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Junk Yard (FS VP9.9) [VP 9.x Cabinet FS MOD]

JY Junk Yard FS

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100 replies to this topic

#81 DJRobX

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Posted 07 April 2014 - 11:47 PM

Thanks for the DX9 update!



#82 gogo69

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Posted 08 April 2014 - 05:40 AM

Danke Michael !

 

the table is perfect now in dx9 :D

 

i found a bug:

during gameplay you can shoot  the ball to the dog

i am not 100% sure how the ball gets there it always happens quite fast i painted a red arrow , ball comes from the flippers right to the dog

27df5d-1396952451.jpg

 

then i can choose an object and after that the ball is gone

only a restart of the table helps

 

is es überhaupt möglich die kugel dort rüberzuprügeln ?  normalerweise kommt man so nicht rüber zur hundehütte oder ?


Edited by gogo69, 08 April 2014 - 04:03 PM.

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#83 wallclck

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Posted 09 April 2014 - 10:16 AM

Great table, does anyone else have a issue when playing thru pinx the crane is under the cars and the chain is broken, this does not happen, if ran directly from vp. Thanks again!

#84 mfuegemann

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Posted 09 April 2014 - 11:16 AM

Hi gogo69,

 

after spelling D-O-G using the right ramp the diverter below the ramp is open. If start Spike and collect item are both availiable, then the ball gets lost. I still have to find out why.

 

Regards

Michael   



#85 gogo69

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Posted 09 April 2014 - 11:46 AM

oh ! ok so that's how it works ! and yes - ball is gone :(


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#86 mfuegemann

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Posted 09 April 2014 - 12:26 PM

Hi gogo69,

 

I will investigate this further - this table has to be perfect.

 

Michael



#87 Slydog43

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Posted 09 April 2014 - 12:29 PM

thanks for another update to this very fun table.  Incredible how far this table has come.  Thanks again!



#88 gogo69

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Posted 09 April 2014 - 06:20 PM

thank you Michael !

i like your perfectionism !!!!


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#89 mfuegemann

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Posted 11 April 2014 - 06:52 AM

Hi gogo69,

 

I have isolated the cause of the problem. The complete trough handling is a mess. If the "choose junk" light is lit at the toilet ramp and D-O-G is lit too, then the two modes collide if You enter the dog hole.

I have a fix ready but would like to correct the problem entirely. If this takes me too long, I will upload the fix this weekend.

 

I will add two small droppable fork walls along the two long black holes (scoop fork below dog ramp), that drops if the D-O-G entrance is open.

 

I will keep You informed.

Michael



#90 gogo69

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Posted 11 April 2014 - 10:23 AM

cool cool Michael !

thank you very much for bug-squishing on this great table of yours !!!

no hurries , enjoy your weekend !

 

LG mike


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#91 mfuegemann

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Posted 14 April 2014 - 08:15 AM

Hi Mike,

 

that one is a beast. Finally I got the subway trough working. I added the scoop fork to indicate when the dog passage is open.

The increased movement of the wrecker ball on crane lifts adds a bit more realism, I think.

 

I created a desktop DX9 version too.

 

Regards

Michael



#92 gogo69

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Posted 14 April 2014 - 10:41 AM

thank you very much Michael !

can hardly wait to finish work and try the new update :D

this is great !!!


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#93 Shadowsclassic

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Posted 14 April 2014 - 07:00 PM

Thanks mfuegemann, the table is playing great! 

The wrecking ball movement does look more realistic now, except for the way it never stops jiggling, but I know that is a problem with VP as a lot of tables do that. 

I just noticed that chain moves much more realist now too, it really looks like the ball is swinging on the chain.



#94 gigalula

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Posted 16 April 2014 - 05:12 AM

This table never stop to surprise and every time I start a game I can't stop playing (My wife will become jealous if I don't take a break !!! )  ....  It's really funny. :lusty:

 

Thanks Michael



#95 krille81

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Posted 16 April 2014 - 06:57 AM

Thank you mfuegemannn. The table plays great, it's only one thing. I can't change the leghth of the flippers. The flippers are too long.


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#96 mfuegemann

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Posted 16 April 2014 - 01:30 PM

Hi krille81,

 

adjusting the flippers is a bit harder with the primitives now, indeed. Here is how You can do it:

 

1. hide layer 7 and 8 (flashers and GI)

2. right-klick on the right flipper and choose "RightFlipper"

3. adjust the length in the position menu as You like

4. right-klick on the right flipper again and choose "pRightFlipper"

5. go to the position&translation menu and reduce YSize until the primitive matches the real flipper

6. do the same to the left flipper and primitive

 

Have fun

Michael
 



#97 krille81

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Posted 16 April 2014 - 04:40 PM

Thank you, i will try that tonight :) cheers!


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#98 DJ Wheels

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Posted 16 October 2014 - 06:05 PM

How do you adjust the volume on this table? I am only hearing the flippers and bumpers. I pressed "0" to bring up some options and I came across min. vol override 28, but the only options seem to be "yes" or "no" 


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#99 dark

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Posted 16 October 2014 - 08:17 PM

Increase rom volume by opening coin door (end key) then 8/9 keys for volume adjustments?



#100 DJ Wheels

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Posted 17 October 2014 - 03:13 AM

Thanks Dark!


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