Did you try the debug command from here?
http://www.vpforums....=35#entry395715
Will try this tonight, thanks
Posted 02 January 2018 - 10:10 PM
Did you try the debug command from here?
http://www.vpforums....=35#entry395715
Posted 03 January 2018 - 04:13 AM
I will try this also later.Did you try the debug command from here?
http://www.vpforums....=35#entry395715
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
https://www.facebook...02697096474910/
Posted 05 January 2018 - 03:37 AM
So if I am seeing this correctly?
All we need to do is change solenoids=2
and make sure VPMINITME is in script?
I tried this on Empire Strikes Back mod and flippers were dead.
Do I need to change something in the flipper script?
Here is what it looks like...
SolCallback(sLRFlipper) = "SolRFlipper"
SolCallback(sLLFlipper) = "SolLFlipper"
Sub SolLFlipper(Enabled)
If Enabled Then
PlaySound SoundFx("FlipperUp",DOFContactors):LeftFlipper.RotateToEnd:LeftFlipper1.RotateToEnd
Else
PlaySound SoundFx("FlipperDown",DOFContactors):LeftFlipper.RotateToStart:LeftFlipper1.RotateToStart
End If
End Sub
Sub SolRFlipper(Enabled)
If Enabled Then
PlaySound SoundFx("FlipperUp",DOFContactors):RightFlipper.RotateToEnd:RightFlipper1.RotateToEnd
Else
PlaySound SoundFx("FlipperDown",DOFContactors):RightFlipper.RotateToStart:RightFlipper1.RotateToStart
End If
End Sub
Do I need to add something to the KeyDown and KeyUp subs? There isn't a flipper variable in the Keydown or Up subs.
Thanks for this great addition!!
AMAZING!!!
Posted 05 January 2018 - 03:58 AM
IT'S WORKING!!!
I notice that solenoid 19 says this...
SolCallback(19)= "vpmNudge.SolGameOn"
On other tables will I need to match this number? or just use solenoids=2 on other tables?
This is soooo great!!!
And you have made it so easy to implement!!
Thank you soooo much!!
Edited by xenonph, 05 January 2018 - 03:59 AM.
Posted 05 January 2018 - 04:09 AM
For Hankin it should be 19. The only table I tested was Orbit 1, which is also 19 so I think i must haved mixed it up in my notes. It's the same solenoid as Bally and Bally/Midway games.
Most of the time the auto should work. There might be some very rare cases where the solenoid is not consistent across one board system. In that case, you'll have to find the sol number yourself (it may or may not be in the manual).
Posted 07 January 2018 - 06:42 AM
Could you try this table script in badcats (1.2)?
Let me know which specific line is causing the error
Posted 07 January 2018 - 06:48 AM
Edited by Ben Logan, 07 January 2018 - 06:49 AM.
Posted 07 January 2018 - 08:04 AM
This wpc.vbs should work
Edited by nFozzy, 07 January 2018 - 08:05 AM.
Posted 07 January 2018 - 08:26 AM
This wpc.vbs should work
Cool, thanks a lot, will include this in the official sourcebase then.. What about the hankin solenoid?
Posted 07 January 2018 - 08:36 AM
Cool.. Your script fix had one minor issue (line 102 has cSingleLFlip instead of cSingleRFlip), but apart from that looks good.. Thanks again!!!
Looking forward to the light stuff.. ![]()
EDIT: Oh, and some blocks were missing, so that the 'If cSingleXFlip Or Err Then .Switch(swUXFlip) = False/True' is only executed if 'keyStagedFlipperX = XXXFlipperKey'
EDIT2: And the logic was kinda different on flipper/key release, so i changed that, too
Edited by toxie, 07 January 2018 - 09:26 AM.