I can only confirm after two quick games I played yesterday that I had the same impression, like it was difficult to reach the ramp top. So maybe there is something.
Edited by bassgeige, 19 March 2018 - 03:47 PM.
Posted 19 March 2018 - 03:47 PM
I can only confirm after two quick games I played yesterday that I had the same impression, like it was difficult to reach the ramp top. So maybe there is something.
Edited by bassgeige, 19 March 2018 - 03:47 PM.
Posted 19 March 2018 - 06:51 PM
I had the same isues, after I change the POV-settings. I can't shoot the ramp.
The ball always roll back.
Then I play with the original POV-settings and everything is working fine.
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Posted 19 March 2018 - 07:45 PM
i have these problems without changing POV ...
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VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
Posted 19 March 2018 - 08:32 PM
Mmmmmh, don´t know if this is the reason. But noticed, that at the position in the outlane on the top, where the ball stops and comes back, the down- and up moveable ramp isn´t moved up and the ball stops there at the downlaying side - and comes back. this happens after some minutes ...
Edited by kds70, 19 March 2018 - 08:33 PM.
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VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
Posted 21 March 2018 - 08:37 AM
It´s me again. I´m sure this would be the problem ...
The ramp marked in the green circle is mostly down. Because of this we aren´t able to shoot the left outlane to increase RPMs and the ball would stop and roll back the outlane.

ganjafarmer can´t receive messages at this moment; maybe it´s full.
Edited by kds70, 21 March 2018 - 08:52 AM.
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VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
Posted 21 March 2018 - 06:55 PM
My last experience with the original pinball is to long ago to recall it. What I still see is that the left freeway shot to lock the pinball in the multiball lock area is not occurring in a game flow. I do not mind if this is the real and realistic behaviour, but I have doubts that it may be a bit to tough to reach the lock multiball area over the left freeway lane in this version.
I like to hear the input from a player with a fresh memory to the original pinball table please. Thanks!
Posted 22 March 2018 - 03:18 AM
Mmmh, i will make some games with version 1.04 of the table to verify this ... i don´t remember this happened with this versions before.
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VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
Posted 22 March 2018 - 01:05 PM
Only difference between older 1.04 version and 1.1 is fixed supercharger fps drop, nothing else.
Yesterday we've played couple of hours with 4 players and i see no problem with this table.
If the ramp is down you have to lock the ball, make clear shot to the loop or use top flipper to lock the ball. If you want to get more RPM when lock is lit just use the right loop.
One day i'll build Vitalik statue out of used AMD gpu's.
Posted 22 March 2018 - 01:51 PM
Fps drop was caused by collidable primitives around bottom bumper and metal ramp holder. During the loops ball was touching the invisible primitives causing physics load go over 100% (fps drop).
Changes in script only for slower ball in supercharger (you can add some speed, just edit line 482 and change 15 to some higher number).
One day i'll build Vitalik statue out of used AMD gpu's.
Posted 23 March 2018 - 07:44 AM
Only difference between older 1.04 version and 1.1 is fixed supercharger fps drop, nothing else.
Yesterday we've played couple of hours with 4 players and i see no problem with this table.
If the ramp is down you have to lock the ball, make clear shot to the loop or use top flipper to lock the ball. If you want to get more RPM when lock is lit just use the right loop.
Thanks ganjafarmer. Maybe i was a bit dissapointed and i thought really this table v1.1 had a problem. But now, i replayed and verified v1.04, it seems all ok with v1.1 too.
Sorry, didn´t want to steal your time ... have fun; this table rocks really ![]()
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VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
Posted 02 July 2018 - 11:25 PM
I swear something with the new beta VPX is not allowing ball locks via the left loop. I hit that shot clean as can be and the ball refuses to make it up the ramp. I also adjusted POV but I can't imagine that is the problem. This bug is killing one of my favorite tables.
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