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Lockdown Bar Fire Button support


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#81 Redwings13

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Posted 28 August 2021 - 05:02 PM

See Paul, people really do pay attention to your site.  

What kind of if any kit do you have/make to go from DMD to lcd on your machine on the the cabinet I got from you. There are so many new tables where I’m running the backglass with an overlay on it. I’m thinking of maybe adding 3rd screen and removing DMD.



#82 Noah Fentz

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Posted 28 August 2021 - 05:05 PM

See Paul, people really do pay attention to your site.  
What kind of if any kit do you have/make to go from DMD to lcd on your machine on the the cabinet I got from you. There are so many new tables where I’m running the backglass with an overlay on it. I’m thinking of maybe adding 3rd screen and removing DMD.

Hit me up through VirtuaPin. I'd rather not hijack this thread. ;)

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T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#83 Redwings13

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Posted 28 August 2021 - 05:08 PM

Me neither, I apologize.



#84 Cadorna

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Posted 09 September 2021 - 12:29 AM

 

EDIT:  For Star Trek LE, you want to use DOF RGB Fire button config:   @rgbsplit@ L78|L77|L76

This color of the fire button will match the Mission color

 

The Walking Dead LE is not working as I expect, I am going to reach out to @DJRobx. 

If I left @rgbsplit@ L78|L77|L76 , the intensity of the RGB led light is very low, how can I raise it? I tried removing the @rgbsplit@ and the intensity is right but only red color is used.

 

UPDATE: If I left PinballY running in background and launch the table from VPX, I can get the RGB button with full of bright... WTF?


Edited by Cadorna, 09 September 2021 - 02:07 AM.


#85 gtxjoe

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Posted 09 September 2021 - 02:52 AM

@arngrim,

 

Question for you: 

In the DOF config tool, I know that "@rgbsplit@ L78|L77|L76" assigned to an RGB toy will get translated to "L78 nobool,L77 nobool,L76 nobool".  Is there a DOF config tool macro to generate RGB without the nobool flag, i.e "@rgbsimple@ L78|L77|L76" would get translated to "L78, L77, L76" ?  If not can you add this?

 

This would allow RGB support of 8 possible color combinations.  I tested this for Star Trek LE by modifying the directoutputconfig.ini file manually and it makes the RGB fire button show max brightness ( I think the STLE rom only sends 0 or 1, so with the current nobool flag, RGB {1,1,1} is very dim.


Edited by gtxjoe, 09 September 2021 - 01:24 PM.


#86 arngrim

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Posted 09 September 2021 - 05:56 PM

hello fellas,

 

@rgbsimple@ has been created in the configtool, so we will have less colors combinations with rgbsimple as the intensity is not variable anymore, but it will be more bright


Edited by arngrim, 09 September 2021 - 05:57 PM.


#87 TerryRed

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Posted 09 September 2021 - 06:31 PM

hello fellas,

 

@rgbsimple@ has been created in the configtool, so we will have less colors combinations with rgbsimple as the intensity is not variable anymore, but it will be more bright

 

 

Most real tables that use an RGB Fire button tend to stick to the 8 main primary colours anyway. I know most of what I tend to use when adding DOF are the 8 main colours, as they are pure / correct looking, have full intensity and look good.



#88 arngrim

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Posted 09 September 2021 - 07:53 PM

It is a matter of choice, i personally like more degrade colors, it looks like a rainbow, now we have the ability to choose both options :)

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#89 gtxjoe

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Posted 09 September 2021 - 11:06 PM

Works great, Arngrim.  Thanks! Currently I only see that @RGBsimple@ is needed for Star Trek LE and AC/DC tables as the RGB fire button is significantly dimmer than TWD and Mustang LE
 
For TWD and Mustang LE using @RGBsplit@, the rom must be sending actual RGB info, becuase the RGB button is nice and bright.
 
@Cadorna and @Snwfrd38, you can now make Star Trek and AC/DC nice and bright by changing the RGB Fire button config for those tables to use @RGBsimple@ instead of @RGBsplit@.   I am going to do a little more testing of these roms to see if I can identify another RGB light output that works like TWD and Mustang...

Edited by gtxjoe, 09 September 2021 - 11:22 PM.


#90 Snwfrd38

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Posted 10 September 2021 - 07:21 AM

@gtxjoe - yes I saw the exchange here! It looks super promising - I will test over the week end! Thank you !!

#91 Bushav

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Posted 11 September 2021 - 05:36 PM

I received my circuit boards for lockdown bar fire button use.  One is designed to have a small push button switch on the board.  The other is designed to have my membrane switch protrude through the board.  MJR helped me with the design.  I am still waiting on the junket from China that has my resistors onboard!  I think this is going to be a great solution.

 

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Edited by Bushav, 11 September 2021 - 05:38 PM.


#92 wiesshund

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Posted 12 September 2021 - 04:28 AM

I received my circuit boards for lockdown bar fire button use.  One is designed to have a small push button switch on the board.  The other is designed to have my membrane switch protrude through the board.  MJR helped me with the design.  I am still waiting on the junket from China that has my resistors onboard!  I think this is going to be a great solution.

