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Black Knight 2000 VPX [Visual Pinball X]

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#121 wiesshund

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Posted 13 November 2020 - 06:46 AM

Yeah it the phone headset. This doesn't do the buzzing noise. The speakers does the buzzing noise. Speakers have a USB plug and a jack point. Probably why the headset jack doesn't like it on the front because the power going through the USB. I have the usb and jack point hook up to the screen but not buzzing noise there.

 

Funny thing is the speakers does the same thing on my old iBuyPower when I have it hook up on the front. lol

 

The screen is hook up on the back. Plug in the speakers jack.

 

must be something odd with that particular set of speakers
cause if your headphones work on that output, then the output is fine


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#122 Gravy

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Posted 25 February 2021 - 10:17 PM

Just tried the new 1.3 version and it looks amazing thankyou Flupper. I am finding though that the ball is hard to follow due to the all the reflections, prehaps this mimics the real machine gameplay though?

On my setup I'm also seeing some oddity with the light reflections on the ball around the middle left edge of the playfield near Primitive057. When the ball passes over this area I'm seeing a white light reflection but can't actually see the light source it is a reflection of, which makes it look a bit odd. It looks like it is possibly reflecting off lights that are under Primitive59 but I don't think there are actually any lights there. I think this may also be happening in other areas of the playfield, possibly around the right outlane area but I would need to check again.


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#123 bolt

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Posted 25 February 2021 - 11:03 PM

Very good update, thank you.


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#124 freneticamnesic

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Posted 26 February 2021 - 03:05 AM

Mega yoots.



#125 Ben Logan

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Posted 26 February 2021 - 03:48 AM

Nice to see you, Fren. Hope all is well.



#126 teisen

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Posted 07 February 2022 - 01:20 PM

Big changes!
 
what was already good got even better.
 
thanks!

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#127 dinkle_minkle

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Posted 07 February 2022 - 02:06 PM

Hi there.

Helpo required...i have just fresh installed pinuppopper and along with it vpx. I have installed bk2000 1.3 but the table can't seem to eject a play ball from the holding trough at the beginning of the game?? Any ideas how to adjust or rectify?? Please help :0) ive tried adding extra balls but that doesn't help.

#128 flupper1

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Posted 07 February 2022 - 10:09 PM

Are you using vpx 10.6 or higher?

#129 pgheyd

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Posted 07 February 2022 - 10:19 PM

Hi there.

Helpo required...i have just fresh installed pinuppopper and along with it vpx. I have installed bk2000 1.3 but the table can't seem to eject a play ball from the holding trough at the beginning of the game?? Any ideas how to adjust or rectify?? Please help :0) ive tried adding extra balls but that doesn't help.

 

Weird problem.  First of all, you mentioned version 1.3.  Did you mean 2.0?  It was designed to run in VPX 10.6.  I did check it on version 10.7 just in case, and it does run there as well.  

 

Are you playing in VR?  The only other thing I can think of is some tables would have a window focus issue.  Meaning the table would come up and you can see it, but Windows selected the wrong window to be "in focus".   So, you might have to go to the windows task manager and click on the Visual Pinball Player window under the VPX set of app icons.  I've had that happen with some tables in the past with an older Oculus system.  You could hear coins going in, and get credit... but the game doesn't start (so no ball being released), until the correct window was in focus.  Give that a try.



#130 dinkle_minkle

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Posted 08 February 2022 - 11:24 AM

Hi there.

Helpo required...i have just fresh installed pinuppopper and along with it vpx. I have installed bk2000 1.3 but the table can't seem to eject a play ball from the holding trough at the beginning of the game?? Any ideas how to adjust or rectify?? Please help :0) ive tried adding extra balls but that doesn't help.

 
Weird problem.  First of all, you mentioned version 1.3.  Did you mean 2.0?  It was designed to run in VPX 10.6.  I did check it on version 10.7 just in case, and it does run there as
 
Are you playing in VR?  The only other thing I can think of is some tables would have a window focus issue.  Meaning the table would come up and you can see it, but Windows selected the wrong window to be "in focus".   So, you might have to go to the windows task manager and click on the Visual Pinball Player window under the VPX set of app icons.  I've had that happen with some tables in the past with an older Oculus system.  You could hear coins going in, and get credit... but the game doesn't start (so no ball being released), until the correct window was in focus.  Give that a try.


It's fixed... basically the accelerometer needed recalibration after the fresh install of Windows. However one last thing. Is there a way to reduce flipper lag on this table?? Mine has a bit of delay and it's ruining it for me. Other tables seem to be fine. Any help would be greatly appreciated. Thanks in advance.

#131 flupper1

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Posted 08 February 2022 - 11:48 AM

What’s your fps when pressing F11? And did you enable exclusive fullscreen?

#132 dinkle_minkle

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Posted 08 February 2022 - 12:07 PM

What’s your fps when pressing F11? And did you enable exclusive fullscreen?



Right.... so ive enabled ex full screen which seems to have improved it a little. My fps is at 58.3avg if that's good or bad i have no idea.

#133 flupper1

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Posted 08 February 2022 - 06:31 PM

What is your gpu/cpu?

#134 dinkle_minkle

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Posted 08 February 2022 - 06:47 PM

What is your gpu/cpu?


It's a i5 running at 3.4ghz , 8 gb ram, running 2 gtx 900 series gfx cards

Edited by dinkle_minkle, 08 February 2022 - 06:47 PM.


#135 flupper1

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Posted 08 February 2022 - 07:44 PM

Then I am not sure what to do to improve your framerate. Do you use bruteforce4x SSAA?



#136 htamas

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Posted 08 February 2022 - 08:11 PM

Try hooking up only one video card handling all your monitors and see if that helps. Using two cards is known to have the possibility of hurting performance.

Also try turning on vsync... in the VP video settings and just to be sure, also in the nvidia control panel.

If you have a 60Hz screen, you'd want to have stable 60 fps (not 58) for no lag and no ball stutter. Of course the screen's performance parameters (particularly its response time) will likely also have an effect on this.


Edited by htamas, 09 February 2022 - 02:01 AM.


#137 dinkle_minkle

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Posted 08 February 2022 - 08:21 PM

Then I am not sure what to do to improve your framerate. Do you use bruteforce4x SSAA?


Not sure what brute force is .. so i guess that's a no lol. Thanks for all your help

#138 xenonph

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Posted 09 February 2022 - 03:43 AM

I think he is asking do you have Bruteforce checkmarked in your Preferences... Video/Graphics Options in Editor. (As seen in pic)

capturezzzzzz_t.png


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#139 dinkle_minkle

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Posted 09 February 2022 - 07:17 AM

I think he is asking do you have Bruteforce checkmarked in your Preferences... Video/Graphics Options in Editor. (As seen in pic)
capturezzzzzz_t.png



Thank you...i get it now. I will check my setting s later tonight and adjust for a lower end pc and see if it rectifies the issue. :0) thank you everyone for your help. I love this community on here...no bitchin just helpful like minded people.

#140 YourTravelAgency

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Posted 20 June 2022 - 10:10 PM

Sorry for noob question but when u say "NOTE: You MUST choose which mode you are going to play in the script options at a minimum... VR, desktop, or cab_mode."

how does one do that? i know how to open the script.. when i do am i supposed to change certain values? atm i'm playing in desktop







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