No problem, it's just a request.
I tried to make a hexagon, and a cylinder came out of it.
I can do it with a wall, with blender, etc....
Thanks
Posted 18 August 2018 - 05:40 AM
I saw the Pinmame start even without enabling the own timer (PinMameTimer).
https://www.vpforums.org/index.php?showtopic=25186&page=3#entry411883
In this case, when the timer is always enabled, the insert lights don't work properly.
Posted 30 August 2018 - 04:32 PM
Yup, possible: https://vpinball.com...-williams-1987/
I'm sure you guys don't remember this, but I mentioned some problems I was having with weird, white artifacts on my ball images. It turns out it is related to the "overwrite ball image" option in the preferences.
More discussion here: https://www.vpforums...672#entry410856
I tried to reproduce the white artifacts you mentioned but I'm not sure if I really did it the right way. Can you send me the images and settings you used and a screenshot how the ball looks like? If you use a decal the alpha value of the decal image is used to blend onto the ball (e.g. the scratches on the metal ball) in logo mode however the decal image is additively blended. And that could cause the artifacts.
@Fuzzel: Did you get anywhere on this? It's still driving me nuts everytime i try to take a look at that bug..
Posted 30 August 2018 - 06:22 PM
Yup, possible: https://vpinball.com...-williams-1987/
Oh cool... so is it something that has to be coded into each individual table, or can it someday be a feature of VP?
Posted 30 August 2018 - 07:21 PM
You could just use that code in the script there (with permission)?!
Stuff like that makes sense to make it via script as it should be configurable IMHO.
With a DMD it's easier, as DMDs roughly all look the same.
nope. But it's more feature than a bug. If you use an image with alpha values as a decal image you will get the white splotches. I tried several images and options but everything works as expected for me. Maybe I did something wrong?
Just try to use the exact same ball image once in the video preferences, and once in the table options and then you get a different result.
Posted 30 August 2018 - 09:13 PM
nope. But it's more feature than a bug. If you use an image with alpha values as a decal image you will get the white splotches. I tried several images and options but everything works as expected for me. Maybe I did something wrong?
Just try to use the exact same ball image once in the video preferences, and once in the table options and then you get a different result.
Ah only the ball image and no decal image that was my mistake
Ok found the bug and fixed it. It will come with 10.6 ![]()
Edited by fuzzel, 30 August 2018 - 09:13 PM.
Posted 31 August 2018 - 02:43 PM
You could just use that code in the script there (with permission)?!
Stuff like that makes sense to make it via script as it should be configurable IMHO.
It would be great if there was a way for end users to add, through VP, an optional script snippet to all tables... for instance this, or add a ball shadow, etc...
Posted 31 August 2018 - 06:56 PM
Absolutely, but especially for scores the options/looks are so diverse that it's not really possible.
@Fuzzel: How could that fix fix it?? I still don't get it.. But thanks for fixing!! ![]()
EDIT: finally understood it.. the issue is that RegQueryValueEx does not touch the string at all if it is a null string in the registry.. :/
Edited by toxie, 31 August 2018 - 08:49 PM.
