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How to get a numeric display on the playfied
Started By
BarryS
, Nov 14 2010 01:04 AM
16 replies to this topic
#2
Posted 14 November 2010 - 01:27 AM
You could use lights. Do text boxes not rotate with the table?
I suppose if the number was single or double digits you could use a custom font that is rotated. It would work for larger numbers, but it would take breaking them down, math to do.
destruk's light segments does a nice job.
I suppose if the number was single or double digits you could use a custom font that is rotated. It would work for larger numbers, but it would take breaking them down, math to do.
destruk's light segments does a nice job.
#3
Posted 14 November 2010 - 01:15 PM
QUOTE (BarryS @ Nov 13 2010, 08:04 PM) <{POST_SNAPBACK}>
All,
How can I get a numeric display on the playfield. I can get it to display, but it is rotated 90 degrees.
How can I get a numeric display on the playfield. I can get it to display, but it is rotated 90 degrees.
post a screenshot please so we can see what you see. It's difficult to offer suggestions when we can't see what's wrong.
[proud owner of a Williams Solar Fire]
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
#5
Posted 14 November 2010 - 04:55 PM
Are you looking to do this for an original?
If so - look here: Alphanumeric display tutorial - you can use this technique anywhere...it's just made of lights, so it can be put anywhere.
If it's not for an original...then you probably need different advice.
Regards,
Dan.
If so - look here: Alphanumeric display tutorial - you can use this technique anywhere...it's just made of lights, so it can be put anywhere.
If it's not for an original...then you probably need different advice.
Regards,
Dan.
A wizard only needs one ball...but can handle six.
#7
Posted 14 November 2010 - 05:48 PM
QUOTE (BarryS @ Nov 14 2010, 12:01 PM) <{POST_SNAPBACK}>
Its not an original. I am trying to get the Spirit table going in Full Screen. A friend has one locally and he offered to take high resolution pictures for me. Before I do that, I want to see if I can get the numeric display going.
Get the pics for sure. Take them from above the table, looking down, a Birdseye view. You can learn how to do anything after you get the pics or someone will help you or you could even share the pics and someone might create the table if you run into problems. Lots of options, but images are the secret to getting tables made.

You have discovered an Easter egg. Pat yourself on the back.
#8
Posted 14 November 2010 - 06:02 PM
Hi Barry - take a look at Destruk`s vp8 version of the table.
http://www.vpforums....u...l&f_id=1876
Might give you some ideas - it cetainly has a working on playfield display for the bonus counter.
Cheers Buzz
ps Good luck - looking forward to the FS version already !!
http://www.vpforums....u...l&f_id=1876
Might give you some ideas - it cetainly has a working on playfield display for the bonus counter.
Cheers Buzz
ps Good luck - looking forward to the FS version already !!
Edited by pinball buzz, 14 November 2010 - 06:04 PM.
Pinball Buzz - Builder of pinball cabs since May 2008.
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
#9
Posted 14 November 2010 - 06:03 PM
QUOTE (Bob5453 @ Nov 14 2010, 09:48 AM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Nov 14 2010, 12:01 PM) <{POST_SNAPBACK}>
Its not an original. I am trying to get the Spirit table going in Full Screen. A friend has one locally and he offered to take high resolution pictures for me. Before I do that, I want to see if I can get the numeric display going.
Get the pics for sure. Take them from above the table, looking down, a Birdseye view. You can learn how to do anything after you get the pics or someone will help you or you could even share the pics and someone might create the table if you run into problems. Lots of options, but images are the secret to getting tables made.
I was going to probably do that anyway, but I wanted to figure out if there is a way to get the display working.
#10
Posted 14 November 2010 - 06:23 PM
QUOTE (pinball buzz @ Nov 14 2010, 10:02 AM) <{POST_SNAPBACK}>
Hi Barry - take a look at Destruk`s vp8 version of the table.
http://www.vpforums....u...l&f_id=1876
Might give you some ideas - it cetainly has a working on playfield display for the bonus counter.
Cheers Buzz
ps Good luck - looking forward to the FS version already !!
http://www.vpforums....u...l&f_id=1876
Might give you some ideas - it cetainly has a working on playfield display for the bonus counter.
Cheers Buzz
ps Good luck - looking forward to the FS version already !!
