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The Getaway: High Speed II (Williams 1992) VPX [Visual Pinball X]

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#121 bassgeige

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Posted 19 March 2018 - 03:47 PM

I can only confirm after two quick games I played yesterday that I had the same impression, like it was difficult to reach the ramp top. So maybe there is something.


Edited by bassgeige, 19 March 2018 - 03:47 PM.


#122 Rajo Joey

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Posted 19 March 2018 - 06:51 PM

I had the same isues, after I change the POV-settings. I can't shoot the ramp.

The ball always roll back.

Then I play with the original POV-settings and everything is working fine.


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#123 kds70

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Posted 19 March 2018 - 07:45 PM

i have these problems without changing POV ...


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse


#124 kds70

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Posted 19 March 2018 - 08:32 PM

Mmmmmh, don´t know if this is the reason. But noticed, that at the position in the outlane on the top, where the ball stops and comes back, the down- and up moveable ramp isn´t moved up and the ball stops there at the downlaying side - and comes back. this happens after some minutes ...  


Edited by kds70, 19 March 2018 - 08:33 PM.

-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse


#125 kds70

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Posted 21 March 2018 - 08:37 AM

It´s me again. I´m sure this would be the problem ...

 

The ramp marked in the green circle is mostly down. Because of this we aren´t able to shoot the left outlane to increase RPMs and the ball would stop and roll back the outlane.

 

 

highspeed2-v1.1-ramp.png

 

ganjafarmer can´t receive messages at this moment; maybe it´s full.


Edited by kds70, 21 March 2018 - 08:52 AM.

-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse


#126 rothbauerw

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Posted 21 March 2018 - 04:17 PM

I played several games and didn't see any issues with the ramp.  When the ramp is down, I can shoot the ramp and lock the ball.  Played several games without issue.  You do need to hit the shot solid enough to make it up the ramp.



#127 bassgeige

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Posted 21 March 2018 - 06:55 PM

My last experience with the original pinball is to long ago to recall it. What I still see is that the left freeway shot to lock the pinball in the multiball lock area is not occurring in a game flow. I do not mind if this is the real and realistic behaviour, but I have doubts that it may be a bit to tough to reach the lock multiball area over the left freeway lane in this version.

 

I like to hear the input from a player with a fresh memory to the original pinball table please. Thanks!



#128 Brer Frog

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Posted 21 March 2018 - 08:46 PM

Here's a few videos from TNT Amusements, perhaps they will help.






Edited by Brer Frog, 21 March 2018 - 08:48 PM.


#129 kds70

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Posted 22 March 2018 - 03:18 AM

Mmmh, i will make some games with version 1.04 of the table to verify this ... i don´t remember this happened with this versions before.


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse


#130 ganjafarmer

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Posted 22 March 2018 - 01:05 PM

Only difference between older 1.04 version and 1.1 is fixed supercharger fps drop, nothing else.

 

Yesterday we've played couple of hours with 4 players and i see no problem with this table.

 

If the ramp is down you have to lock the ball, make clear shot to the loop or use top flipper to lock the ball. If you want to get more RPM when lock is lit just use the right loop.


One day i'll build Vitalik statue out of used AMD gpu's.


#131 ClarkKent

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Posted 22 March 2018 - 01:24 PM

What did you fix exactly? Only in the script or something in the construction too? Please clarify.



#132 ganjafarmer

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Posted 22 March 2018 - 01:51 PM

Fps drop was caused by collidable primitives around bottom bumper and metal ramp holder. During the loops ball was touching the invisible primitives causing physics load go over 100% (fps drop).

 

Changes in script only for slower ball in supercharger (you can add some speed, just edit line 482 and change 15 to some higher number).


One day i'll build Vitalik statue out of used AMD gpu's.


#133 Slydog43

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Posted 22 March 2018 - 01:56 PM

Love this table, but when I get ball in the supercharger, it doesn't go fast enough.  My real table goes much faster.  Can this be easily changed?  (not complaining just trying to get more realistic)  table plays GREAT 



#134 ganjafarmer

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Posted 22 March 2018 - 02:03 PM

Go to script, line 483, change "15" to "19", i think it will be fast enough.


One day i'll build Vitalik statue out of used AMD gpu's.


#135 kds70

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Posted 23 March 2018 - 07:44 AM

Only difference between older 1.04 version and 1.1 is fixed supercharger fps drop, nothing else.

 

Yesterday we've played couple of hours with 4 players and i see no problem with this table.

 

If the ramp is down you have to lock the ball, make clear shot to the loop or use top flipper to lock the ball. If you want to get more RPM when lock is lit just use the right loop.

 

Thanks ganjafarmer. Maybe i was a bit dissapointed and i thought really this table v1.1 had a problem. But now, i replayed and verified v1.04, it seems all ok with v1.1 too.

 

Sorry, didn´t want to steal your time ...   have fun; this table rocks really :boxing:


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse


#136 Reaper802

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Posted 02 July 2018 - 11:25 PM

I swear something with the new beta VPX is not allowing ball locks via the left loop.  I hit that shot clean as can be and the ball refuses to make it up the ramp.  I also adjusted POV but I can't imagine that is the problem.  This bug is killing one of my favorite tables.



#137 ganjafarmer

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Posted 03 July 2018 - 02:31 PM

You're right man, after VPX 10.5 beta update i have same problem.

 

I'll fix this issue and update table soon.


One day i'll build Vitalik statue out of used AMD gpu's.


#138 toxie

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Posted 04 July 2018 - 08:09 PM

Ramp collisions were made more precise in 10.5, that might explain that issue..



#139 Tamachi

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Posted 05 July 2018 - 12:46 PM

You're right man, after VPX 10.5 beta update i have same problem.

 

I'll fix this issue and update table soon.

Thank you, I'm looking forward to the update of this wonderful table :dblthumb:



#140 bpjacobsen

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Posted 18 August 2018 - 03:28 AM

how do I prevent the dmd from snapping back to a small size after resizing with the borders? Keeps changing back so I can't get it to fill my dmd monitor. thanks







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