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Heavy Metal Rowamet 1983 VPX [Visual Pinball X]

DOF SSF FSS Taito Rowamet Brazil Heavy Metal

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#161 wiesshund

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Posted 01 September 2022 - 09:04 PM

 

I understand now.  As a desktop user with no cab I wasn't sure if I needed this or not. Thank you!

 

 

 

No DOF requires a piece of software called Direct Output Framework
and then it required hardware that listens to it.

 

DOF is kind of like an extension of DirectInput's Force Feedback (unlike Xinput's fumble but there aint no force to it)
DOF allows many channels of feedback, not just 2 little buzzy motors with different weights on them

While it does not in its pinball implementation, i assume that DOF could even be implemented to operate stepper motors
etc and run a flight sim controls setup and such.

All you need for DOF on your normal desktop PC though, and an xbox clone gamepad
and then set vpx in dof nudge keys prefs to use Xinput and select table with generic profile
and you will get some generic feedback via the rumble motors

It ain't cab DOF, but it's something


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#162 Pinballman

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Posted 02 September 2022 - 12:41 AM

 

 

I understand now.  As a desktop user with no cab I wasn't sure if I needed this or not. Thank you!

 

 

 

No DOF requires a piece of software called Direct Output Framework
and then it required hardware that listens to it.

 

DOF is kind of like an extension of DirectInput's Force Feedback (unlike Xinput's fumble but there aint no force to it)
DOF allows many channels of feedback, not just 2 little buzzy motors with different weights on them

While it does not in its pinball implementation, i assume that DOF could even be implemented to operate stepper motors
etc and run a flight sim controls setup and such.

All you need for DOF on your normal desktop PC though, and an xbox clone gamepad
and then set vpx in dof nudge keys prefs to use Xinput and select table with generic profile
and you will get some generic feedback via the rumble motors

It ain't cab DOF, but it's something

 

Got it!  Thank you, and thank you for this table!



#163 jbook

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Posted 02 September 2022 - 03:49 AM

I'm assuming something must have changed in my configuration, but I can't figure out what. I have the updated version of this table and the backglass no longer shows. If I have it set to 1 in the options it gives me an error that says "Can't start GameHeavyMetal Object doesn't support this property or method" and it gives a script error on line 3050 that says object required UltraDMD. If i have the backglass option set to 0 the table plays fine and shows the DMD (flexDMD), but no backglass of course. I have backglasses set to appear only if file name matches excatly, which they do and they work on all other tables that i've loaded and doublechecked. Anyone have any advice? thanks.



#164 hcj13

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Posted 02 September 2022 - 04:23 AM

 

Great table, can you help with the DOF of the new version?

 

When I start the table, the shaker shakes violently at full strength and ball disappears into the shooting lane/ball storage place. 

is there a way to turn off or turn down the shaker? i adjusted in DOF config so that all my tables has a good level of shake, but this table seems different from all the other tables.

 

thanks

 

I have tested this game many times And have never seen the shaker motor to that

 

Try deleting this file and start a new game what does it do then?

heavymtl.nv

 

Hi Outhere,

 

deleting the heavymtl.nv did not help

 

what i found that solved the problem was adding "300 I32" after E112 on the table config within DOF config for this table.

I copied the "300 I32" from other tables such as Guardian's table config.

i think it is that my shaker is strong and i do not have a dial to limit output, i modify the shaker output through DOF Config, so that when it pulses, it pulsed at full strength and shaked the table. Using the stuff i added to the table config toned the shaker down and it now functions like other tables with shaker.

 

Thanks for your help through the process, perhaps we can think about adding that to the default DOF config for the table. Maybe others have the same problem?

 

Best



#165 wiesshund

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Posted 02 September 2022 - 08:29 AM

I'm assuming something must have changed in my configuration, but I can't figure out what. I have the updated version of this table and the backglass no longer shows. If I have it set to 1 in the options it gives me an error that says "Can't start GameHeavyMetal Object doesn't support this property or method" and it gives a script error on line 3050 that says object required UltraDMD. If i have the backglass option set to 0 the table plays fine and shows the DMD (flexDMD), but no backglass of course. I have backglasses set to appear only if file name matches excatly, which they do and they work on all other tables that i've loaded and doublechecked. Anyone have any advice? thanks.

 

1st question
did you input the alias from the example text file into vpinmame\VPMAlias.txt ?
I sort of think you did but

 

2nd question
It sounds like you have the latest VPX, the latest VPinMAME and maybe not the latest B2S Server?

 

Since when you enable b2s it crashes

B2S Backglass Server - VPForums.org

you want 1.3.1.1

 

Or the most recent build is here
Fix for #4 Opening old B2S files and export to directb2s hangs the ap… · vpinball/b2s-backglass@e53813c (github.com)

though the official release should be fine


Hi Outhere,

 

 

deleting the heavymtl.nv did not help

 

what i found that solved the problem was adding "300 I32" after E112 on the table config within DOF config for this table.

