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usb dot matrix driver board - who wants one?
Started By
russdx
, Jan 28 2012 08:02 PM
1473 replies to this topic
#962
Posted 16 April 2012 - 06:39 AM
if the dmd does work when u first start up, id say its probably some thing in the emulation that has gone wrong and not the pinDMD integration.
thanks Slydog43, me and snots will have a look at those games and see what GEN they are using, if there is more then a few tables using that GEN ill support it
thanks Slydog43, me and snots will have a look at those games and see what GEN they are using, if there is more then a few tables using that GEN ill support it
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
#963
Posted 16 April 2012 - 08:21 AM
Hello,
I'm reviewing all my tables, and I've got a probllem with Class of 1812.
I want to disable the pindmd with showpindmd
'.Settings.Value("dmd_red") = 7
'.Settings.Value("dmd_green") = 194
'.Settings.Value("dmd_blue") = 78
.Games(cGameName).Settings.Value("rol")=0
.HandleKeyboard = 0
.ShowTitle = 0
.ShowDMDOnly = 1
.ShowFrame = 0
.HandleMechanics = 0
.DIP(0) = &H00
.Hidden = 1
.ShowPinDMD=0
But the method is not recognized, I use UVP.
I have checked in the topic but couldn't find an appropriate answer.
I'm using the latest dll and firmware.
Are we still expecting a solution from source code of UVP? or?
I'm reviewing all my tables, and I've got a probllem with Class of 1812.
I want to disable the pindmd with showpindmd
'.Settings.Value("dmd_red") = 7
'.Settings.Value("dmd_green") = 194
'.Settings.Value("dmd_blue") = 78
.Games(cGameName).Settings.Value("rol")=0
.HandleKeyboard = 0
.ShowTitle = 0
.ShowDMDOnly = 1
.ShowFrame = 0
.HandleMechanics = 0
.DIP(0) = &H00
.Hidden = 1
.ShowPinDMD=0
But the method is not recognized, I use UVP.
I have checked in the topic but couldn't find an appropriate answer.
I'm using the latest dll and firmware.
Are we still expecting a solution from source code of UVP? or?
Edited by arngrim, 16 April 2012 - 09:56 AM.

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#965
Posted 16 April 2012 - 11:32 AM
snots had this error as well, i think the problem is the UVP server does not know what that command is and we have no control over that code, so as far as im aware there is nothing we can do
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
#966
Posted 16 April 2012 - 12:13 PM
B2S is the way to go of course, but most of the tables are still UVP only 
I didn't see a conclusion about this issue, that's why I asked, it has nothing to do with patience.
Ok let's see later then, we can't thank you enough Russdx and Snotz for your devotion
I didn't see a conclusion about this issue, that's why I asked, it has nothing to do with patience.
Ok let's see later then, we can't thank you enough Russdx and Snotz for your devotion
Edited by arngrim, 16 April 2012 - 12:16 PM.