Posted 05 September 2018 - 05:12 PM
Hi, I have a problem with my table Motörhead and VPX rev. 3490
If I play my table, then play another one, and then play my table again, VPX crashes
It seems it can't open Light Displays (Segmented Displays / LEDS)
Windows 10 64 bits / Intel core i7-6700 CPU / 8.00 Go memory / Geforce GTX 960
Here is the crash report
Crash report VPX rev3490
============
Process: vpinballx.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:27684B69
Attempt to write to 0x299ED000
Thread ID: 0x114C [4428]
Call stack
==========
27684B69 vpinmame.dll (0x27AB8A3C 0x275A0E46 0xFFFFFFFFFFFFFFFF 0x2758ca05)
275AB514 vpinmame.dll (0xFFFFFFFFFFFFFFFF 0x2758CA05 0x27AC90C8 0x27ac7ce8)
275A0E46 vpinmame.dll (0x27AC90C8 0x27AC7CE8 0x27AC7D00 0x00000000)
2758CA05 vpinmame.dll (0x00000000 0x00000010 0x27AB8A40 0x00000068)
275AC5D6 vpinmame.dll (0x00000020 0x26A812D0 0x152FFE08 0x27a98ea8)
2758C4B5 vpinmame.dll (0x26A812D0 0x2759FF90 0x00000001 0x27abf16c)
2758BC82 vpinmame.dll (0x000006B9 0x27A98EA8 0x152FFF80 0x00000001)
2759FE72 vpinmame.dll (0x09A3DCD8 0x00000000 0x73C463F0 0x00000000)
2759FBAA vpinmame.dll (0x6C3317C0 0x00000000 0x00000113 0x00000001)
76CA7BEE USER32.dll DispatchMessageW + 0x22E (0x00000000 0x26815008 0x26815008 0x279eef84)
27705ADC vpinmame.dll (0x278948DC 0x26815008 0x152FFF80 0x00000000)
27705ADC vpinmame.dll (0x00000000 0x09A3DCD8 0x73C463F0 0x276f47ab)
Environment
===========
Date/time: 5/9/2018, 18:32:40:834
Number of CPUs: 8
Processor type: 586
System: Unknown Windows version - 6.2 ()
Memory status
=============
Total Reserved: 165620K (161M) bytes
Total Commited: 704580K (688M) bytes
Total Free: 3324040K (3246M) bytes
Largest Free: 2095548K (2046M) bytes
Registers
=========
EAX=00000000 EBX=FFFFFFFE ECX=299ED000 EDX=FF2B949A
ESI=00007FFF EDI=00000B65 EBP=00000000 ESP=152FFF48 EIP=276FC543
FLG=00010207 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Mini dump saved successfully.
Edited by batch, 05 September 2018 - 06:32 PM.
DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 05 September 2018 - 10:26 PM
Hi, I have a problem with my table Motörhead and VPX rev. 3490
If I play my table, then play another one, and then play my table again, VPX crashes
It seems it can't open Light Displays (Segmented Displays / LEDS)
Windows 10 64 bits / Intel core i7-6700 CPU / 8.00 Go memory / Geforce GTX 960
Here is the crash report
Crash report VPX rev3490
============
Process: vpinballx.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:27684B69
Attempt to write to 0x299ED000
Thread ID: 0x114C [4428]
Call stack
==========
27684B69 vpinmame.dll (0x27AB8A3C 0x275A0E46 0xFFFFFFFFFFFFFFFF 0x2758ca05)
275AB514 vpinmame.dll (0xFFFFFFFFFFFFFFFF 0x2758CA05 0x27AC90C8 0x27ac7ce8)
275A0E46 vpinmame.dll (0x27AC90C8 0x27AC7CE8 0x27AC7D00 0x00000000)
2758CA05 vpinmame.dll (0x00000000 0x00000010 0x27AB8A40 0x00000068)
275AC5D6 vpinmame.dll (0x00000020 0x26A812D0 0x152FFE08 0x27a98ea8)
2758C4B5 vpinmame.dll (0x26A812D0 0x2759FF90 0x00000001 0x27abf16c)
2758BC82 vpinmame.dll (0x000006B9 0x27A98EA8 0x152FFF80 0x00000001)
2759FE72 vpinmame.dll (0x09A3DCD8 0x00000000 0x73C463F0 0x00000000)
2759FBAA vpinmame.dll (0x6C3317C0 0x00000000 0x00000113 0x00000001)
76CA7BEE USER32.dll DispatchMessageW + 0x22E (0x00000000 0x26815008 0x26815008 0x279eef84)
27705ADC vpinmame.dll (0x278948DC 0x26815008 0x152FFF80 0x00000000)
27705ADC vpinmame.dll (0x00000000 0x09A3DCD8 0x73C463F0 0x276f47ab)
Environment
===========
Date/time: 5/9/2018, 18:32:40:834
Number of CPUs: 8
Processor type: 586
System: Unknown Windows version - 6.2 ()
Memory status
=============
Total Reserved: 165620K (161M) bytes
Total Commited: 704580K (688M) bytes
Total Free: 3324040K (3246M) bytes
Largest Free: 2095548K (2046M) bytes
Registers
=========
EAX=00000000 EBX=FFFFFFFE ECX=299ED000 EDX=FF2B949A
ESI=00007FFF EDI=00000B65 EBP=00000000 ESP=152FFF48 EIP=276FC543
FLG=00010207 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Mini dump saved successfully.
Edited by fuzzel, 05 September 2018 - 10:27 PM.
Posted 06 September 2018 - 04:40 AM
Thanks, Fuzzel, I was using the 64 bits version, and now it seems to work fine using the 32 bits one ![]()
DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0