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Medieval Madness_Redux_2.3.rar [Visual Pinball X]

Williams Medieval Madness VPX

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#81 blashyrk

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Posted 05 February 2016 - 05:23 PM

Wow! Looks fantastic, pardon my ignorance but what do you mean by split ramps?

#82 Dozer316

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Posted 06 February 2016 - 02:36 AM

Hey there, In the real game the main plastic ramps have a raised edge that directs the ball back to the flippers if you don't make the ramp completely.

 

Check out Michael's recent VP9 version of MM which includes this ramp configuration.

 

Dozer. 



#83 randr

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Posted 06 February 2016 - 03:29 AM

Dozer316 that is looking very good. Wow

randr___pinball.png                         


#84 Ben Logan

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Posted 06 February 2016 - 03:49 AM

Hot damn!

#85 vampirolatino2

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Posted 06 February 2016 - 06:25 AM

I better wait for those fixes too ... saw a lot of the ones I made too! SUPER AWESOME!

 

(like merlin kickhole, ramp plates withe the transparent lines and shape, wire in the apron heigh fix, apron color fix to pure black, etc, etc)


Thanks Dozer and Ninuzzu!!



#86 ninuzzu

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Posted 06 February 2016 - 10:22 AM

Added some more 3d objects:

- the trolls decal

- some wires

- spotlights (2 versions, normal and black)

 

ss0_t.png


Videotutorials: plastic ramps in blender------>part1     part2


#87 vampirolatino2

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Posted 06 February 2016 - 10:38 AM

Added some more 3d objects:

- the trolls decal

- some wires

- spotlights (2 versions, normal and black)

 

ss0_t.png

Dude ..... for real?!!!T

 

They look like the real deal! Wow :shutup: :dblthumb: :love39:

 

I see one of your favs table is Hook, are you planing on giving a try too? ... but please pimp out MM first :D



#88 Dozer316

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Posted 06 February 2016 - 02:35 PM

Quick gameplay video of the latest revision.

 



#89 Umpa

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Posted 06 February 2016 - 02:38 PM

Amazing!

#90 mattfl

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Posted 06 February 2016 - 02:49 PM

That is spectacular looking! Can't wait!



#91 bolt

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Posted 06 February 2016 - 03:12 PM

Looks perfect.


Posted Image

#92 Ben Logan

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Posted 06 February 2016 - 05:27 PM

Spectacular light show. :D

#93 arngrim

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Posted 06 February 2016 - 05:27 PM

unreal :)
can you remove the rails when playing fs, it is redundant with the ones from our pincabs, something like if showdt = false
primitive.visible = false

#94 bassgeige

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Posted 06 February 2016 - 06:21 PM

This video catapults me instantly back to the last moment where I played Medieval Madness and it feels like I am standing right in front of it again. Thanks Dozer and everyone else very much for contributing together to this hobby!



#95 mssmison

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Posted 06 February 2016 - 07:44 PM

Looks great! 



#96 vampirolatino2

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Posted 06 February 2016 - 11:21 PM

Jaw -> Floor    :JawDrop: :JawDrop: :JawDrop:

 

Looking forward to play it!

 

BTW... can the wire ramp have the sounds from JP's TOTAN or Groni's AFM? Oh and the error when you click the 2 key... or Extra ball key can be fixed.

 

A question: I always question about how the door of the castle when open for first time when it close it doesn't go back all the way up.. like it move from pivot/start point. Even when you constantly hit it, you see it moves. Can that be fixed or is normal?

 

THANKS A LOT!!!!!!


Edited by vampirolatino2, 07 February 2016 - 08:04 AM.


#97 robertms

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Posted 06 February 2016 - 11:28 PM

Dozer = the relentless pursuit of perfection :tup:


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#98 zany

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Posted 07 February 2016 - 05:06 AM

Looks AMAZING Dozer! :D



#99 Dozer316

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Posted 08 February 2016 - 02:23 PM

Thanks for the nice comments folks, Zany and Ninuzzu's 3D parts really made this come to life.

 

Table is pretty much done, couple days of testing and then an upload.

 

image.jpg



#100 Fulltilt

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Posted 08 February 2016 - 02:32 PM

Wow Dozer, really looks amazing! 

 Thanks to all involved :D


Edited by Fulltilt, 08 February 2016 - 02:33 PM.

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