I copied the "300 I32" from other tables such as Guardian's table config.

i think it is that my shaker is strong and i do not have a dial to limit output, i modify the shaker output through DOF Config, so that when it pulses, it pulsed at full strength and shaked the table. Using the stuff i added to the table config toned the shaker down and it now functions like other tables with shaker.

 

Thanks for your help through the process, perhaps we can think about adding that to the default DOF config for the table. Maybe others have the same problem?

 

Best

 

 

Ah well, if you got a monster shaker and you have to apply limits in DOF even on other tables, yea that makes sense.

You might consider one of these
Not expensive at all

 

uniquegoods DC Motor Speed Controller Universal DC 12V 24V 10A Electronic Stepless Speed Regulator Switch for Car Truck Fan Heater Control: Amazon.com: Tools & Home Improvement


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#166 hcj13

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Posted 02 September 2022 - 01:40 PM


[/quote]
 
Ah well, if you got a monster shaker and you have to apply limits in DOF even on other tables, yea that makes sense.
You might consider one of these
Not expensive at all
 
uniquegoods DC Motor Speed Controller Universal DC 12V 24V 10A Electronic Stepless Speed Regulator Switch for Car Truck Fan Heater Control: Amazon.com: Tools & Home Improvement[/quote]

Yes. I have that. Just not installed because not needed until this table. What I did in DOF config solved the issue. But the modulator would be the next step

Thanks for the help

#167 jbook

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Posted 02 September 2022 - 02:36 PM

 

I'm assuming something must have changed in my configuration, but I can't figure out what. I have the updated version of this table and the backglass no longer shows. If I have it set to 1 in the options it gives me an error that says "Can't start GameHeavyMetal Object doesn't support this property or method" and it gives a script error on line 3050 that says object required UltraDMD. If i have the backglass option set to 0 the table plays fine and shows the DMD (flexDMD), but no backglass of course. I have backglasses set to appear only if file name matches excatly, which they do and they work on all other tables that i've loaded and doublechecked. Anyone have any advice? thanks.

 

1st question
did you input the alias from the example text file into vpinmame\VPMAlias.txt ?
I sort of think you did but

 

2nd question
It sounds like you have the latest VPX, the latest VPinMAME and maybe not the latest B2S Server?

 

Since when you enable b2s it crashes

B2S Backglass Server - VPForums.org

you want 1.3.1.1

 

Or the most recent build is here
Fix for #4 Opening old B2S files and export to directb2s hangs the ap… · vpinball/b2s-backglass@e53813c (github.com)

though the official release should be fine

 

 

 

I do have the latest version of everything. I tried the latest build on the last link and no change. I do have the text in the alias file. It's strange because it worked fine before I updated to the most recent version of the table that was posted and I've put back my previous table file from a backup and I get the same error. I don't know if another vbs file could have been altered in the process that would cause neither to work, but it's the only table i've found having this issue. I'm bummed because its such a great table. I'm fairly new at this. I ran the all in one installer toward the end of July and have updated some components over the past two months when running into other issues.



#168 wiesshund

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Posted 03 September 2022 - 01:12 AM

the table does not change any vbs files at all

 

I can tell you really quick, how to pinpoint your issue

 

in table scrip Line 343

Const cGameName="HeavyMetal",UseSolenoids=1,UseLamps=1

change to 

Const cGameName="heavymtl",UseSolenoids=1,UseLamps=1

Line 639 and 640

 

.GameName = "heavymtl"
NVOffset (1)
 
change to
 
'commented out .GameName = "heavymtl"
'commented out     NVOffset (1)

 

This will disable the alias

enable B2S

 

run table

 

If backglass works and you get 0 errors (besides your DOF will be 50 shades of wrong), dont save the table that way (unless all else fails)

 

You either have a VPM/B2S server issue

 

or have the vpmalias.txt file wrong?

 

VPMAlias.txt (mine)

ratfink,startreb
missworld,kissc
penthouse,hglbtrtb
blkou_hf,blkou_l1
christmasp,playboy
afm,afm_113b
aarfm,afm_113b
acdcprov,acd_170c
acdcpro,acd_170c
acdcbib,acd_170hc
acdcltbr,acd_170hc
acdcluci,acd_170hc
acdcprem,acd_170hc
HeavyMetal,heavymtl


If your VPMAlias is spot on then

 

Latest VPinMame

try to fix special forces issues from #62 · vpinball/pinmame@295cd1c (github.com)

take the file named VPinMAME-sc-3.5-123-295cd1c-win-x86

 

1st run setup.exe in vpinmame
click uninstall, tell it DO NOT delete config data, you just want it to unregister

 

then unzip new version EXCEPT
DO NOT OVERWRITE YOUR EXISTING VPMALIAS.TXT FILE!