That's the one I am starting with. Right now its an experiment. Obviously, nothing will be released without permission, but I without that scoreboard on the playfield, its a moot point.
#11
Posted 14 November 2010 - 06:38 PM
I just rotated one of my tables that has displayed digits (made from light segments) on the playfield and they fit into place well when rotated to Full Screen (more like quarter screen, but it rotated). I was very surprised that the backdrop did not rotate, because I had to go to the backdrop section of the editor to find the rotation interface. Is it just me, or... nevermind.
Without knowing how to hook up these light segments, (I did not have to, there happened to be another version of the same table that had then so it was just copy/paste) it may be harder than I though to do what you want.
Maybe you could use a reel.
Without knowing how to hook up these light segments, (I did not have to, there happened to be another version of the same table that had then so it was just copy/paste) it may be harder than I though to do what you want.
Maybe you could use a reel.
Edited by Shockman, 14 November 2010 - 06:42 PM.
#13
Posted 14 November 2010 - 11:28 PM
I should have known that by now, that they don't rotate. I did know they went on the backglass, but that they always have, yet have been used in many animated table elements. So basically the backglass, textbox, and reel will not rotate, and everything else does? or is there more that don't yet? I have confidence that all of this will be sorted. In the mean time, go with the light segments, even if you don't know how to hook them up, as I'm sure you will get the help you need, and they do look very good. I don't think a table has ever been unfinished needing of something that was doable and the help not forthcoming.
#14
Posted 14 November 2010 - 11:48 PM
QUOTE (BarryS @ Nov 14 2010, 12:19 PM) <{POST_SNAPBACK}>
The problem is that you cannot place reels on the playfield, they have to go on the backglass. and there, they cannot be rotated.
If you rotate the image they use for the numbers, in the reel, then it's not impossible. It's not easy, but not impossible. If you do go with the lights method, then you can set the on and off colors for custom lights too.
Build a fire, vipers love the heat.
#15
Posted 23 November 2010 - 02:35 AM
QUOTE (destruk @ Nov 14 2010, 03:48 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Nov 14 2010, 12:19 PM) <{POST_SNAPBACK}>
The problem is that you cannot place reels on the playfield, they have to go on the backglass. and there, they cannot be rotated.
If you rotate the image they use for the numbers, in the reel, then it's not impossible. It's not easy, but not impossible. If you do go with the lights method, then you can set the on and off colors for custom lights too.
Is there a way to have this tie to the ROM?
#16
Posted 23 November 2010 - 05:24 AM
QUOTE (BarryS @ Nov 22 2010, 07:35 PM) <{POST_SNAPBACK}>
QUOTE (destruk @ Nov 14 2010, 03:48 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Nov 14 2010, 12:19 PM) <{POST_SNAPBACK}>
The problem is that you cannot place reels on the playfield, they have to go on the backglass. and there, they cannot be rotated.
If you rotate the image they use for the numbers, in the reel, then it's not impossible. It's not easy, but not impossible. If you do go with the lights method, then you can set the on and off colors for custom lights too.
Is there a way to have this tie to the ROM?
Most all of PacDude's tables use emreels for segment display scoring already, so they're already tied to the rom, in his tables. Simply export the emreel images he used, rotate each 'frame', and reimport the image and there you go.
Build a fire, vipers love the heat.
#17
Posted 23 November 2010 - 05:26 PM
QUOTE (destruk @ Nov 22 2010, 09:24 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Nov 22 2010, 07:35 PM) <{POST_SNAPBACK}>
QUOTE (destruk @ Nov 14 2010, 03:48 PM) <{POST_SNAPBACK}>
QUOTE (BarryS @ Nov 14 2010, 12:19 PM) <{POST_SNAPBACK}>
The problem is that you cannot place reels on the playfield, they have to go on the backglass. and there, they cannot be rotated.
If you rotate the image they use for the numbers, in the reel, then it's not impossible. It's not easy, but not impossible. If you do go with the lights method, then you can set the on and off colors for custom lights too.
Is there a way to have this tie to the ROM?
Most all of PacDude's tables use emreels for segment display scoring already, so they're already tied to the rom, in his tables. Simply export the emreel images he used, rotate each 'frame', and reimport the image and there you go.
Got it. So now I have the images... Now I just need to figure out how to actually do the script to tie it all together...



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