i have dmddevive.dll 1.8.2.0
dmddevice64.dll 1.8.2.0
the flex demo works
Posted 08 April 2021 - 01:01 AM
I must have had something checked wrong. I got it working.
thank you wiesshund.
if you’d like to help me on “The way of the dragon” table in the support section I’d appreciate that too
Are you in australia?
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 08 April 2021 - 02:49 AM
I have no idea why pictures are upside down, sometimes they’re sideways. I’ve tried editing to fix problem and it still does its own thing.
trust me, I find it irritating too.
this is the only website it does it in. Maybe Paul can fix it.
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Edited by Redwings13, 08 April 2021 - 02:52 AM.
Posted 13 April 2021 - 05:07 PM
Really enjoying this table. My usual MO is to try to keep everything on my cabinet as true-to-the-real-table as possible but for this version I've decided to say F it and enable everything you put in there.
Any way to configure the FlexDMD so it does videos only? If the score's on the backglass anyway then I would rather not have it superimposed over the excellent videos you've got playing.
Thanks!!
Posted 13 April 2021 - 07:31 PM
Really enjoying this table. My usual MO is to try to keep everything on my cabinet as true-to-the-real-table as possible but for this version I've decided to say F it and enable everything you put in there.
Any way to configure the FlexDMD so it does videos only? If the score's on the backglass anyway then I would rather not have it superimposed over the excellent videos you've got playing.
Thanks!!
You could go through the script, and remove the text from the ultraDMD lines i guess
like if it says "ball " & Cstr ballcount,
just make it read " ",
Mind you not everyone uses a backglass with the scoring in it
Some use a different backglass, and some removed the score LEDs from the one i included
Keep in mind, most of the stuff that shows a score over it, does not really do anything but serve as a background for the score
most of the actual animated clips have no text over them, and the few that do, show text that does not exist in the table's real scoring display
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 12 August 2022 - 03:32 PM
I'm seeing this error commonly when I load up the table. I'm on the latest 10.7 build with all updated scripts
"runtime error Line 702 Division by zero"
This is what line 702 says in the script:
player = (player + 1) mod (players)
Edited by burtmacklin, 12 August 2022 - 03:33 PM.
Posted 12 August 2022 - 07:06 PM
Also it it normal for the game to start where you left off if you didn't finish the previous game and you close and reopen the table in between?
Yes
The Taito built controller used in the real table had a game save on power loss feature
aside from obviously losing the ball that was in play, when power came back on
the game would pick back up on the next ball, with your score still running.
And so the ROM operates that way
You can finish playing, or just plug all the remaining balls in the drain.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 12 August 2022 - 07:17 PM
I LOVE this table but I don't play it often enough because the scores never reset to 0 when launching it.
What can I do to get the scores to behave like all the other pinball tables (1100) in the collection?
Thank you!
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Darn.
Getting new errors on this version over here.
Line 702? Division by 0?
And no music anymore.
Great table though!
I did get the last version working pretty well after a lot strange issues over here.
I do however have hundreds of other VPX tables working well.
If I didn't love this theme and execution so much I would have abandoned this one long ago. It's the most finicky of any table I've encountered on this rig.
I'm sure it's me though.
Just frustrated because I LOVE this table and it's never been in my top rotation because of all the issues I've had with it for over 2 years now.
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Edited by DarlimJ, 12 August 2022 - 07:53 PM.
Posted 12 August 2022 - 07:30 PM
I'm seeing this error commonly when I load up the table. I'm on the latest 10.7 build with all updated scripts
"runtime error Line 702 Division by zero"
This is what line 702 says in the script:
player = (player + 1) mod (players)
What are your hardware specs?
as getting that error tends to mean that the scripts timers are being operated in a latent fashion.
My laptop can occasionally pop that error, but mostly just has issues keeping up with the segmented LED display
because my laptop is just a little old quad core i5 and lags under load.
The DMD eats up some CPU cycles, it is actually 720x404 in full color
My friends Xeon has the same issue you note
If you only play Solo, dont play 2+ player games, i can give you a work around
Change line 702 from
player = (player + 1) mod (players)
to
player = 1
You could turn off the DMD entirely (change the table mode in the script options)
and that would probably take off enough load, but that is kind of no fun
If you set the DMD to high rez mode, set that option back to 0
and it may also help
High rez mode set to 1 renders the DMD to
256x64 pixels, which doubles the rendering workload
Setting to 2 changes it to
256x143 pixels and full aspect ratio
Setting it to 3 changes it to
720x404 pixels and can even drag down my 8 core desktop PC
because freezys has to reprocess the video content and convert it to something that could be sent to a real pinDMD (well if a real pinDMD had 720 pixels to work with)
You can see the game actually lagging to hell in this demo, events are happening late or not at all with DMD at full aperture and only 256x143 pixels on my laptop
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 12 August 2022 - 08:02 PM
I LOVE this table but I don't play it often enough because the scores never reset to 0 when launching it.
