Jump to content



Photo
* * * * * 1 votes

JP's Jokerz! (Williams 1988) [Visual Pinball X]

joker jokerz jokerz! williams

  • Please log in to reply
66 replies to this topic

#61 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,394 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 14 November 2020 - 06:20 PM

Download the table again, to remove all the changes you have done. Then go to the Primitive31, this is the dome flasher under that second ring, and remove the collidable. Even If I checked the "Toy", which should disable the collidable, sometimes it doesn't do that.

 

So try that, and see how it goes.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#62 Pmax65

Pmax65

    Enthusiast

  • Platinum Supporter
  • 135 posts
  • Location:Romentino - Italy

  • Flag: Italy

  • Favorite Pinball: Addams Family

Posted 15 November 2020 - 11:08 AM

Hi JP,

first of all, thank you for entering this chat about this issue which seems it's limited to my cabinet.

I tried your suggestion but nothing happened.

I discovered that if I make Ramp11 not collidable (which if I got it right, should be used as a ceiling to Ramp10 to avoid the ball to jump out of the playground), the issue disappears.

I suspect that at high speeds the ball could detach from Ramp10 surface and bumps against Ramp11 bottom border.

I write this because sometimes I can see the ball literally bumps against something exactly at the point where Ramp11 starts.

This afternoon I try again and I would extend the Ramp11 bottom border till the plunger and see what it happens, now I go to lunch.

Have a good lunch too.

 

Massimo


Everywhere a ball rolls, there's fun!


#63 Thalamus

Thalamus

    VPF Veteran

  • Platinum Supporter
  • 5,007 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 15 November 2020 - 01:29 PM

Not the solution to your problem, probably, but, you kind of asked what DiView is - https://www.vpforums...=40326&p=454040

It is a great tool to keep inside your cabinet, to debug what input values VP sees. That and DxTweak2 is what I've used to adjust nudge to my liking. DiView doesn't change anything in your cab. It just shows you the raw data as long as the program is running. DxTweak2 however, can kind of shimmy a nudge profile in between the raw data and the input to VP. So, that program, can, make changes to your setup.


Edited by Thalamus, 15 November 2020 - 01:30 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#64 Pmax65

Pmax65

    Enthusiast

  • Platinum Supporter
  • 135 posts
  • Location:Romentino - Italy

  • Flag: Italy

  • Favorite Pinball: Addams Family

Posted 15 November 2020 - 03:09 PM

Hi Thalamus,

 

thank you very much for the link. 

 

I already downloaded it and next I'll try it.

 

As I already said other times, I'm just a user about VP.

I think that people who work on pinball construction (no matter if real or virtual) must be very good technicians but artists too.

I've not any clue about how to work on a pinball machine construction.

Anyways, if I found an issue I would like to try to fix it by myself and share the solution, even if it's a little contribution to this community.

For that thank you again for the tool's link.

 

About this issue, I think I got it.

I did what JP suggested and this afternoon, I reloaded the original table.

The issue was indeed in the Ramp11 "ramp ceiling".

I moved the bottom edge of Ramp11 to the very same Y coordinate of the bottom edge of Ramp10 (let me call it the "ramp floor").

Doing that the ball never bounce back, but increasing its speed it still resulted in a braking effect along the ramp because in case the ball detach from the ramp floor it bumps on the ceiling with tangential force due to its rotation which opposes to the ball direction (see the attached image, the rotation of the ball produces a force on Ramp10 that move the ball upward-left, while the same rotation once the ball touches Ramp11 produces a force on it that would move the ball downward-right resulting in a brake effect).

At this point I set the physical parameter of the virtual ramp ceiling all to zero (it is virtual so it's not mandatory it should have friction, elasticity and scatter angle at all), and everything works great now.

 

Have a great day.

 

 

Massimo

Attached Files


Edited by Pmax65, 15 November 2020 - 03:11 PM.

Everywhere a ball rolls, there's fun!


#65 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,394 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 04 October 2022 - 03:10 PM

UPDATE

 

4.0.0 Updated 3.10.2022
- Updated to my VPX7 physics
- cleaned up and deleted unused graphics & reduced the size of the table
- Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- Changed the Environment image to enhance a little the object shadows.
- Some small script updates, like the Rolling sound and PlaySoundAt routines.
- Made the light inserts warmer.
- Changed the color of the ramps

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#66 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,394 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 01 November 2023 - 09:40 AM

UPDATE

 

4.3 Updated 1.11.2023
- Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- Updated LUT images, 10 shades and 10 warmer shades.
- Updated to my latest set of mechanical sounds.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#67 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,394 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 22 December 2024 - 04:00 AM

UPDATE

 

5.5.1 Updated 22.12.2024
- Removed the side walls on the center ramp. Thanks, cmd for the tips.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 






Also tagged with one or more of these keywords: joker, jokerz, jokerz!, williams