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Gottlieb gts1 credits fix


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#1 Seraph74

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Posted 13 April 2011 - 03:22 PM

With the Gottlieb gts1 tables (eg Totem) that you normally need to press 3 to get credits...

If you open the Gts1 script (in your tables folder) with notepad and change
the two "swCoin2" references to "swCoin3" these tables will now start by pressing 5.
I found this handy to keep all tables using the same credits key.
Thanks to destruk's tutorials that made me think of editing scripts.


#2 Sabbat

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Posted 13 April 2011 - 03:26 PM

Thanks to you for being a silver supporter and your first post being a great one with helpful information. smile.gif
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#3 pinuck

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Posted 13 April 2011 - 11:57 PM

also, if you want to change it on specific tables and save it permanently there - rather than modifying the core files from your VP install - you can take a look at our Sinbad script (up around the first few lines of code).



#4 destruk

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Posted 14 April 2011 - 01:34 AM

I'd just like to clarify that this isn't 'broken' - Gottlieb System 1 games never had a third coin slot, and swcoin3 would be that nonexistent coin slot.
For your own use, I don't see your change as causing an issue, just don't expect purists to want to add coin slots the real machine didn't have.

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#5 Seraph74

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Posted 14 April 2011 - 02:03 AM

QUOTE (destruk @ Apr 14 2011, 11:34 AM) <{POST_SNAPBACK}>
I'd just like to clarify that this isn't 'broken' - Gottlieb System 1 games never had a third coin slot, and swcoin3 would be that nonexistent coin slot.
For your own use, I don't see your change as causing an issue, just don't expect purists to want to add coin slots the real machine didn't have.



Good call, thanks kindly destruk and pinuck.

#6 blur

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Posted 14 April 2011 - 07:11 AM

You can fix this in vpmkeys.vbs once and for all tables:

just change keys like this (commented is default, uncommented new).
Actually you set key 5 to be the first coin key instead of key 3, and every cab has key 5 and every pinball has at least one coin slot.


CODE
'keyInsertCoin1   = 4   '(3)    Insert coin in slot 1
'keyInsertCoin2   = 5   '(4)    Insert coin in slot 2
'keyInsertCoin3   = 6   '(5)    Insert coin in slot 3
'keyInsertCoin4   = 7   '(6)    Insert coin in slot 4
keyInsertCoin1   = 6   '(5)    Insert coin in slot 1
keyInsertCoin2   = 5   '(4)    Insert coin in slot 2
keyInsertCoin3   = 4   '(3)    Insert coin in slot 3
keyInsertCoin4   = 7   '(6)    Insert coin in slot 4


#7 destruk

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Posted 14 April 2011 - 07:47 AM

That looks like a better adjustment Blur, as that will allow you to start a game with 5 for the Hankin games too. The added 'trouble' with any changes to the coin switch numbers though, is some coin1's are set to multiple coins/credit by default,whereas coin3 is usually set to 1 coin/credit by default - so be sure to check the rom adjustments to make those changes to your games if needed.

Edited by destruk, 14 April 2011 - 07:52 AM.

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#8 bpjacobsen

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Posted 02 February 2016 - 04:18 PM

For some odd reason, even after changing the two "swCoin2" references to "swCoin3" L'Hexagone still requires pressing 3 to insert coin. Any ideas? GTS1 file attached.
I'm running the L'Hexagone FS 1.0.1 by TAB. just downloaded fresh copy. Only updated controller to use b2s.server and rol = 0 for dmd. nothing else.

Attached Files



#9 wrd1972

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Posted 02 February 2016 - 05:09 PM

Here is his code revision provided by 32Assassin:

 

Open the VPMKeys.VBS file and change lines 23 to 26  to set Coin 1 = 5   Coin 2 = 6  for all your tables

keyInsertCoin1   = 6   '(5)    Insert coin in slot 1
keyInsertCoin2   = 7   '(6)    Insert coin in slot 2
keyInsertCoin3   = 6   '(5)    Insert coin in slot 3
keyInsertCoin4   = 7   '(6)    Insert coin in slot 4

This worked for me.


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#10 bpjacobsen

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Posted 03 February 2016 - 02:12 AM

That done it! Thanks!