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The Machine Bride of Pinbot FS [VP 9.x Cabinet FS]
Started By
unclewilly
, Oct 05 2010 04:50 AM
165 replies to this topic
#101
Posted 01 August 2014 - 07:22 PM
I think mukuste did some optimization to the physmod for primitives
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#102
Posted 01 August 2014 - 07:35 PM
Ive got no problems with vp990 at all everything works fine from the beginning.
Sent from my iPad using Tapatalk HD
Sent from my iPad using Tapatalk HD
Cabinet Bally Radical - setup 40'' Sony Led for playfield, 32''Led LG for Backglass, LCD screen for DMD, running LEDwiz32 12v setup with DOF and boosterboard to power toys 2x Siemens contactors for flipper feedback -2e audiocard + subwoofer setup to emulate VP flippersounds and vibration in cab (sounds fantastic) 1x red police light flasher.Lots of 5050 RGB Ledstrips bottom,back,top. 1x HUD-G for digital nudge all
Check my Visual Pinball cabinet highscores: HERE
#103
Posted 01 August 2014 - 07:52 PM
Uaaaahhh. What's happening?
VP just slowed down - huge input lag, almost no response.
Sorry I don't want to abuse this thread, but maybe it is related.
I was having a great time with Bop after I got the head fixed with physmod5. Using 990a now. After a while I thought I try physmod5 and see how it plays. Then the table got super slow, almost no reaction to input presses. Unplayable. When I switched back to 990a the same, also with 990. Checked with other tables and it's also unplayable now (Indiana, getaway). What the hell happened?
I restarted the whole pc, but no improvement.
Panic! I was hoping for a great pinball weekend.
VP just slowed down - huge input lag, almost no response.
Sorry I don't want to abuse this thread, but maybe it is related.
I was having a great time with Bop after I got the head fixed with physmod5. Using 990a now. After a while I thought I try physmod5 and see how it plays. Then the table got super slow, almost no reaction to input presses. Unplayable. When I switched back to 990a the same, also with 990. Checked with other tables and it's also unplayable now (Indiana, getaway). What the hell happened?
I restarted the whole pc, but no improvement.
Panic! I was hoping for a great pinball weekend.
#105
Posted 01 August 2014 - 08:27 PM
85vet is working on the physics mod 5 for this table. He owns one so it should be nice. I have a feeling that using all these eye's with their shared registry is probably messing with vp.
When I tried to mod the table for the new physics the head animated really fast but everything else was slow. I can't remember how I fixed it.
This is such a strange issue I don't even know what to tell people.
I guess I'll throw the table in my cabinet and see how it does there
When I tried to mod the table for the new physics the head animated really fast but everything else was slow. I can't remember how I fixed it.
This is such a strange issue I don't even know what to tell people.
I guess I'll throw the table in my cabinet and see how it does there
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#107
Posted 01 August 2014 - 11:16 PM
Thanks for investigating uw.
After messing around with almost everything I got 990a work again as it should. Phew.
But sadly in bop the head issue (human flesh head always showing) returned and now even the pm5 trick won't work any more. :-P
After install the last update ... Same for me... the head no longer turns during play only during calibration... Tried all of the above.
Going to reinstall prior version.
Update: Tried older version same thing.. reinstalled new version.. same thing. ran it in phys5 again. Fixed it. Weird.
Edited by naboodiver, 01 August 2014 - 11:47 PM.
#108
Posted 02 August 2014 - 12:04 AM
Great table release the head is super smooth for me and worked the first time with no added tweaking needed.
THIS IS FREAKING AMAZING ... My wife and I love it very much ... the gear motor is timed perfect with the updated configuration from the DOF tool and it makes it seem so real .... thank you UW ... and all involved.
I think I am going to stick with the first release and not mess up my faces.
THIS IS FREAKING AMAZING ... My wife and I love it very much ... the gear motor is timed perfect with the updated configuration from the DOF tool and it makes it seem so real .... thank you UW ... and all involved.
I think I am going to stick with the first release and not mess up my faces.
#109
Posted 02 August 2014 - 05:03 AM
ok got it working, i grabbed the nvram of randr and replaced mine with it and it's ok, it's the second table that the trick works, first was monster bash
thanks my friend ![]()
here's the nvram
Attached Files
Edited by arngrim, 02 August 2014 - 05:03 AM.

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#110
Posted 02 August 2014 - 07:14 AM
that fixed it for me too finally
#111
Posted 02 August 2014 - 10:42 AM
I'll add that nvram to the first post.
I'm glad this is working to fix the issue
I'm glad this is working to fix the issue
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#115
Posted 02 August 2014 - 01:15 PM
Today's test.
Ran with VP990 - Face not working (turns on calibration)
Replaced NVRAM with one above, all worked swimmingly
Changed to VP990a - Face stopped working
Replaced NVRAM with one above, all worked swimmingly
Changed Graphics setting in NVIDIA control panel
Oh dear. No calibration or in game face turning. - I had turned off Anisotropic filter, FXAA, Gamma Correction and antialasing mode to off.
Turned Antialiasing to app controlled - lighting all went GI bright and the face started working in calibration, but not game??????
Replaced NVRAM with one above, all worked swimmingly
Hmm
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
#116
Posted 02 August 2014 - 02:23 PM
The above nvram fixed my desktop version too. ![]()
#117
Posted 02 August 2014 - 07:50 PM
YES! Finally it works, thanks to UW nvram.
Thanks a million !
As I said before...., this game already has a given show piece place in the cab ! It is just super !
46", 32", PinDMD2-Vishay DMD, MK MSI Z87-G43 ATX Motherboard, Intel Core i7 4770K 3,5 GHz Processor, 16GB, ASUS GTX760 for the Playfield, ASUS GT610 for the Backglass (driver 334.89), Intel 530 SSD 240GB, Windows 7 x64, VirtuaPin Digital Plunger Kit. VP 9.9.0a and PinballX 1.84
#118
Posted 02 August 2014 - 08:46 PM
Thanks a lot for the update of this table! ![]()
Phantastic work.
It has always been one of my favorites in real live and now the VP version is get pretty close to the real thing.
Programming is a race between software engineers striving to build idiot-proof programs, and the universe trying to produce bigger idiots. So far, the universe is winning.
#119
Posted 02 August 2014 - 09:08 PM
85vet has made the physmod 5 version for me. I will upload it on sunday after work
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx



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