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T2 FS Chrome Edition MOD - WIP
Started By
tipoto
, Mar 06 2011 08:57 PM
308 replies to this topic
#142
Posted 08 August 2011 - 08:51 AM
QUOTE (hassanchop @ Aug 8 2011, 01:34 AM) <{POST_SNAPBACK}>
what a beauty!! cant wait to play this one! hope my computer can handle it 
Thanks
The FPS drops a little bit during big lights sequences (like when you get Multiball, Extraball...), but for now it plays pretty smooth and the fps is good (it depends on your computer of course). Hopefully it won't drop too much once all the flashers, lights and animations will be done!
The good thing is that there is no texture bigger than 1000 pixels, so it's useless to reduce the max texture dimension to 1024 since it's already the case.
#145
Posted 08 August 2011 - 08:27 PM
Outstanding! Thanks for all the work you are putting in.
PinScreenGen - Automatically Create Playfield Images, Backglass Images and XML for Hyperpin (Future Pinball and Visual Pinball)
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
#147
Posted 08 August 2011 - 11:24 PM
Amazing artwork....really looking forward to this one.
Don't pm or expect an answer from me here ... the links above are my contacts.
I know so much about so little that I could teach you all there is to know about nothing......
#153
Posted 09 August 2011 - 07:35 AM
Thank you!!!
For J3SteR... Here is my config (not a cab):
Win XP SP3 32bit
Quad core Q6600 2.4 overclocked to 3.6 GHz
4GB RAM (not completely used because 32bit)
NVIDIA GTX 460 (with 2GB)
I work with 2 monitors plugged on the GTX460, both of them in 1920 x 1080.
During a game the FPS is between 900 (the worst) and 1600, but most of the time the range is 1100 <-> 1450.
I'm expecting a lower FPS once all the graphics will be done, but it should be enough to play smoothly (with my config).
#155
Posted 09 August 2011 - 10:57 AM
QUOTE (hassanchop @ Aug 9 2011, 10:25 AM) <{POST_SNAPBACK}>
i know now i wont be able to play this one with the graphics maxed up 
but at least i can stare at it!!!

but at least i can stare at it!!!
With all this eyecandy I would settle for staring at it
**Each pinball machine is a tiny universe... that we control.**
#157
Posted 16 August 2011 - 05:57 AM
QUOTE (lettuce @ Jun 23 2011, 12:48 PM) <{POST_SNAPBACK}>
The fact of the matter is 99% of desktop users have a rotary device on their monitors so the screen can be rotated enabling them so they CAN play and enjoy this table if they really wanted to!
Thank you Lettuce! (and MonoPrice has them cheap). Man, I couldn't believe some of what I was reading in this thread.
Not only that, but everyone should also be able to drive at least 2 monitors on their gaming card. Hook up whatever else you have laying around for BackGlass.
This table project is awesome Tipoto.
I thought Future Pinball (with vPinMame support added of course ... if that ever happens) would be required to create something like this. So glad to see I am wrong.
I would be honored to beta test it on my "concept cabinet" ... aka my Core i7 930 X-58 AMD-5870 software development and gaming desktop.
Edited by Tesla, 16 August 2011 - 07:23 AM.
#158
Posted 16 August 2011 - 08:23 AM
QUOTE (Tesla @ Aug 15 2011, 10:57 PM) <{POST_SNAPBACK}>
QUOTE (lettuce @ Jun 23 2011, 12:48 PM) <{POST_SNAPBACK}>
The fact of the matter is 99% of desktop users have a rotary device on their monitors so the screen can be rotated enabling them so they CAN play and enjoy this table if they really wanted to!
Thank you Lettuce! (and MonoPrice has them cheap). Man, I couldn't believe some of what I was reading in this thread.
Not only that, but everyone should also be able to drive at least 2 monitors on their gaming card. Hook up whatever else you have laying around for BackGlass.
This table project is awesome Tipoto.
I thought Future Pinball (with vPinMame support added of course ... if that ever happens) would be required to create something like this. So glad to see I am wrong.
I would be honored to beta test it on my "concept cabinet" ... aka my Core i7 930 X-58 AMD-5870 software development and gaming desktop.
Thank you Tesla!
I don't share the table anymore (for now) because I have already BFG_Brutal and Gear323 who test the table and they do a great job! Also I don't want to work with too many people at once
I'm working on the next update... Hopefully I will be able to show some videos next time!
#159
Posted 16 August 2011 - 08:27 AM
QUOTE (tipoto @ Aug 16 2011, 01:23 AM) <{POST_SNAPBACK}>
I'm working on the next update... Hopefully I will be able to show some videos next time!
Ohhh! Videos would be awesome!
#160
Posted 16 August 2011 - 12:52 PM
While I'm still not a big fan of the stylized metal parts on the 'chrome edition' T2 -- There's no denying that the visual fidelity you've managed with this technique is completely amazing. I know it's dumb, but my favorite bit is how great the wire forms look. The Shine, the support rings.
I don't know how complicated your method is to pull off, but it seems like it would be really tedious getting the rendering from the modeling program to line up exactly with your VP angle/view.
Absolutely fantastic work, sir!
I don't know how complicated your method is to pull off, but it seems like it would be really tedious getting the rendering from the modeling program to line up exactly with your VP angle/view.
Absolutely fantastic work, sir!




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