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FastFlips script (bypassing pinmame flipper callback)


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#161 The Loafer

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Posted 13 January 2018 - 08:21 PM

Stv: was about to ask the same thing, really important to update the all in one installer too

#162 toxie

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Posted 13 January 2018 - 09:42 PM

Lets first wait until this all settles, and we have a final version..



#163 The Loafer

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Posted 14 January 2018 - 08:20 AM

THAT makes total sense too of course, once fastflip issues are resolved

#164 GInsonic

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Posted 14 January 2018 - 03:14 PM

@nFozzy:

Are the new scripts somehow intended to cure the non working flipper syndrom?
In my case unfortunately nothing has changed, no working flippers when setting UseSolenoids to 19 or 2 :(

#165 arngrim

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Posted 14 January 2018 - 07:37 PM

nfozzy, what should

Const UseVPMModSol = 1 line be 

and

Const UseSolenoids = 2 should be used?

 

i would like the answer to that question too since i can't find the answer by myself :)



#166 nFozzy

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Posted 14 January 2018 - 07:53 PM

UseVPMmodsol is a totally different thing.


Edited by nFozzy, 14 January 2018 - 08:31 PM.


#167 nFozzy

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Posted 15 January 2018 - 01:12 AM

Ça alors! Found a region issue with sending True/False through execute

 

Tell me if this fixes dead flipper issues. Also cleaned up wpc.vbs,

 

https://www.dropbox.... fix 2.zip?dl=0



#168 GInsonic

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Posted 15 January 2018 - 07:01 AM

Ça alors! Found a region issue with sending True/False through execute

 

Tell me if this fixes dead flipper issues. Also cleaned up wpc.vbs,

 

https://www.dropbox.... fix 2.zip?dl=0

Yeah  :otvclap:  :dblthumb: it works! Thanks so much nFozzy for your efforts!



#169 arngrim

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Posted 15 January 2018 - 08:33 AM

UseVPMmodsol is a totally different thing.

sorry i misread, I meant that below : 

 

Const UseSolenoids = 1 line be 

or

Const UseSolenoids = 2 should be used?



#170 nFozzy

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Posted 15 January 2018 - 08:35 AM

2 to enable fastflips

 

I'll update the original post with install instructions



#171 toxie

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Posted 15 January 2018 - 11:32 AM

I added the core.vbs changes to 10.5. Thanks!!

 

WPC is now almost the same as my variant, so i kept mine (for now).



#172 Slydog43

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Posted 23 January 2018 - 05:17 AM

can Tales of the arabian nights work with this?  I'm having trouble, but I'm suck

 

this what I call the table

Tales Of The Arbian Nights (Williams)(1996)(flupper1)(1.1.0 ShinnyMod)

 

Redid pincab computer, and running awesome.  Can't believe how great fast flips is, thankssssssss


Edited by Slydog43, 23 January 2018 - 05:19 AM.


#173 toxie

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Posted 27 January 2018 - 09:19 PM

@nFozzy: Apparently Safe Cracker also has issues with the left flipper now.. :/



#174 nFozzy

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Posted 27 January 2018 - 11:30 PM

Typo was causing the issue. This wpc.vbs should fix it

 

https://pastebin.com/h5MDfhhB



#175 roar

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Posted 11 February 2018 - 07:58 PM

I am so happy with the fastflips... it takes my flipper lag down from ~18ms to ~<2ms. The new CFTBL plays amazing well with it. Is there a layman's explanation for why it doesn't work with WP-95 titles? Games like MM are at the ~18ms response time and it saddens me to see it :) Thanks for this.



#176 toxie

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Posted 11 February 2018 - 09:34 PM

Simple explanation: On older games one can get a simple note that the flipper needs to flip, thus the script can handle it without waiting for the emulation to catch up. On newer games that's not possible (at the moment).



#177 nFozzy

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Posted 11 February 2018 - 09:59 PM

It doesn't make sense that any solid state flippers would work. I guess it's just a transitional thing with the early solid state flippers. If all flips are rom controlled, having a dedicated flipper solenoid would be redundant.



#178 Ben Logan

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Posted 11 February 2018 - 10:13 PM

FastFlips is one of the biggest game changers to date on tables on which it works.

#179 darquayle

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Posted 16 April 2018 - 11:57 PM

Has anyone been able to get this to work 100% with Theatre of Magic?  When I enable fast flips either by manually editing the script, or by using Solenoids=2 / VpmInit Me, the ball is unable to come from the Haunted Basement VUK.  The flap opens but the ball will not eject.  Any ideas?

Attached Files



#180 nFozzy

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Posted 17 April 2018 - 06:40 AM

Add these lines somewhere in the table script

 

const cSingleLFlip= 0
const cSingleRFlip= 0