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Cactus Canyon (High Noon MOD) FS [VP 9.x Cabinet FS]

lord hiryu canyon cactus cactus canyon

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#101 Sheltemke

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Posted 01 February 2014 - 01:21 PM

Well now It's time to "promise anything" :)

 

Koadic made some primitive animation: train and mine so i will update my table to 1.3 in the next few weeks. The animations are nice and smooth thank you my friend!

I still want to add some GI lights(in 1.2 it wasn't too much GI) and change some little graphic if i can, we will see.


Edited by Sheltemke, 01 February 2014 - 01:22 PM.


#102 Sheltemke

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Posted 01 February 2014 - 01:37 PM

Fast capturing:

 

http://ir.netplayers...l/cactuswip.avi



#103 Sheltemke

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Posted 01 February 2014 - 06:57 PM

Ok things went faster 1.3 is ready.

Still needs bodydump's permission becouse i used one of his texture.

GI lights and additional graphics added, table ready to upload(after Bodydump's reply).

 

cc13.png


Edited by Sheltemke, 01 February 2014 - 07:00 PM.


#104 Sheltemke

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Posted 03 February 2014 - 05:17 PM

1.3 is uploaded

-New Primitive Train and Mine animation -thank you koadic for the magic! :)
-New GI lights
-Some new graphics


Edited by Sheltemke, 05 February 2014 - 05:07 AM.


#105 BobAlbright

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Posted 03 February 2014 - 05:49 PM

Cool--fun table--played this very table last night for about an hour


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#106 The Loafer

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Posted 05 February 2014 - 03:18 AM

Just tried your new updated Cactus Canyon and it's a winner. nothing like primitive toys to bring a VP table to life.  Just fantastic sirs, well done!

 

edit:  added an "s" to sir to recognize koadic's contribution here!


Edited by The Loafer, 05 February 2014 - 05:03 AM.


#107 slashbot

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Posted 05 February 2014 - 04:00 PM

Thnx a lot for the update, cactus canyon was one of my favorite tables.

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#108 arngrim

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Posted 05 February 2014 - 07:01 PM

another great update :)

 

there is one tiny thing but quite annoying, the right flipper is perfectly aligned. but the left flipper is not, in the sense that when the ball comes from the inner lane, it receives a small rebound when passing on the flipper, and that is disturbing my shot.



#109 gogo69

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Posted 06 February 2014 - 06:21 AM

thanks for the update !

high noon here i come !


my cab : click!


#110 pinballrockstar

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Posted 10 February 2014 - 09:17 AM

really liking this one, thanks.


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#111 Sheltemke

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Posted 10 February 2014 - 11:14 AM

another great update :)

 

there is one tiny thing but quite annoying, the right flipper is perfectly aligned. but the left flipper is not, in the sense that when the ball comes from the inner lane, it receives a small rebound when passing on the flipper, and that is disturbing my shot.

 

At first watch i don't see the problem(and i can shot everything easier or harder) but i will take a look when i will have a little more time.

 

Glad you like the update guys, Koadic really made this table awesome :) Thank you friend.



#112 bolt

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Posted 10 February 2014 - 01:42 PM

Thank you Sheltemke, great update.


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#113 boiydiego

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Posted 10 February 2014 - 02:45 PM

did you uploaded the new 1.3 update to the file in the first post ??
thx in advance


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#114 Sheltemke

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Posted 10 February 2014 - 05:04 PM

did you uploaded the new 1.3 update to the file in the first post ??
thx in advance

Yes



#115 RoccoC

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Posted 07 April 2014 - 10:50 PM

Sheltemke, thanks for the great table! I've been playing version 1.3 for the last few days and it looks great! I have one issue to report, however. I am frequently getting the ball stuck under the left ramp, below the bumpers:

 

cc_stuck_ball.png

 

Is anyone else experiencing this?



#116 frankrizzo2

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Posted 08 April 2014 - 02:11 AM

I have the same thing happening to me when I play this one too. Wasn't sure if it started with dx9 or not. Haven't tested it with dx7 to see if there is any difference. One of my favorite tables to play though!



#117 RoccoC

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Posted 08 April 2014 - 02:14 AM

I have the same thing happening to me when I play this one too. Wasn't sure if it started with dx9 or not. Haven't tested it with dx7 to see if there is any difference. One of my favorite tables to play though!

 

I'm using the DX9 build, too. I'll give the DX7 build a try and will report back.



#118 Shadowsclassic

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Posted 08 April 2014 - 05:16 AM

Sheltemke, thanks for the great table! I've been playing version 1.3 for the last few days and it looks great! I have one issue to report, however. I am frequently getting the ball stuck under the left ramp, below the bumpers:

 

cc_stuck_ball.png

 

Is anyone else experiencing this?

 BTW, wall172 uncheck "Side Visible" and the line will go away.

 

Not sure what this wall is for but I could not find any problems with unchecking the make visible.

 

I too, have the problem of the ball getting stuck every time.


Edited by Shadowsclassic, 08 April 2014 - 05:33 AM.


#119 Sheltemke

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Posted 08 April 2014 - 05:50 AM

Interesting. Never happened this stuck with any dx7 VP versions for me. I will check it when i will have a little free time.



#120 kiwi

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Posted 08 April 2014 - 06:13 AM

The Wall172 simulates the clear plastic that is above the curve of the ramp, old style transparency.
To prevent the ball gets stuck under the ramp, just divide the ramp into two parts.

 

Max







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