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Strikes N' Spares (Gottlieb 1995) FS VP9.9 [VP 9.x Cabinet FS]
Started By
mfuegemann
, Jun 22 2015 06:56 PM
Strikes n Spares Gottlieb FS
110 replies to this topic
#82
Posted 27 June 2015 - 08:19 PM
Hi Hyper,
the script lines with the DMD x and y coordinates are in mostly to recover missing DMDs. The way Randr explained is the thing. Keep the DMD-code-lines commented and drag the DMD.
If You showed the borders to resize the display, please be aware that You must move the display after hiding the border to keep the setting.
Michael
#86
Posted 28 June 2015 - 05:22 PM
Randr...now its your turn! ![]()
sns_reg_203.jpg 201.79KB
8 downloads
Edited by zany, 28 June 2015 - 05:23 PM.
#89
Posted 30 June 2015 - 11:15 PM
Great job Michael and zany.
Love it, could someone please do a PM5 version.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#92
Posted 22 December 2015 - 08:43 PM
Able to add coins, following the instructions above. I just can't select any game mode using the right flipper button. Sort of stuck at the main menu. I hear a faint click sound when I press the right flipper button, just no movement or feedback. Right flipper works fine on all of my other tables. Anyone else having this issue?
#95
Posted 13 October 2016 - 02:33 PM
What an awesome game, thanks for the VP adaptation!
I've played this game several times at local bowling alley and the VP flippers are far less forgiving than the ones on the physical machine that I played. The default flipper strength is .75 and at this setting the flippers spray the balls around over a very narrow section of flipper, I changed the flipper strength to .5 and became a strike machine (went from 112 for a high score over a dozen games to 270 on the the first and only game at the setting of .5) so this setting was obviously too low. I realize that there are a lot of factors that control how an actual physical game plays (solenoid strength, age of rubbers ...) but a setting of .6 seems to approximate what the game at the local bowling alley plays like.
Edited by scottacus, 13 October 2016 - 02:34 PM.
#96
Posted 13 October 2016 - 03:49 PM
What an awesome game, thanks for the VP adaptation!
I've played this game several times at local bowling alley and the VP flippers are far less forgiving than the ones on the physical machine that I played. The default flipper strength is .75 and at this setting the flippers spray the balls around over a very narrow section of flipper, I changed the flipper strength to .5 and became a strike machine (went from 112 for a high score over a dozen games to 270 on the the first and only game at the setting of .5) so this setting was obviously too low. I realize that there are a lot of factors that control how an actual physical game plays (solenoid strength, age of rubbers ...) but a setting of .6 seems to approximate what the game at the local bowling alley plays like.
I do recall playing this game too and finding it easier to score higher... I'll give these settings a try too, thanks.
#99
Posted 22 September 2017 - 06:07 AM
I think you can hit F1 key while table is running, and it will bring up the ROM menu.
Maybe you can try unchecking Use External DMD (dll) in the menu settings.
This will only effect this games ROM. If it doesn't work, you can always go back and checkmark it again.
Worth a try. I am not a cabinet owner, but I think this might work for this table.
CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR



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