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Attack from Mars VP914[VP 9.x Desktop]


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#101 rehab

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Posted 12 July 2011 - 04:14 PM

thanks a lot!


#102 ta2686

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Posted 12 July 2011 - 07:51 PM

Thanks JP!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#103 Centaur Machine

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Posted 12 July 2011 - 10:11 PM

Thanks, JP smile.gif

QUOTE (pinuck @ Dec 10 2010, 04:51 PM) <{POST_SNAPBACK}>
Also, here's a couple clips from pinball 101 that should be useful to see it more clearly and also with some slow-motion


and especially big thanks JP for improving what was already my favourite VP table.
amazing.

(and for those intrigued by that video and gameplay, pinball 101 has some cool technical tips and great footage – my unaffiliated and unsolicited plug for it)

This site sounds really helpful, thanks for posting.

Edited by Centaur Machine, 12 July 2011 - 10:34 PM.

Guardian releases power orb

#104 d3xtro

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Posted 18 July 2011 - 06:51 PM

Thanks for the update JP !!!

Much appreciated.

Cheers,

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#105 hatuka

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Posted 30 July 2011 - 04:17 PM

theres a bug
it happens in total annihalaton multiball, if u complete alien attack
it sends one ball extra (5th ball).. so when u stay with two balls , one ball falls and u lose.
then it give u two ball every time


#106 jpsalas

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Posted 30 July 2011 - 07:04 PM

I start to wonder if it is a bug in the rom, since I can't find anything wrong with the script or the table.
If you have this multiball error then try using another rom. In the line 45 you'll see this line:

Const cGameName = "afm_113b"

Try changing the afm_113b with any of the other roms: afm_10, afm_11 or afm_113. I don't know if there are more roms, but those are the ones I have tried smile.gif

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#107 hatuka

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Posted 31 July 2011 - 02:30 PM


ok thank u
i try to do this i will notice u if it solve the problem.


#108 hatuka

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Posted 31 July 2011 - 03:00 PM

QUOTE (hatuka @ Jul 31 2011, 03:30 PM) <{POST_SNAPBACK}>
ok thank u
i try to do this i will notice u if it solve the problem.

tried
still happens in total annihilation, cant tell exactly what causes this, it happend after u complete a city while in total annihilation. not the aliens attack as i said before.
i tried rom 1.13
now i will try the 1.1


#109 R-DuB

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Posted 31 July 2011 - 03:51 PM

I don't think it would be a ROM problem.
I Just played this a few minutes ago using afm_113b rom and have no issues or get any errors in total annihilation.

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#110 hatuka

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Posted 31 July 2011 - 04:17 PM

it doesnt happens a lot..
u can play like 40 games without having this problem.
i try to figure out what trigger it and cant be 100% sure. just as i said it happens while in total annihilation and a thing u do there.


#111 R-DuB

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Posted 31 July 2011 - 06:06 PM

Yea, not sure why that would happen, I have played this table many times before and never had this come up.
Have you tried re-downloading the table and roms?
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#112 BacerOrigun

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Posted 20 April 2012 - 03:36 AM

This has fast become one of my favorites, never had the chance to play it in the "flesh" though, shame ;p
It has everything I like, humor, ramps, and great artwork/action.

I did find a weird glitch however,I had the martian attack going and during that,got the 3 lock multiball.Then with both the multiball and the martian attack going, I then got the martian multiball, and I lost track of how many balls were then launched, I'd guess all of them.While really fun, it seemed to confuse the table, and after all but one of the balls drained, the flippers stopped working, then the last ball drained and then I launched the last ball of the game, only to have the table proceed to fire off 2-3 more balls.These drained like before, and I started a new game, the first ball kicked out, then 2 more before I could even launch the first.

Otherwise, beyond awesome ;p

#113 destruk

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Posted 20 April 2012 - 03:56 AM

If the ball count ever gets confused like that again, you can press B and select to remove a ball from the trough, which should correct it again.

Build a fire, vipers love the heat.


#114 BacerOrigun

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Posted 21 April 2012 - 01:05 AM

QUOTE (destruk @ Apr 19 2012, 10:56 PM) <{POST_SNAPBACK}>
If the ball count ever gets confused like that again, you can press B and select to remove a ball from the trough, which should correct it again.


Thanks for the info Worship.gif

#115 Ikol

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Posted 24 July 2012 - 12:37 AM

otvclap.gif Excelente mesa, muchas gracias por todo el trabajo realizado, me has regalado horas de diversion!!



#116 Carson

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Posted 10 December 2012 - 06:10 PM

I've been a fan of this table for a long time and I have played older versions of your Attack from Mars with no problem.  However, with this 2.3.1 version, I am experiencing the same symptoms as this post.  I'll try to find an old zip for the time being.

 

http://www.vpforums....showtopic=18032



#117 Russ_H

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Posted 03 January 2013 - 01:36 PM

Been playing this today and noticed the service dot. On entering settings it says drop target sw77 is stuck closed.

 

EDIT : nevermind, just deleted nvram file and its fine now.


Edited by Russ_H, 03 January 2013 - 01:55 PM.


#118 jpsalas

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Posted 04 January 2013 - 03:44 AM

I've been a fan of this table for a long time and I have played older versions of your Attack from Mars with no problem.  However, with this 2.3.1 version, I am experiencing the same symptoms as this post.  I'll try to find an old zip for the time being.

 

http://www.vpforums....showtopic=18032

 

I'm working on a fix for this problem, and this weekend I'll post a test table to see if the problem is fixed.


If you want to check my latest uploads then click on the image below:

 

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#119 Hyper

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Posted 04 January 2013 - 01:31 PM

I'm working on a fix for this problem, and this weekend I'll post a test table to see if the problem is fixed.

That's great news JP.


Edited by Hyper, 04 January 2013 - 01:32 PM.


#120 jpsalas

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Posted 05 January 2013 - 07:26 PM

I'm taking a 2 days break from Scarface to fix this AFM problem/bug. I think I have found the problem, but I'm not sure. I'll test the table a little more and tomorrow I'll release the 2.4 version, which will need VP914+ and it will need HR on.

 

If your card can't handle HR then just go and get one! You don't know what you are missng!. The newest Ati are quite cheap and they work quite well. I have testet the table with a 512Mb Ati Radeon HD 5450 and it works very well.

 

Here it is a screenshot with all the flashers on, just to get your mouth wet :)

 


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