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#969
Posted 16 April 2012 - 02:33 PM
B2S and UVP both have their benefits. Many tables already have a nice UVP backglass with scoring for your cab.
Other tables like EMs shine with B2S and the amazing scorereels and animated backglass.
Why all of a sudden are you ready to ditch UVP? The new DMD display is great for DMDs, but for SS games without a DMD, why not just use UVP or B2S?
The scores are integrated in the backglass the same as B2S, why would you want to move them onto the DMD when they are originally on the backglass?
Other tables like EMs shine with B2S and the amazing scorereels and animated backglass.
Why all of a sudden are you ready to ditch UVP? The new DMD display is great for DMDs, but for SS games without a DMD, why not just use UVP or B2S?
The scores are integrated in the backglass the same as B2S, why would you want to move them onto the DMD when they are originally on the backglass?
QUOTE (arngrim @ Apr 16 2012, 08:13 AM) <{POST_SNAPBACK}>
B2S is the way to go of course, but most of the tables are still UVP only 
I didn't see a conclusion about this issue, that's why I asked, it has nothing to do with patience.
Ok let's see later then, we can't thank you enough Russdx and Snotz for your devotion
I didn't see a conclusion about this issue, that's why I asked, it has nothing to do with patience.
Ok let's see later then, we can't thank you enough Russdx and Snotz for your devotion
Edited by luvthatapex, 16 April 2012 - 02:33 PM.
#971
Posted 16 April 2012 - 04:01 PM
Hmm, thanks for the info. If the pinDMD is on, does that mean it will display scores?
Can you just blank the pinLED it if the the pinDMD is "on"? That way UVP can co-exist with this new technology!
Can you just blank the pinLED it if the the pinDMD is "on"? That way UVP can co-exist with this new technology!
QUOTE (Snotz @ Apr 16 2012, 11:54 AM) <{POST_SNAPBACK}>
UVP does not support the ShowPinDMD command. If you are using UVP, unfortunately, you have to remove that command (which leaves the pinDMD on).
#972
Posted 16 April 2012 - 04:06 PM
QUOTE (luvthatapex @ Apr 16 2012, 10:01 AM) <{POST_SNAPBACK}>
Hmm, thanks for the info. If the pinDMD is on, does that mean it will display scores?
Can you just blank the pinLED it if the the pinDMD is "on"? That way UVP can co-exist with this new technology!
Can you just blank the pinLED it if the the pinDMD is "on"? That way UVP can co-exist with this new technology!
hmm..or have the pindmd display the logo for segmented games so it's doing 'something'
here is a thought - find a command that works for UVP - but doesn't do much of anything 'important' or noticeable, and then have that same command for your pindmd to act upon to do something else - basically change whatever command UVP does understand and use that for the showpindmd command your dll utilizes.
like controller.doublesize or controller.compact might work...
Edited by destruk, 16 April 2012 - 04:10 PM.
Build a fire, vipers love the heat.
#974
Posted 16 April 2012 - 05:35 PM
When you say registry it is on rom level?
If yes, then I personally prefer that way, because if there's an update on a table, we don't need to change the script again.
If yes, then I personally prefer that way, because if there's an update on a table, we don't need to change the script again.

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#975
Posted 16 April 2012 - 06:31 PM
I use UVP successfully on well over 150 tables and wouldn't want to give it up. If there is a way to support UVP then that would be perfect
PinScreenGen - Automatically Create Playfield Images, Backglass Images and XML for Hyperpin (Future Pinball and Visual Pinball)
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
#976
Posted 16 April 2012 - 06:48 PM
QUOTE (settingsons @ Apr 16 2012, 11:31 AM) <{POST_SNAPBACK}>
I use UVP successfully on well over 150 tables and wouldn't want to give it up. If there is a way to support UVP then that would be perfect 
I reached out to the developer... I will let you know if I hear back...
QUOTE (arngrim @ Apr 16 2012, 10:35 AM) <{POST_SNAPBACK}>
When you say registry it is on rom level?
If yes, then I personally prefer that way, because if there's an update on a table, we don't need to change the script again.
If yes, then I personally prefer that way, because if there's an update on a table, we don't need to change the script again.
And you can backup the registry or apply a change to multiple keys...
#977
Posted 16 April 2012 - 07:09 PM
Part of what Hacker said makes me think someone is already working on a "fix" for this, but that's just a guess. This whole DMD thing is still new and only a handful of us have them at the moment. Eventually someone will get it sorted. Until then, I can deal with having scores on both the BG and the DMD
I was also curious if there was just a firmware fix that could say something to the effect of "if UVP is called, then show logo"
In other news:
Right now, I'm kind of tinkering with how to get the PinDMD to call random text files so that when it loads it's not always the same logo.
I was also curious if there was just a firmware fix that could say something to the effect of "if UVP is called, then show logo"
In other news:
Right now, I'm kind of tinkering with how to get the PinDMD to call random text files so that when it loads it's not always the same logo.
#978
Posted 16 April 2012 - 07:42 PM
i think snots is gonna go down the reg route to solve the uvp problem 
all the logo stuff is gonna be removed from the pinmame .dll and will moved to a separate exe that will take control of the pinDMD between games, it will support animation, and im sure we can add support for random txt files at some point
all the logo stuff is gonna be removed from the pinmame .dll and will moved to a separate exe that will take control of the pinDMD between games, it will support animation, and im sure we can add support for random txt files at some point
Edited by russdx, 16 April 2012 - 07:47 PM.
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
#980
Posted 16 April 2012 - 08:28 PM
sorry forgot to say, adding GEN info would be very useful
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com



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