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The Getaway: High Speed II (Williams 1992) VPX [Visual Pinball X]

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#141 Brer Frog

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Posted 18 August 2018 - 07:51 AM

I tried to download the latest version, ver 1.2, but got a "failed" message. I tried 3 times but it always failed. Is there a known issue downloading this?

 

I did notice a yellow dot by the download arrow in Firefox but the Download panel did not indicate anything was wrong so I figured it was some new FF feature. Thought I'd look into it and apparently a warning message supposed to appear in the Download panel that the file may be potentially unwanted.

 

So I tried a 4th time to download & there was no yellow dot & the download went fine. I have no idea what is triggering the warning but all went well now.


Edited by Brer Frog, 18 August 2018 - 08:23 AM.


#142 bpjacobsen

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Posted 18 August 2018 - 08:04 PM

nevermind, since I loaded the latest vpx and pinmame versions it no longer snaps back..



#143 ccooper

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Posted 27 September 2018 - 01:54 AM

Does anyone know why the flipper buttons would autoplunge the ball/shift gears on this table?



#144 drickman156

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Posted 03 October 2018 - 05:13 AM

For anyone having issues hitting the left ramp to lock after moving to VPX 1.05, I found that the ramp up to the lock is not wide enough at the base when coming from the left loop. So the ball would deflect of the edge of the ramp and loose all momentum. For now my duct tape fix was simply to widen the base of the ramp.

 

To change this, I adjusted the ramp (on layer 4 I believe) "RampaMovil" and under Position I changed Bottom Width from 122 to 155. Now it makes the ramp every time for me. Hopefully this just saves ganjafarmer time but I'm sure he'll fix is properly and release an update. 



#145 Thalamus

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Posted 03 October 2018 - 05:37 AM

V1.2 - fixed ramp bug (vpx 10.5)

You are way too late :)

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#146 drickman156

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Posted 03 October 2018 - 02:26 PM

V1.2 - fixed ramp bug (vpx 10.5)

You are way too late :)

 

Oh, guess I got my version from monsterpincab or vpinball which are both out of date. Did not notice the version here was different. Still, finding this thread made me assume there was no solution implemented so it is one more road sign to help lost folks like myself. 



#147 Viper2005

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Posted 22 September 2020 - 12:27 PM

This table is excellent, thank you very much for making it!

However I have one small issue with it:  the flippers are always active during the video mode.  Is this normal behaviour?



#148 Thalamus

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Posted 22 September 2020 - 12:57 PM

Have you enabled useSolenoids=2 in the table script maybe ? If you have, well, last I checked, this tables has its own fast flip routine.


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#149 Viper2005

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Posted 22 September 2020 - 01:23 PM

Have you enabled useSolenoids=2 in the table script maybe ? If you have, well, last I checked, this tables has its own fast flip routine.

 

it's set as useSolenoids=1 in the script.

 

As an experiment I redownloaded a fresh copy of 1.2 and deleted the nvram file, and the fresh unmodified copy is also exhibiting active flippers during the video mode.


Edited by Viper2005, 22 September 2020 - 01:24 PM.


#150 Thalamus

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Posted 22 September 2020 - 05:21 PM

Old wpc.vbs in the tables or users folder ?


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#151 Viper2005

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Posted 23 September 2020 - 02:14 AM

Old wpc.vbs in the tables or users folder ?

I did a search and there is only one wpc.vbs on the computer, and it is located in the scripts folder.
In the first line of the file, it says Last Updated in VBS v3.56
 
I have also tested it on a new 10.6 final install + Sam build 3.3 + freezy 1.80 on my laptop which did not previously have any visual pinball installed before, and it also exhibits the same behaviour.
 
EDIT:  oof. I should have read some of the earlier posts in this thread, it's actually part of the table that's not fixed. Thanks for trying to help, and sorry for being noob :P
 

Maybe i figured out how to disable flippers during video mode, if total number of balls = 1 and the ball is in the eject hole and GI is off and Siren is on that means you are in the video mode.

Few statements checks should make that happen, i will try.


Edited by Viper2005, 23 September 2020 - 03:23 AM.


#152 Thalamus

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Posted 23 September 2020 - 04:27 AM

I've forgotten all about that myself.


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#153 Imgema

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Posted 20 December 2020 - 05:08 PM

Anyone knows how you can change gears in this game?



#154 htamas

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Posted 20 December 2020 - 05:33 PM

Use the 'Launch Ball' button







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