 

Click setup.exe again
Click install

 

once that is done, go here
vpinball/b2s-backglass: B2S Backglass Server and Designer for use with Visual Pinball (github.com)

Look at latest action

Grab file named B2SBackglassServer-1.3.1.1-e53813c-Release-win-x86

 

Just unzip it into the tables folder

dont think you even need to rerun the b2sserverregister app

 

 

Then retry the table with OUT the changes.
It should work

 

the latest update to the table did not make any changes as far as the alias is concerned, outhere just helped me refine the DOF etc
as he has a dof/ssf equipped cab and i do not, and he also understands how to make a table
so he was able to test, and also understand the script, so he could suggest changes and point to exactly what he was thinking as far as the changes
so we could trade table script back and forth, which is way more efficient than me uploading 78 copies of the same table


If everything fails for you
Use the table changes i suggested
but then you will need to edit your 3 dof config files, by hand
and you will need to delete the config section for heavymtl
and you will need to rename the section for HeavyMetal to heavymtl

 

(which unless you happen to run other versions of the table or a mod based from it, which some people do, will be of 0 consequence)


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Spend it on Hookers and Blow


#169 jbook

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Posted 03 September 2022 - 01:14 PM

the table does not change any vbs files at all

 

I can tell you really quick, how to pinpoint your issue

 

in table scrip Line 343

Const cGameName="HeavyMetal",UseSolenoids=1,UseLamps=1

change to 

Const cGameName="heavymtl",UseSolenoids=1,UseLamps=1

Line 639 and 640

 

.GameName = "heavymtl"
NVOffset (1)
 
change to
 
'commented out .GameName = "heavymtl"
'commented out     NVOffset (1)

 

This will disable the alias

enable B2S

 

run table

 

If backglass works and you get 0 errors (besides your DOF will be 50 shades of wrong), dont save the table that way (unless all else fails)

 

You either have a VPM/B2S server issue

 

or have the vpmalias.txt file wrong?

 

VPMAlias.txt (mine)

ratfink,startreb
missworld,kissc
penthouse,hglbtrtb
blkou_hf,blkou_l1
christmasp,playboy
afm,afm_113b
aarfm,afm_113b
acdcprov,acd_170c
acdcpro,acd_170c
acdcbib,acd_170hc
acdcltbr,acd_170hc
acdcluci,acd_170hc
acdcprem,acd_170hc
HeavyMetal,heavymtl


If your VPMAlias is spot on then

 

Latest VPinMame

try to fix special forces issues from #62 · vpinball/pinmame@295cd1c (github.com)

take the file named VPinMAME-sc-3.5-123-295cd1c-win-x86

 

1st run setup.exe in vpinmame
click uninstall, tell it DO NOT delete config data, you just want it to unregister

 

then unzip new version EXCEPT
DO NOT OVERWRITE YOUR EXISTING VPMALIAS.TXT FILE!

 

Click setup.exe again
Click install

 

once that is done, go here
vpinball/b2s-backglass: B2S Backglass Server and Designer for use with Visual Pinball (github.com)

Look at latest action

Grab file named B2SBackglassServer-1.3.1.1-e53813c-Release-win-x86

 

Just unzip it into the tables folder

dont think you even need to rerun the b2sserverregister app

 

 

Then retry the table with OUT the changes.
It should work

 

the latest update to the table did not make any changes as far as the alias is concerned, outhere just helped me refine the DOF etc
as he has a dof/ssf equipped cab and i do not, and he also understands how to make a table
so he was able to test, and also understand the script, so he could suggest changes and point to exactly what he was thinking as far as the changes
so we could trade table script back and forth, which is way more efficient than me uploading 78 copies of the same table


If everything fails for you
Use the table changes i suggested
but then you will need to edit your 3 dof config files, by hand
and you will need to delete the config section for heavymtl
and you will need to rename the section for HeavyMetal to heavymtl

 

(which unless you happen to run other versions of the table or a mod based from it, which some people do, will be of 0 consequence)

Ok thank you. I'm starting to notice a couple other weird things with a few tables where some work as they should and some don't. I'm going to restore a backup and see if things go back to normal. No idea what changed because I haven't done much other than update some tables, but I think this will be easier than trying to find the exact issue.



#170 Boonedog

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Posted 04 September 2022 - 08:21 AM

(Replying to earlier post)

 

I was able to download the music files from drop box but

 

The Music files are there and accessible
What issue are you having?

