Sorry that is not possible. We had to add some kind of image recognition to solve that problem and there are so many different ways how plastic textures can look like it would never work as expected.At the moment, I'm working on plastics using walls
If I copy a wall and then change its scale with the object of doing a contour, I have to resize it
Would it be possible to have an "Offset tool" in VPX ?
Here is a snapshot :
@fuzzel I think the picture was just for illustration and what he's looking for is something like the selection modify Expand and Contract in photoshop where it expands the object equally in all directions by say a number of vp units, instead of scaling which makes the long directions even longer. Scale works great for circles and squares, not so much for other shapes. I agree this would be a great addition.






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