 

 

 

Are the jersey jacks buttons hard to get?

 

i have not tried buying any, i only ask because i know someone whose cab came with one, and it already has all the RGB and everything built in, just plug it in and go


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#93 Snwfrd38

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Posted 12 September 2021 - 12:04 PM

@arngrim and @gtxjoe - it works great the new @rgbsimple@ !

I tested on ACDC and Star Trek LE and it's perfect. For STLE - it's great to see the variation of colors as the table use different RGB setup depending on the mission! Great job and thanks for this!!

 

I believe there is a table Mustang (or a car one w/ Stern) where there is a RGB fire button as well depending on the car type. I believe it should work as well there.

 

Best, Fred



#94 gtxjoe

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Posted 16 September 2021 - 10:21 PM

JP Deadpool
For the DOF config site, I submitted the following configs.  Until it is approved, you will have to manually enter these:

    Fire button: E200 blink 500/E201 blink 500

    RGB Fire button: E200 White blink 500/E201 Red blink 500

 

Adding fire button support requires the table script changes below:

 

Go to "Sub UpdateLights" and replace 

    If BoomCount> 0 then
        BoomLight.State = 2
    Else
        BoomLight.State = 0
    End If

with 

    If BoomCount> 0 then
        BoomLight.State = 2
        If BoomCount <= 3 then 
	    DOF 200, DOFOn: DOF 201, DOFOff 'White Fire button
	Else 
	    DOF 200, DOFOff: DOF 201, DOFOn 'Red Fire button
	End If
    Else
        BoomLight.State = 0
	DOF 200, 0: DOF 201, 0	'Fire button off
    End If

Also go to "Sub CheckBoom" and replace

        If BoomCount> 3 Then
            SetLightColor BoomLight, red, 2
        Else
            SetLightColor BoomLight, white, 2
        End If

with

        If BoomCount> 3 Then
            SetLightColor BoomLight, red, 2
	    DOF 200, DOFOff: DOF 201, DOFOn
        Else
            SetLightColor BoomLight, white, 2
	    DOF 200, DOFOn: DOF 201, DOFOff
        End If


#95 Snwfrd38

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Posted 17 September 2021 - 06:55 AM

Great add'on! Thanks @gtxjoe



#96 DBrown67

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Posted 19 September 2021 - 03:40 PM

Just want to say thank you for all the work put into this little corner of the VP experience.  :otvclap:  Just spent ages updating all my tables for my new RGB lockbar button.

 

My lockbar button is wired in with the right magnasave due to the fact I love the Getaway High Speed II table. I find moving my hand from the flippers to change gear very annoying. It's much simpler to just press right magna to change up and the left magna to change down (change down only works in the race DMD sequence)

As such I had to swap out "Lockbarkey" for "RightMagnaSave" in all the table tweaks. I even copied the DOF entry for the RGB Fire button over to the right magnasave (if blank entry there) so that the buttons match. Of course this is my preference due to a favourite table, I'm not suggesting people do this.

 

And this only left two tables that I couldn't get RGB Fire code in as they used magnasave buttons in their own right for toys. (Demolition Man and Johnny Mnemonic). So for these I just use the front launch button as normal. I still don't know how to operate that bloody claw properly in Demo Man.  :stunned: I had to edit out two lines just to get it working in a "correct" way for me to understand, but that's an issue nothing to do with this thread.


Edited by DBrown67, 19 September 2021 - 03:50 PM.


#97 yangotas

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Posted 02 November 2021 - 09:22 AM

Script change add will be amazing for the new Goonies table !!!!!!!

You guys are doing a great job, now feels weird if I have a table that the lockbar button doesn't work as a launch ball button



#98 Bushav

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Posted 11 November 2021 - 12:56 PM

For the VPW version of Star Wars Data East 1992

 

Added:

 

AT LINE 318 add the following:

 

If keycode = LockBarKey Then 
Controller.Switch(50) = 1
end if 
 
AT LINE 347 add the following:
 
If keycode = LockBarKey Then 
Controller.Switch(50) = 0
    end if
 
 
I hope the developers will start integrating these lockbar codes into the their tables.  It is easy to forget that a new version requires modifying the code again.

Edited by Bushav, 11 November 2021 - 01:11 PM.


#99 wiesshund

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Posted 11 November 2021 - 08:47 PM

 

For the VPW version of Star Wars Data East 1992

 

Added:

 

AT LINE 318 add the following:

 

If keycode = LockBarKey Then 
Controller.Switch(50) = 1
end if 
 
AT LINE 347 add the following:
 
If keycode = LockBarKey Then 
Controller.Switch(50) = 0
    end if
 
 
I hope the developers will start integrating these lockbar codes into the their tables.  It is easy to forget that a new version requires modifying the code again.

 

 

Hmm weird

DJRobs version has this already, it is just at line 405

After the plunger section

 

At least i think it is his version
table info is blank and it is the only name int he table script

 

Would have thought a later version would have retained that though?


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#100 Bushav

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Posted 12 November 2021 - 04:38 AM

The VPW version uses a different coding for the key subs. In fact the scripts are quite different. Those dudes do much more than a typical bigus mod :)