 

Downloaded music and put in music file. Once open the table the following pops up

 

BASS music/sound library cannot load "C;\vPinball\VisualPinball\Music\HeavyMetal\HM-Heavy-Metal.mp3" (Error 2: can't open the file)



#171 Boonedog

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Posted 04 September 2022 - 08:32 AM

(Replying to earlier post)

 

I was able to download the music files from drop box but

 

The Music files are there and accessible
What issue are you having?

 

Downloaded music and put in music file. Once open the table the following pops up

 

BASS music/sound library cannot load "C;\vPinball\VisualPinball\Music\HeavyMetal\HM-Heavy-Metal.mp3" (Error 2: can't open the file)

 

Sorry to waste your time, I figured it out. I had the folder spelled wrong in the Music folder. All is good now. Thanks.



#172 massico88

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Posted 26 September 2022 - 04:06 PM

One more problem here..

Im on a desktop, FlexDMD, 10.07.01

 

Wont start..Pop up Says : Gamename not found ^^

I got the Rom from here.

 

Any solution ^^

 

Thanks.

Table Looks nice. 



#173 Outhere

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Posted 26 September 2022 - 04:26 PM

One more problem here..

Im on a desktop, FlexDMD, 10.07.01

 

Wont start..Pop up Says : Gamename not found ^^

I got the Rom from here.

 

Any solution ^^

 

Thanks.

Table Looks nice. 

You did the VPMAlias.txt  ( Read here) - https://www.vpforums...ic=45009&page=1
Info - https://www.nailbust...inup_optional[]=vpmalias&s[]=txt



#174 wiesshund

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Posted 26 September 2022 - 06:38 PM

One more problem here..

Im on a desktop, FlexDMD, 10.07.01

 

Wont start..Pop up Says : Gamename not found ^^

I got the Rom from here.

 

Any solution ^^

 

Thanks.

Table Looks nice. 

Outhere beat me to it

did you add the vpmalias as documented in the readme file?


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#175 fhu667

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Posted 02 February 2023 - 12:43 AM

Thank you for this game.  I really am enjoying it.  My first post!



#176 Tesla

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Posted 22 February 2023 - 02:07 AM

 

Well, i do not have anything in the table that remotely looks like that
 

 

 

 

That's a DMDExt window (on the DMD LCD-monitor). I barely know what that is but that's what it is. I had it in the beginning also, but I got rid of it somehow.

 

https://i.imgur.com/f0RnkAS.jpg


Edited by Tesla, 22 February 2023 - 02:08 AM.


#177 Tesla

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Posted 22 February 2023 - 02:38 AM

I didn't have FlexDMD install yet, so I installed this awesome VPX-table (v1.5.2) in two phases.

 

First, I just got it running with basic DMD and music. You then already get the table, color-changing Orbs and music.

 

Then, I installed and setup Flex-DMD v1.8.0 and Freezy DMD-Ext 1.10.2 to get the videos working. You have to edit the Script a bit each time, but it's easy.


Edited by Tesla, 22 February 2023 - 04:56 PM.


#178 Tesla

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Posted 24 February 2023 - 06:23 AM

The metal-looking frame is nice, but I run without it for max horizontal width for video-window (while keeping correct aspect-ratio).



#179 wiesshund

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Posted 24 February 2023 - 08:14 AM

The metal-looking frame is nice, but I run without it for max horizontal width for video-window (while keeping correct aspect-ratio).

It isnt needed
Some people like frames to make the DMD look a little less plain

 

More useful if one has a large DMD screen, like 14" or bigger


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#180 Tesla

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Posted 27 February 2023 - 10:09 PM

I really like this Table.

 

I'm going to list some things here. I'm not sure if they are "by design" , or can even be fixed (maybe a ROM limitation), or if you have time to or care to. Just remember that I am in no way complaining.

 

1. Seems to make the "you popped a game" sound for no reason (or maybe just for small achievement). Is that by-design?

 

2. Video says "Shoot Again" without getting a true Extra-Ball achievement. Almost like it's just saying I have another ball to play (haven't used all 5 yet).

 

3. There is a slightly annoying sound playing frequently. Sounds like it might be from retro-arcade Missile-Command or Space-Invaders. I guess I just need to know which one it is so I can turn-it-down a bit. 

 

4. Of course, the DMD videos are way-cool. I especially like how certain ones play for certain events appropriately. However, (I've seen them all before and) some are a bit long when trying to get score tabulation and to the next ball. Would you consider a way to selectively skip past the ones that play after losing a ball . Maybe tapping each flipper? (similar to Mr.Data Bonus after the ball sometimes drains on Star-Trek-TNG) . If not, don't worry about it. I'm definitely not asking for you to remove or change the "ball drain" videos.

 

If you do like some ideas, please just do it whenever you get a chance.







Also tagged with one or more of these keywords: DOF, SSF, FSS, Taito, Rowamet, Brazil, Heavy Metal