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VP10 table testing - available right here!


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#1641 BorgDog

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Posted 18 August 2015 - 10:23 PM

complete code rebuild,  not sure if everything is up to VPX standards but everything seems to work.

 

Backglass reels are not active, 

attachicon.gifcountdown.PNG

 

 

https://mega.nz/#!ttFUhKYK!o1E5tJ-3xfkre1R_X33WDSYLTJXLHU4CQKVn1LrmHPY

 

That looks just freaky familiar!  I look forward to trying it out when I get home tonight.



#1642 ScottyVH

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Posted 18 August 2015 - 10:32 PM

Judge Dredd is coming along well. Should have it finished by the weekend for some testing on the cab.


My pincab is made from a JD shell so I am particularly excited about this update! This will be my marquee table when showing off the pincab to newcomers.

test5.gif


#1643 hauntfreaks

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Posted 19 August 2015 - 01:42 AM

complete code rebuild,  not sure if everything is up to VPX standards but everything seems to work.

 

Backglass reels are not active, 

attachicon.gifcountdown.PNG

 

 

https://mega.nz/#!ttFUhKYK!o1E5tJ-3xfkre1R_X33WDSYLTJXLHU4CQKVn1LrmHPY

 

Nice!

how do i change it to use the default 5 key to add credits??


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1644 32assassin

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Posted 19 August 2015 - 02:03 AM

that question should be a pinned topic

 

http://www.vpforums....topic=30273&hl=


Edited by 32assassin, 19 August 2015 - 02:04 AM.

My Files
http://www.vpforums....4de64a621eccd40
My Table List
www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#1645 The Loafer

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Posted 19 August 2015 - 03:41 AM

Hey everyone!  Will update the first post in a couple of days. Thanks for your patience!



#1646 hauntfreaks

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Posted 19 August 2015 - 04:08 AM

that question should be a pinned topic

 

http://www.vpforums....topic=30273&hl=

 

thanks....I thought i had that modded before... it was in my VP9 tables folder.... 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1647 BorgDog

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Posted 21 August 2015 - 05:02 PM

Just put up my beta2 of Space Walk in my wip thread: http://www.vpforums....topic=32247&hl=

 

Download: https://dl.dropboxus...ce Walk VPX.zip

 

Have occasional ball rolling up hill issues, i know I read someone else had that issue and resolved but can't find the post, anybody know where/what that was???

 

beta2.png


Edited by BorgDog, 21 August 2015 - 05:04 PM.


#1648 freneticamnesic

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Posted 21 August 2015 - 06:13 PM

Table looks great

adjust deadzone of your nudge device in the VP key editor



#1649 fripounet

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Posted 21 August 2015 - 06:22 PM

Space Walk

 

nice table , but strange behavior of the ball in the upperkicker " magnet"

adjustment  physics necessary


Edited by fripounet, 21 August 2015 - 06:36 PM.


#1650 BorgDog

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Posted 21 August 2015 - 06:43 PM

Table looks great

adjust deadzone of your nudge device in the VP key editor

 

Thanks!  deadzone to affect the uphill issue?  I mostly see this on my laptop with does not have analog nudge enabled, or would it be sensing something else?

 

 

Space Walk

 

nice table , but strange behavior of the ball in the upperkicker " magnet"

adjustment  physics necessary

 

Thanks.  can you describe more what you mean by strange behavior? and maybe what needs adjusting?



#1651 fripounet

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Posted 21 August 2015 - 07:02 PM


Space Walk

 

nice table , but strange behavior of the ball in the upperkicker " magnet"

adjustment  physics necessary

 

Thanks.  can you describe more what you mean by strange behavior? and maybe what needs adjusting?

 

the ball falls too sharply in the kicker.

 the ball accelerate on the playfield but not naturally.
and erratic path.

rail too wide



#1652 freneticamnesic

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Posted 21 August 2015 - 08:08 PM

 

Table looks great

adjust deadzone of your nudge device in the VP key editor

 

Thanks!  deadzone to affect the uphill issue?  I mostly see this on my laptop with does not have analog nudge enabled, or would it be sensing something else?

 

hmmmm no nudge device at all? I'm not sure then. is it fluid movement or is it herky jerky like hitting a key? is it when nothing is happening or only when you're actively hitting buttons?


or maybe does it only happen near the rubbers? if you use the wrong settings on rubbers, it does funny things with the ball spin and the ball rolls up a length of rubber...



#1653 BorgDog

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Posted 21 August 2015 - 08:55 PM

 

 

Table looks great

adjust deadzone of your nudge device in the VP key editor

 

Thanks!  deadzone to affect the uphill issue?  I mostly see this on my laptop with does not have analog nudge enabled, or would it be sensing something else?

 

hmmmm no nudge device at all? I'm not sure then. is it fluid movement or is it herky jerky like hitting a key? is it when nothing is happening or only when you're actively hitting buttons?


or maybe does it only happen near the rubbers? if you use the wrong settings on rubbers, it does funny things with the ball spin and the ball rolls up a length of rubber...

 

 

fairly fluid movement, and the two places I recall seeing it are on the lower rubber where it would normally be a sling, and on the upper flipper which has rubber on it but not sure if the settings would have the same effect on them.  I've seen the upper left flipper kind of have the ball roll up it and partway up the metal wall to the left of it before coming back down.  there is a short piece of rubber there it probably contacts as well.  

 

anything in particular I should look for?



#1654 hauntfreaks

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Posted 21 August 2015 - 09:09 PM

 


Space Walk

 

nice table , but strange behavior of the ball in the upperkicker " magnet"

adjustment  physics necessary

 

Thanks.  can you describe more what you mean by strange behavior? and maybe what needs adjusting?

 

the ball falls too sharply in the kicker.

 the ball accelerate on the playfield but not naturally.
and erratic path.

rail too wide

 

 

fripounet

just uncheck legacy 


Table looks great

adjust deadzone of your nudge device in the VP key editor

 

do you set it positive or negative ??


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1655 dyopp21

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Posted 22 August 2015 - 12:25 AM

Thanks for all the great tables to test on.  Many thanks to all of the great VPX authors out there!


Virtual Pinball: see one, do one, TEACH ONE.

 

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#1656 arngrim

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Posted 22 August 2015 - 06:36 PM

i wanted to take torpedo alley but mega link don't have anything in it, can it be reuploaded?



#1657 Carny_Priest

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Posted 22 August 2015 - 08:56 PM

i wanted to take torpedo alley but mega link don't have anything in it, can it be reuploaded?

 

Hmm, well, if the author doesn't respond, I guess I can upload it to my Dropbox account.



#1658 Dozer316

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Posted 23 August 2015 - 06:26 PM

Carny, could you post Torpedo Alley and TX Sector and get the links on the first page updated if possible. I moved some stuff around a while ago and forgot all about the fact this would break the links.

If you can't link to them permanently let me know and I'll get them re uploaded to mega when I get a chance.

Sorry about this Arngrim.

#1659 The Loafer

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Posted 23 August 2015 - 07:01 PM

I have company right now but will update the links tonight. Someone just needs to post the new links

#1660 zany

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Posted 23 August 2015 - 07:18 PM

complete code rebuild,  not sure if everything is up to VPX standards but everything seems to work.

 

Backglass reels are not active, 

attachicon.gifcountdown.PNG

 

 

https://mega.nz/#!ttFUhKYK!o1E5tJ-3xfkre1R_X33WDSYLTJXLHU4CQKVn1LrmHPY

I get an error on line 495 and 503. Something about that end of instruction is missing.