What can I do to get the scores to behave like all the other pinball tables (1100) in the collection?
Thank you!
It does act like all the other tables in your collection
ALL the other tables, that use a Taito built controller from 1980
The Taito controller saved the gamestate to nvram on power loss
When power came back on, gameplay resumed, minus the ball you lost.
When you quit out in mid game, power is effectively lost and the ROM resumes the game when you start back up.
You can finish playing before exiting
You can finish the game in progress for giggles
Or you can just shoot the remaining balls down the drain real quick.
If you have a real Rowamet Heavy Metal table sitting in your living room
this is exactly how it would behave if you turned it off mid game and walked away
Darn.
Getting new errors on this version over here.
Line 702? Division by 0?
And no music anymore.
On what version?
I have released no new version for quite some time, there have been no changes
Line 702 see explanation and workaround above
You can try using the 1.00 version of the table that i did leave up for download
I lacks some features etc of 1.4.1 but it works fine, it doesnt know player 1 from player 2 3 or 4 though
so basically you can say its a solo table
1.4.1 is not so much special per se
It is complicated
This is a ROM controlled table from 1983 that uses a segmented LED display
This project's intention was a "What if they had 2000 tech when this was built"
In order to marry a modern DMD to the table and have the DMD actually do what the ROM says it should to
the script has to closely follow both the table lamp states, but it also has to read the segmented LED's in the backglass
translate what they mean, both in numeric score value, but how many players are playing etc.
That is a lot of things running on high-speed timers
Add to that, the DMD content is HD 720 x 404 full color 29.5fps , and freezys has to reprocess each frame and re-render it in a real DMD compatible fashion
The asking of your CPU is high, and none of this is multi-threading, so it is all (the load) mostly on a single core
and the timers managing everything are sensitive to time variations and the ROM wont wait on them to catch up
As for no music, if you had 1.00 and went to 1.4.1
the music folder changed from just
.\Music
to
.\Music\HeavyMetal
Just move the music files
Just frustrated because I LOVE this table and it's never been in my top rotation because of all the issues I've had with it for over 2 years now.
I included a lot of options you can set, each is fully explained at the top of the script
You can reduce load by changing the table mode or not picking hirez DMD mode etc.
You can also use version 1.00
it only plays as single player
You can also use the work around i gave a post above
it will essentially reduce the table to being only 1 player, to the DMD
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 12 August 2022 - 08:39 PM
Thanks for taking the time to respond to my inexperience.
None of the other Taito tables I play continue the scoring after quitting.
Hmmm.
I just download the latest version and have been trying to get it running. That's why I'm here today.
Everything seems to be working now but the scoring on the backglass doesn't match the beautiful animated DMD.
Is there a 3 screen option where I can turn off the scoring on the backglass? Don't need it at all with the DMD, correct?
Thanks again.
Cheers,
Joshua
P.S. Moved the music into that separate folder on the last version. The option to turn off music was set in the new script. I had changed it to play last time I guess. Music is playing now. I've been through all those options many, many times. My pc specs are very good as it's a very new system. 12th gen, 2080, 64gb ram, etc. so that's not an issue.
Edited by DarlimJ, 12 August 2022 - 08:43 PM.
Posted 12 August 2022 - 10:14 PM
Thanks for taking the time to respond to my inexperience.
None of the other Taito tables I play continue the scoring after quitting.
Hmmm.
1 of two things
Either different gen of taito controller
Or the table author is basically using a script method of dumping out that portion of the nvram on table load.
I dont do that, i like the machine be what it was in real life.
My pc specs are very good as it's a very new system. 12th gen, 2080, 64gb ram, etc. so that's not an issue.
Unfortunately, the error on line 702 does come down to cpu not keeping the timers up to speed
same reason you are seeing a different between backglass and DMD scoring
The timer that translated what the segmented LED's read into a numeric value is lagging behind.
All of the stuff going on basically lands on 1 cpu core
As for the backglass
You could import it into B2S Designer and just delete the LED arrays
that would remove the score from it
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow