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Visual Pinball 9.1.5 (Standalone EXE)


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#81 MTPPC

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Posted 15 April 2013 - 05:05 PM

I'm wanting to upgrade to 9.1.5, but I'm unwilling to weed through my 200 tables to figure out which ones need 9.1.4 and then tweaking the FP launch to try to run two concurrent versions. I already spend too much time tweaking my cabinet instead of playing games on it. If someone could point to a list of which tables still need to be ran on 9.14, I'd probably take the plunge. As it is, everything runs pretty good on 9.1.4 so I guess I'm going to wait a little longer.



#82 LoadedWeapon

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Posted 15 April 2013 - 05:18 PM

Exactly. I'd use an older driver if one works. Many of us are using 270.61 for the nVidia cards.
 



Thanks for your reply. I use the newest nvidia driver.

270 driver is only for xp users.. window7 and I would guess 8 I would use the newest driver..

I'm wanting to upgrade to 9.1.5, but I'm unwilling to weed through my 200 tables to figure out which ones need 9.1.4 and then tweaking the FP launch to try to run two concurrent versions. I already spend too much time tweaking my cabinet instead of playing games on it. If someone could point to a list of which tables still need to be ran on 9.14, I'd probably take the plunge. As it is, everything runs pretty good on 9.1.4 so I guess I'm going to wait a little longer.
I have only noticed a few tables really affected bad enough to tell.. T2 chrome being the main one..

Edited by LoadedWeapon, 15 April 2013 - 05:20 PM.


#83 Arcade4

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Posted 28 May 2013 - 10:52 PM

Why was this uploaded again?

Any changes?



#84 hmueck

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Posted 28 May 2013 - 11:07 PM

First one under changes:
*Support for VirtuaPin™ Digital Plunger Kit added.

VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#85 Arcade4

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Posted 29 May 2013 - 03:36 AM

First one under changes:

*Support for VirtuaPin™ Digital Plunger Kit added.

Thanks. Because I would never in a million years have noticed that.


Edited by Arcade4, 29 May 2013 - 03:36 AM.


#86 Soxbrother

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Posted 01 June 2013 - 10:02 AM

I have a question about the "FreeImage.dll"

 

How can I use multiple versions of VP, when I now need to replace the "FreeImage.dll" of the previous VP installation with the one from the 9.15 package.

 

Probably when I want to play a VP 9.14 table, it will give problems with the new "FreeImage.dll" ?

 

The new "FreeImage.dll" is also a lot smaller in size than the previous version.

 

Thanks in advance.



#87 chas

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Posted 02 June 2013 - 05:06 AM

I have a question about the "FreeImage.dll"

 

How can I use multiple versions of VP, when I now need to replace the "FreeImage.dll" of the previous VP installation with the one from the 9.15 package.

 

Probably when I want to play a VP 9.14 table, it will give problems with the new "FreeImage.dll" ?

 

The new "FreeImage.dll" is also a lot smaller in size than the previous version.

 

Thanks in advance.

sox, i have suggestion......i have 912 - 915 on my desktop......in Cdrive next to the 912, 913, 914 freeimage right click on them.....rename it with a _912 , _913 and _914 at the end.....use the 915 freeimage for all of the 91x......no need to delete anything.



#88 bosvrucht

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Posted 02 June 2013 - 10:13 AM

I have a question about the "FreeImage.dll"

 

How can I use multiple versions of VP, when I now need to replace the "FreeImage.dll" of the previous VP installation with the one from the 9.15 package.

 

Probably when I want to play a VP 9.14 table, it will give problems with the new "FreeImage.dll

 

The new "FreeImage.dll" is also a lot smaller in size than the previous version.

 

Thanks in advance.

 

Yes, the new one is smaller.   The new one can be used with older vp versions.  I have not had any problems doing so.  (disclaimer: i only use vp914, vp915 and vp916 rev 581 atm)



#89 Soxbrother

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Posted 03 June 2013 - 03:35 PM

Thanks. I'll try it out.



#90 Spellbot5000

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Posted 08 June 2013 - 02:47 PM

I was doing some searching about setting up a 360 controller in VP, and I noticed an old post from Koadic in the 9.1.2 thread about possibly adding in the ability to map functions to the directional pad (POV/Hat). Did anything ever come of that? I've been messing with settings trying to get it to work, but no luck. Obviously I can use something like Xpadder to get the job done, but I'd like to do it all in VP if possible.



#91 rainmandoe

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Posted 24 August 2013 - 04:41 PM

You guys are intense. Thank you very much for your efforts.