The table only started working for me after I removed these two lines:
23 Set Controller = CreateObject("B2S.Server")
24 Controller.Run
Same here...
That is an indication to me that the B2S server isn't installed.
Posted 21 July 2023 - 04:40 AM
I never had it installed myself, but to access the options service menu, it was required. I had those lines commented in the original release but that was causing more grief than not, so I went the other way this time. Now it's either install the server or comment the lines ![]()
Posted 28 July 2023 - 12:39 PM
thank you bigus for this new mod 2.0 ! play , look very nice ! I like it ! probably the best version to date
how to get the extra ball ?
and also during the old prison mission, it seems to me that there is a problem with the score, you can earn 3 million indefinitely, is it a bug or is it normal?
Posted 29 July 2023 - 04:22 PM
ok thank you bigus1 , but for the extra-ball , it's during the game (example : 3 missions succesful or 2) , not with options dmd.
do you know what code is used for this version please?
I had test end key ,it's ok , but 0 stop the game I not understand , 9 and 8 are ok too.
Edited by ced, 30 July 2023 - 12:07 PM.
Posted 03 November 2023 - 12:03 AM
I find that DOF does not work with this version.
If I test in the editor, not only does DOF not work but after running the table, loading another table DOF is now not working on any tables until I completely close and reopen VP
Before listing all of the chings I have done and checked I will state that using the original version works just fine:
https://www.vpforums...showtopic=33272
Loading this one up, everything works so I have just installed that one instead as the quick solution but would love to know for my own benefit what the issue could be here
Posted 09 November 2023 - 10:06 AM
I can't for the life of me get DOF to work on this table. And I love this table and want it to work so bad. Even tried the older versions. Same problem. DOF works fine on 130ish other tables. I know it's reading the LMEMDOFTables file correctly because 0 no backglass mechanical and ball roll out of ssf, , 1 get backglass and mechanical sounds and ball rolling out of ssf. 2 get just ball rolling sounds out of ssf. tried it in 10.8 beta 1519 and 10.7.4 final. Even took system to 10.8 beta 1726. No luck.
(edit: I tried same as Jestermgee above and old 2015 version has working dof for me as well. Also same, new version kills dof until vp restart as well)
Edited by fsumarc, 09 November 2023 - 10:13 AM.
Posted 04 April 2024 - 10:09 PM
Hello, the first table where I cannot activate/configure Tilt.
I tried adding the lines (as I did in Firepower (Williams 1980))
vpmNudge.TiltSwitch =
vpmNudge.Sensitivity =
or increase "TiltKey Nudge" to 6 and add this at the end (like I did in Abra Ca Dabra (Gottlieb 1975))
If keycode = MechanicalTilt Then
Tilt=1
tilt it
It will end if
But it was impossible to activate the Tilt. For now I discard the table from my selection. Let's see if anyone knows how to activate it. Thanks
Edited by Defcon Norris, 04 April 2024 - 10:10 PM.
Posted 05 April 2024 - 11:31 AM
Don't really know what kind of tilt solution you guys are talking about, but, I can add that my tilt bob isn't working when run under GL. Unfortunate, since GL now looks on my end at least, better than DX.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 05 April 2024 - 06:35 PM
It never had tilt and I say that in the table description. I usually only use nudge to rescue balls, so it never bothered me. If someone knows how to add it, I'll happily include it in an update.
you can use the tilt function from any of JP's romless tables
Defcons method wont work, that is for ROM tables
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 06 April 2024 - 03:29 AM
If only it was that easy. Technically, it is a ROM table with the code embedded in the script. There's a ton of code related to tilt, just not the bit that makes it work. The DMD frames are there and colorized too. There's an empty Tilt sub that looks sus, but dunno what the contents should be.
Maybe the TNA script has the answers - same setup and source - but I only just thought of that and haven't had a look. Maybe when I'm more motivated.
Edited by bigus1, 06 April 2024 - 03:44 AM.
Posted 06 April 2024 - 09:55 AM
If only it was that easy. Technically, it is a ROM table with the code embedded in the script. There's a ton of code related to tilt, just not the bit that makes it work. The DMD frames are there and colorized too. There's an empty Tilt sub that looks sus, but dunno what the contents should be.
Maybe the TNA script has the answers - same setup and source - but I only just thought of that and haven't had a look. Maybe when I'm more motivated.
If you look at the table dips, it says Tilet (Not Yet)
So i am guessing that it was never finished?
I do not see any tilt timer, i see nothing to decide when you have nudged too much?
And of course it has no tilt switch either.
TNA i cannot tilt to save my life
It says danger danger
but nothing actually happens
In fact, if i nudge the crap out of it enough, it starts multiball
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 06 April 2024 - 08:34 PM
My TNA tilts with 2 presses of the spacebar.
Mine wont, i bash the piss out of it, it just says danger danger, but everything still works, it still scores
and if i keep slapping it around, eventually it goes into multiball
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow