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Monster Bash VP9 FS [VP 9.x Cabinet FS]


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#161 zany

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Posted 30 January 2014 - 08:06 PM

Pinball999....what rev of vp are you running?



#162 Pinball999

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Posted 30 January 2014 - 08:11 PM

Rev. 898



#163 zany

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Posted 30 January 2014 - 08:58 PM

Tried 905.....same stutter. :'(



#164 Pinball999

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Posted 30 January 2014 - 09:07 PM

Going through the Frank ramp does not seem to trigger anything.. is it me or?



#165 ICPjuggla

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Posted 30 January 2014 - 11:11 PM

Scott, wow just had some time to really play and I've got to say awesome, awesome and awesome... Thank you....

sw27a is disappearing once the lights go off, draw in back fixes it.. :-)

Intel Core i7-960 Bloomfield 3.2GHz LGA 1366 130W Quad-Core Desktop Processor
2X EVGA SuperClocked 01G-P3-1372-AR GeForce GTX 460
Windows XP
3 screen cab

(High Polly) PcKiller
I'm getting
250 FPS but the table is choppy

(Low Polly) version
I'm getting
300 FPS runs smooth and nice even with 4 ball multi ball... :-)

It's weird as it seems people are getting a better playing experience on XP... VP is crazy...

Edit:
Oops.... Also to note I'm not running db2s, just a static backglass though hyperpin.. LED wiz is activated.

Edited by ICPjuggla, 30 January 2014 - 11:21 PM.

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#166 zany

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Posted 30 January 2014 - 11:59 PM

I tried to turn of the B2S....no difference. Can it be my nvidia drivers!??!



#167 DJRobX

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Posted 31 January 2014 - 12:42 AM

I have the bad performance on Win7 too - although the LP version is quite playable.    Now I'm half-tempted to downgrade to XP to see if I can get the higher detail version to work.   :)


Edited by DJRobX, 31 January 2014 - 07:18 AM.


#168 unclewilly

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Posted 03 February 2014 - 06:36 PM

2.1 Update
Reduced Texture sizes
Added DOF Option
Fixed Rolover lights blocking inserts
 
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#169 stevegooner123

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Posted 03 February 2014 - 07:07 PM

Thanks very much unclewilly for the reduced texture sizes update  :otvclap: plays very well & smooth on my cab now.

 

UPDATE!  It only worked the 1 time now I am getting errorout of video memory for offscreen Z surface?

 

I have got a quad core processor,2gb nvidia graphics card & running windows 7 32bit with 4gb memory

Very strange! 

If anyone has any idea to get this working on my pc I would be very greatful!


Edited by stevegooner123, 03 February 2014 - 08:01 PM.


#170 petercobra666

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Posted 03 February 2014 - 07:55 PM

Does anyone else noticed that Frankenstein has no targets to light on? Ramp is avaible from start so thers no chance to get parts... wierd



#171 unclewilly

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Posted 03 February 2014 - 07:57 PM

Delete nvram file then restart table

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#172 htamas

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Posted 03 February 2014 - 08:03 PM

UPDATE!  It only worked the 1 time now I am getting errorout of video memory for offscreen Z surface?

 

I have got a quad core processor,2gb nvidia graphics card & running windows 7 32bit with 4gb memory

 

Try to limit max. texture dimension in VP video settings to 2 GB.

Don't forget to restart VP after that.

If this doesn't help, play around with that setting and see if a lower number works.


Edited by htamas, 03 February 2014 - 08:04 PM.


#173 petercobra666

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Posted 03 February 2014 - 08:04 PM

Delete nvram file then restart table

There was no question ^_^



#174 stevegooner123

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Posted 03 February 2014 - 10:00 PM

Maximum textures in vp I can only have at 1024 for high demanding tables

#175 arngrim

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Posted 04 February 2014 - 07:06 PM

FINALLY i can play your awesome new MB without stutter, i even didn't try the pckiller version, this 2.1 is sufficient for me, great show for my all time favorite, i have spent so much coins on it in the past that i could have bought one with :D

 

now i need to get used to the new physics, i had good scores on the previous version but i feel like a newbie here...

 

btw, DOF config has been upgraded for the occasion ;)



#176 randr

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Posted 04 February 2014 - 07:37 PM

Glad to here you can run it Arngrim!


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#177 arngrim

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Posted 04 February 2014 - 07:51 PM

damn americans, they make faults with their own language :D



#178 stevegooner123

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Posted 05 February 2014 - 06:00 PM

Thanks Unclewilly & randr for this amazing table, I have got it to work using the latest build r908 . I was only using one previous build back r906 & that wouldnt play it!

I am getting a steady 200fps  :otvclap:



#179 Shadowsclassic

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Posted 06 February 2014 - 06:49 AM

Yep, the latest r908 solved my problem as well.  I can now run both versions of the table where before I could run neither.  Even the HP version runs with only a little stutter on my older machine.  Once again you guys did great! 

 

One question, is there an easy way to remove the motion light gadget you guys test with? I notice a lot of builders leave it and I have found no simple way to move it off the playfield. 



#180 Sheltemke

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Posted 06 February 2014 - 06:54 AM

Interesting.

 

2.0LP is perfectly smooth for me, but 2.1LP is not.

 

So i fixed the most right-bottom sw27a visual bug in 2.0LP and play 2.0LP i happy with that version :)

 

Thank you again for this amazing beauty Unclewilly, this is a table what i will play for ages.