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The VP 10.1 beta thread


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#841 fuzzel

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Posted 15 June 2016 - 07:45 AM

Do you mean the hit/drop targets? The hit area is the mesh of the target itself.

#842 hauntfreaks

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Posted 15 June 2016 - 08:00 AM

Hmm... I have about 100 and I thought I had most of them out there.  I must be missing a source or something.

 

 I have 168 I think,... i want to know where these other 32 are... I think all mine work , maybe not Verns World


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#843 jpsalas

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Posted 15 June 2016 - 09:11 AM

It would be very helpful if you could increase the area where the ball can hit the target, and / or as an option (with checkboxes) having the target entirely registerable.

 

Thanks

This is already in VPX 10.1, you simply need to check the "Legacy Mode" in the physics of the targets/droptargets.


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#844 Drybonz

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Posted 15 June 2016 - 02:04 PM

 I have 168 I think,... i want to know where these other 32 are... I think all mine work , maybe not Verns World

 

lol... I have been scrambling around searching for this hidden cornucopia of lost VPX tables.

 

Seriously, though... I was missing about 10 or so from the downloads section.  I think I have most from the two "other sites".  I'm up to about 120.  Maybe we need a checklist or something.    :P



#845 gtxjoe

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Posted 15 June 2016 - 02:31 PM

From Beta days, there was these threads

 

http://www.vpforums....showtopic=30784

 

http://www.vpforums....showtopic=33172



#846 Drybonz

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Posted 15 June 2016 - 02:36 PM

Hm... Centaur... nice... I like that table.

 

Ah!  The link is dead!


Edited by Drybonz, 15 June 2016 - 02:36 PM.


#847 toxie

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Posted 15 June 2016 - 02:57 PM

plus all the scattered WIP threads..



#848 Pin-Pete

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Posted 15 June 2016 - 03:38 PM

After a bunch of testing. I have a little bit of stuttering on certain tables. (EBC, X's And O's) Other tables are playing OK. Summergreetings from Finland! :D


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#849 kiwi

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Posted 15 June 2016 - 04:44 PM

 

It would be very helpful if you could increase the area where the ball can hit the target, and / or as an option (with checkboxes) having the target entirely registerable.

 

Thanks

This is already in VPX 10.1, you simply need to check the "Legacy Mode" in the physics of the targets/droptargets.

 

Sorry, I posted quickly (before going to work) without having tried all the options.

 
Thanks JP!



#850 kiwi

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Posted 15 June 2016 - 06:02 PM

Do you mean the hit/drop targets? The hit area is the mesh of the target itself.

Yes, drop targets.
I was looking for the Legacy Mode checkbox, but I was concentrating on trying to change the Hit threshold, then my free time is over.....



#851 Slydog43

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Posted 16 June 2016 - 12:08 AM

I thought I had everything made available in general around places, I got 174 right now.

 

 

edit 174 with jp's xenon


Edited by Slydog43, 16 June 2016 - 12:09 AM.


#852 ICPjuggla

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Posted 16 June 2016 - 01:55 AM

I'm having a weird issue..

 

The backdrop settings are at the same values but the table looks different on my laptop than my cab..

 

The most noticeable setting is the Y Scale it looks and fits perfect on my laptop but gets really fat on my cab.. it's really odd 

 

How do I fix this????


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#853 randr

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Posted 16 June 2016 - 02:12 AM

I'm having a strange thing happen...screenres.txt for backglass x,y location keeps adding 12 and 2 had to make it read only to stop it. seems to have started with 10.1 but makes no sense. officially saying


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#854 hauntfreaks

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Posted 16 June 2016 - 03:46 AM

I'm having a weird issue..

 

The backdrop settings are at the same values but the table looks different on my laptop than my cab..

 

The most noticeable setting is the Y Scale it looks and fits perfect on my laptop but gets really fat on my cab.. it's really odd 

 

How do I fix this????

 

is your laptop 16:9 like your cab? both the same ratio, i mean?


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#855 Umpa

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Posted 21 June 2016 - 01:30 PM

Is there a 10.2 beta thread? I can't seem to find it

#856 fuzzel

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Posted 21 June 2016 - 01:31 PM

No. We haven't started a new beta phase yet.

#857 Slydog43

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Posted 21 June 2016 - 08:35 PM

I got excited when I saw Fuzzel made the last post, thinking a 10.2 beta was started.  I enjoy reading everyday about the new betas, kinda like ready the daily news, very fun.  Thanks dev for making public beta so we can all enjoy and hopefully contribute in the testing phase of a product that keeps getting better and better.



#858 Ben Logan

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Posted 22 June 2016 - 05:57 AM

Totally agree. New betas are exciting. Love reading everyone's comments and experiences.

I want to express my appreciation for the True Fullscreen option in 10.1. The snappiness of flippers in True Fullscreen brings a whole new level of realism / playability. Having to alt-tab to regain focus is a super small price to pay for that major reduction in latency. Great feature!

:D

#859 freneticamnesic

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Posted 23 June 2016 - 06:35 AM

New betas are exhausting! Goodness



#860 Drybonz

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Posted 23 June 2016 - 06:42 AM

I want to express my appreciation for the True Fullscreen option in 10.1. The snappiness of flippers in True Fullscreen brings a whole new level of realism / playability. Having to alt-tab to regain focus is a super small price to pay for that major reduction in latency. Great feature!

:D

 

Hey Ben... there's a thread about having to alt-tab you may want to check out.  I think one of the major things that causes that is running backglass as .exe.  You may want to experiment to see if you can run them in "standard".  I run almost all mine in standard and don't have any problems, and I don't have to alt-tab.  Other people say they have problems running them in standard, but it's worth trying if it fixes your alt-tab problem.