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Sorcerer


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#1 onlinechaos

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Posted 24 December 2010 - 01:04 AM

Sorcerer



Version: 1.0.0
Category: Future Pinball

Author(s): chaos

Description:
rebuilt of sorcerer
This table is built from scratch, basing on a script by *germax*, modified to my needs.
Also all sounds were taken from *germax*
The playfield texture was made by *TAB*
The backglass image was made with resources taken from
flying dutchman`s backglass paradise
Backdrop and middle plastics are created from source textures by *shvmr*
So i want to thank all for support and making this table release available.

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Submitted by onlinechaos, on Dec 23 2010, 09:04 PM

#2 Pin-Pete

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Posted 24 December 2010 - 08:21 AM

What a sweet Christmas gift. biggrin.gif Thank you.onlinechaos and Merry Christmas!

Greetings:Petri


#3 settingsons

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Posted 30 December 2010 - 10:05 AM

Just got to play this today chaos. A top table! Many thanks.

#4 bolt

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Posted 30 December 2010 - 10:47 AM

Very good table chaos, thank you very much.
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#5 RipleYYY

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Posted 30 December 2010 - 08:01 PM

Sorcerer... this table remind me something, but i dont know what... smile.gif

Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie

Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )


#6 templarjh

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Posted 30 December 2010 - 10:10 PM

Gorgeous! Wow did you really make something awesome here!

The backglass especially looks wonderful. Well, the playfield does too. Can't really say anything else there.

If I'm not mistaken, on the actual machine the balls on a multiball will drain right away if you don't hit them with the third flipper. This game doesn't do that, but I'm not complaining, since if I had the actual game I might choose to disable that with pin adjustment or something anyway.

Only issue I saw in two games played was one time when the ball seemed to hit something at the top of the ramp and came back down. I'm not sure if that was an isolated incident or something that might need to be adjusted. I intend on finding out how isolated it was, since I'll be playing a lot wink.gif Time to try and spell "Sorcerer" now lol

woo hoo spelled "Sorcerer" on my third game wink.gif There does seem to be a hitch at the top of the ramp. Doesn't seem too major though.

Edited by templarjh, 30 December 2010 - 10:23 PM.


#7 onlinechaos

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Posted 30 December 2010 - 11:26 PM

thx for feedback templarjh.
and yes the ball sometimes hits the invisible walls, when running fast upon the ramp and maybe the ball rolls back or get stuck a little.
but the invisible walls are the only solution for now to prevent the ball from jumping off the ramp.
i`ll try to alter them...

#8 templarjh

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Posted 31 December 2010 - 02:55 PM

Thanks! Please don't hurry on my account. I don't mind when virtual tables have little quirks like that anyway. In a sense, it makes them seem more "real," and the game is awesome as it is.

#9 JayJay96

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Posted 01 January 2011 - 07:02 PM

very awesome table chaos, Had me playin it for quite a while lol. Good work!