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Tom & Jerry (Williams 2018) (DOF)[Visual Pinball X Original]


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#141 scutters

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Posted 08 March 2023 - 09:21 PM

 

Thanks for all the work scutters. Is there somewhere that says what all the different flexDMD settings do?

 

 

You mean for the flexdmd api? best example i found was probably the flex demo table and then extrapolate from there. The UltraDMD code still works though and that is fairly well documented

 

 

 

Scutters, maybe ditch the gaps between digit arrays?
would kind of break up text?
(ignore DMD below DMD)

 

 

Not sure what you mean, the gaps are maybe spaces(?)

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tandj2.png



#142 wiesshund

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Posted 09 March 2023 - 02:06 AM

 

 

Thanks for all the work scutters. Is there somewhere that says what all the different flexDMD settings do?

 

 

You mean for the flexdmd api? best example i found was probably the flex demo table and then extrapolate from there. The UltraDMD code still works though and that is fairly well documented

 

 

 

Scutters, maybe ditch the gaps between digit arrays?
would kind of break up text?
(ignore DMD below DMD)

 

 

Not sure what you mean, the gaps are maybe spaces(?)

With text

tandj2.png

 

Initial screenshot was misleading


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#143 austinmgrant

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Posted 28 April 2023 - 08:06 PM

Greetings everyone!

 

Any ideas why the ball would kick from the outhole and get stuck halfway out to the plunger? This happens about 75% of the time when I start this game. It typically will move in ultra-slow motion all the way to the plunger, but is unable to be launched. 

 

Thanks for any suggestions!



#144 xenonph

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Posted 28 April 2023 - 09:13 PM

Greetings everyone!

 

Any ideas why the ball would kick from the outhole and get stuck halfway out to the plunger? This happens about 75% of the time when I start this game. It typically will move in ultra-slow motion all the way to the plunger, but is unable to be launched. 

 

Thanks for any suggestions!

Sounds like you have your C Key tied to something.

On alot of tables, the C key starts Ball Control script, used for testing table.

So if you have assigned the C Key to something, , and you come across table with this Ball Control Script added, it will cause the ball to go into Ball Control mode.

To test this, when ball is in Plunger Lane, try hitting the arrow keys on keyboard, and see if it moves the ball.

 

So you will need to reassign what ever you have the C Key assigned too, to a different key, or you can open the table script, and on Line 493 the Ball Control script starts, and assign a different key.

But it is best to just reassign whatever you have tied to the C Key, as you will run into this problem again with other tables that have Ball Control added to script.


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#145 austinmgrant

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Posted 29 April 2023 - 09:23 PM

 

Greetings everyone!

 

Any ideas why the ball would kick from the outhole and get stuck halfway out to the plunger? This happens about 75% of the time when I start this game. It typically will move in ultra-slow motion all the way to the plunger, but is unable to be launched. 

 

Thanks for any suggestions!

Sounds like you have your C Key tied to something.

On alot of tables, the C key starts Ball Control script, used for testing table.

So if you have assigned the C Key to something, , and you come across table with this Ball Control Script added, it will cause the ball to go into Ball Control mode.

To test this, when ball is in Plunger Lane, try hitting the arrow keys on keyboard, and see if it moves the ball.

 

So you will need to reassign what ever you have the C Key assigned too, to a different key, or you can open the table script, and on Line 493 the Ball Control script starts, and assign a different key.

But it is best to just reassign whatever you have tied to the C Key, as you will run into this problem again with other tables that have Ball Control added to script.

 

 

Hey, that was exactly it! I had been using Joy2Key at some point and had mapped C to a function. I've long since stopped using Joy2Key, and mapped all of my actual buttons in VPX, but it still also had C mapped there. Thank you!