB. just downloaded fresh copy. Only updated controller to use b2s.server and rol = 0 for dmd. nothing else.
Attached Files
#9
Posted 02 February 2016 - 05:09 PM
Here is his code revision provided by 32Assassin:
Open the VPMKeys.VBS file and change lines 23 to 26 to set Coin 1 = 5 Coin 2 = 6 for all your tables
keyInsertCoin1 = 6 '(5) Insert coin in slot 1 keyInsertCoin2 = 7 '(6) Insert coin in slot 2 keyInsertCoin3 = 6 '(5) Insert coin in slot 3 keyInsertCoin4 = 7 '(6) Insert coin in slot 4
This worked for me.
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


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