If you need some cards, try these:
https://www.dropbox....nCards.zip?dl=0
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Posted 04 March 2018 - 07:51 AM
Posted 04 March 2018 - 11:21 AM
Nice aprons, now I don't know wich one to use, I like the semyfantasy theme cause I think it fits very well this table, cause the playfield and plastics are a recreation too (a very, very nice one), not a real scan (Flynn's face, the guy on the bottom right, and a lot of other details), but the LE apron looks very nice too.
robertms I think that the 75 layback value is a little too much! Look at the flashers. I usually use settings near these values: Inclination 20, Field of View 40, Layback 60.
Bladeof about the change log:
·Changed the position of the image on the launch ramp, was cut before (only visual change and I will try to improve a little more this based on the real pinball).
·Moved the wall on top of that ramp, was bad aligned with the playfield (only visual change).
·Changed a little the material of the ramps, and the black metal.
·Added Desktop (thanks Bolt) and Fullscreen settings (maybe you have to change the xy value to 270 cause I rotate the screen on Windows configuration).

If someone knows how to do it, I have some requests if possible:
·An option to turn on/off the reflections of the neon leds on the side walls.
·An option to turn on/off the plastics over the bumpers, very easy to do erasing just that part on the plastics image, but I don't know how to change the script for doing that as an inside option.
·An option to change the aprons with the last additions to this post.
·An option to change the image ot the 3 targets under the recognizer toy (there are 2 image files, one with the original yellow ones, and the actual).
Thanks and have a nice day.
Edited by Draifet, 04 March 2018 - 12:36 PM.
Posted 04 March 2018 - 05:13 PM
I saw some brighter images of the LE apron and didn't realize that the center of the triangle sections are actually a dark blue. I also did a bunch of touch-ups (new texture, etc). Probably my final version for the LE.

Edited by DarthMarino, 04 March 2018 - 05:17 PM.
Posted 04 March 2018 - 10:59 PM
Sorry for changing the link so often, but I did some more adjustements, probably my last update:
·Now the ramp at the start is a "real" ramp over the wall.

·I did the original targets texture from a real picture, I like them more than the others, use the image manager if u want to change them again.

·The hole under the arcade machine now is smaller without a post inside.
·Added the amazing LE Apron from DarthMarino as default (the other one too).
·Added the amazing backdrop from Batch for DT mode.
Link: soon
Edited by Draifet, 05 March 2018 - 12:31 PM.
Posted 05 March 2018 - 12:07 AM
Confirmed...link is working.
Posted 05 March 2018 - 01:18 AM
Table looks great and plays even better. One suggestion for analog plunger settings for cabinet users; the plunger is way too powerful. It could probably be reduced by half and be closer to what I have played in the wild.
Now I just need the new fancy PuP pack that works only on DMD screen capture to release.
Posted 05 March 2018 - 02:38 AM
OK - link works & got the table. Thank you.
However the ball disappeared twice. This was in DT mode. The first time it vanished or got stuck somewhere in the upper right quadrant. I wasn't paying that close attention because it was just bouncing around & then all of sudden there was no ball.
The very next game the ball gently rolled off the top of the launch ramp & disappeared. The picture shows where it disappeared highlighted by the yellow (almost) circle. Apparently it was launched with just enough force to make it off the ramp but no further.
Maybe the first time it disappeared it got bounced to same location where it got lost the second time. I don't know, but that is in the same general area.
tron_1.jpg 117.4KB
8 downloads
Posted 05 March 2018 - 12:01 PM
Brer Frog I will take a look, is strange cause I never touched the gameplay options (at least on purpose), and the new ramp I did isn't collidable.
Edit: Now I played a few games more with my last link provided and I had one ball stuck on the upper part too, cause the plunger launchs the ball over the post and never release.
From Pinballnews: "the right orbit includes a pop-up post which stops balls from making it all the way round the orbit during some modes and when the ball is launched from the plunger"
Tried the Han's link and the plunger for some reason is a lot more soft, physics were the same settings, but I think that maybe Hauntfreaks changed the position of it cause wasn't on the center at first, and probably causing this issue, anyways u can fix it changing the Mech-Plunger adjust to 85 on Physics menu (I have seen some vídeos of the real pinball to see how it reacts), this way I think that the problem is solved, and as Reaper802 pointed before, the plunger was too powerfull and probably causing the issue with the ball trapped or disappearing. As a temporal fix, change the plunger value to 85. I want to investigate how the autoplunger works on the real machine before posting a new link.
Edited by Draifet, 05 March 2018 - 01:12 PM.
Posted 05 March 2018 - 12:53 PM
link is dead !! re up please ^^
Posted 05 March 2018 - 03:36 PM
I did two new backdrops, perhaps women prefer to see some men when playing this table ! ![]()


Posted 05 March 2018 - 07:52 PM
Edited by Draifet, 12 March 2018 - 06:38 PM.
Posted 06 March 2018 - 10:22 AM
Draifet -
I played several games without the ball getting stuck.
With the previous version, when launching the ball it would go all the way over to the left side, presuming the plunger was pulled back far enough.
Now when launching the ball it hits something just above the top of the launch ramp & rolls onto the playfield. It cannot roll over the top to the other side.
However when the ball is saved & automatically launched it does go all the way & follow the curve to the left side.
Posted 06 March 2018 - 12:16 PM
Draifet -
I played several games without the ball getting stuck.
With the previous version, when launching the ball it would go all the way over to the left side, presuming the plunger was pulled back far enough.
Now when launching the ball it hits something just above the top of the launch ramp & rolls onto the playfield. It cannot roll over the top to the other side.
However when the ball is saved & automatically launched it does go all the way & follow the curve to the left side.
Great, this is how the real pinball works!
Extracted from a review of the real table on pinballnews:
"the right orbit includes a pop-up post which stops balls from making it all the way round the orbit during some modes and when the ball is launched from the plunger"
Edited by Draifet, 06 March 2018 - 12:17 PM.
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