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JP's Pokémon Pinball[Visual Pinball X Original]

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#61 jpsalas

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Posted 03 September 2016 - 06:42 AM

I have a question about the music. I'm running two different sound cards and have table sounds from inside the cabinet and game sounds coming from backglass panel. Is there anyway to separate the music from playfield sounds on this? I have the same problem on some of the others and love to know of a way to do this. This table plays amazing btw!!!

 

The music is played as a normal sound, this means it is saved in the table like the mechanical sounds, so it plays with the same command, playsound, and I guess there is no way you can separate them just now.

I have not added any DOF commands to the table since I'm not sure what the DOF command does, but maybe if you add this at the top of the table, right after the two first lines:

 

Option Explicit
Randomize

On Error Resume Next
ExecuteGlobal GetTextFile("controller.vbs")
If Err Then MsgBox "You need the controller.vbs in order to run this table, available in the vp10 package"
On Error Goto 0

 

Then you may try to replace the playsound at line 384 (the sub that plays the songs)

 

PlaySound Song, -1, 0.1 'this last number is the volume, from 0 to 1

 

with

 

PlaySound SoundFX(song, 0), -1, 0.1 'this last number is the volume, from 0 to 1

 

Then maybe it will sound from the other soundcard. But as I said, I haven't a clue about DOF sounds and from where they are played.

In the controller.vbs it is written at the top (at line 21):

'Note that the value can be 0,1 or 2 (0 enables only digital sound, 1 only DOF and 2 both).

 

I'm afraid I can't be of any more help.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#62 RustyCardores

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Posted 03 September 2016 - 06:52 AM

 

I have a question about the music. I'm running two different sound cards and have table sounds from inside the cabinet and game sounds coming from backglass panel. Is there anyway to separate the music from playfield sounds on this? I have the same problem on some of the others and love to know of a way to do this. This table plays amazing btw!!!

 

The music is played as a normal sound, this means it is saved in the table like the mechanical sounds, so it plays with the same command, playsound, and I guess there is no way you can separate them just now.

I have not added any DOF commands to the table since I'm not sure what the DOF command does, but maybe if you add this at the top of the table, right after the two first lines:

 

Option Explicit
Randomize

On Error Resume Next
ExecuteGlobal GetTextFile("controller.vbs")
If Err Then MsgBox "You need the controller.vbs in order to run this table, available in the vp10 package"
On Error Goto 0

 

Then you may try to replace the playsound at line 384 (the sub that plays the songs)

 

PlaySound Song, -1, 0.1 'this last number is the volume, from 0 to 1

 

with

 

PlaySound SoundFX(song, 0), -1, 0.1 'this last number is the volume, from 0 to 1

 

Then maybe it will sound from the other soundcard. But as I said, I haven't a clue about DOF sounds and from where they are played.

In the controller.vbs it is written at the top (at line 21):

'Note that the value can be 0,1 or 2 (0 enables only digital sound, 1 only DOF and 2 both).

 

I'm afraid I can't be of any more help.

 

 Open the Sound Manager, select the music files and Toggle them to BG (background)

 

I too spit my sounds so that I can run music driven tactile feed back (Poor Man's DOF) on the mechanicals.  If I remember correctly, all of JP's music files in this table began with "mu" 


Rusty Cardores (Russell Stewart) - Gold Coast, Australia

Twitterhttps://twitter.com/RustyPinball  |  Instagramhttps://www.instagra.../rusty.pinball/  |  Workhttp://www.australianlight.com.au (Australian Landscape Photography)

'SSF' - Get awesome VPX Surround Sound Tactile Feedback in your cab https://www.facebook...oups/SSFeedback/

'Virtual Topper' - It's cooler than you might think! Check out the pics on my Instagram.


#63 WED21

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Posted 03 September 2016 - 05:08 PM

Thanks for the help guys. I tried all of this to no avail :-( Oh well I'll keep trying, something's got to work!!



#64 hauntfreaks

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Posted 03 September 2016 - 05:34 PM

if you do as rusty suggested... go into sound manager select everything with a PO and VO in front of the sound name

 

then hit toggle to backglass

 

save the table

close the table

open the table

 

dont run the table until these steps are done....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#65 Johngreve

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Posted 03 September 2016 - 06:19 PM

Yep...that's what I've done to tables where the music and sound mostly seem to come from the inner cabinet speakers.
Everything sounds MUCH better when it's all sent to the BG speakers.
Great advice Haunt and Rusty!

#66 jpsalas

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Posted 04 September 2016 - 02:43 AM

I completely forgot that you could do that with the individual sounds :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#67 WED21

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Posted 04 September 2016 - 03:17 AM

if you do as rusty suggested... go into sound manager select everything with a PO and VO in front of the sound name

 

then hit toggle to backglass

 

save the table

close the table

open the table

 

dont run the table until these steps are done....

THANK YOU SO MUCH!! EVERYTHING WORKS PERFECT NOW!! I wasn't saving and closing just saving and playing!!!!



#68 skpManiac

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Posted 04 September 2016 - 02:42 PM

nice table mate, well done

 

Any ETA on a full CAB release?



#69 Umpa

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Posted 16 September 2016 - 07:05 PM

i'll do the dof next week, and proper integration of the b2s with it :)

I know your busy but did this get done and I missed it?

#70 arngrim

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Posted 16 September 2016 - 07:08 PM

95% done, but jp will update his table and i will dof the flashers an easier way so i can finalize the dof config, let's see

#71 Umpa

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Posted 16 September 2016 - 07:17 PM

So awesome. I was just playing this table and ma this is one of the few tables that I don't really miss the dof! So fun. Thank you again JP!

#72 arngrim

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Posted 16 September 2016 - 11:21 PM

you don't know what you miss huh, for me it is not like it is better with, it feels naked without :)

#73 LoadedWeapon

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Posted 17 September 2016 - 01:03 AM

Looks amazing as always Jp can't wait to check it out more thanks! :)

#74 jpsalas

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Posted 18 September 2016 - 03:35 PM

UPDATE:

1.1.4 Updated 18.09.2016
- arngrim added DOF commands
- changed the fading flashers routine with the FlashForMs routine.

 

I have also included the plain script without the DOF commands in a text file in case someone has problems with the DOF commands. 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#75 Umpa

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Posted 18 September 2016 - 08:40 PM

Unable to get dof to work. I updated to latest revision of VPX 2792. Pulled new DOF config file but no DOF. It is enabled in the VPX menu. Anyone have any other ideas? Great table BTW!

#76 arngrim

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Posted 18 September 2016 - 09:05 PM

hmmm, there is a problem in the configtool, a lot of fixes have been done in the site, i second time i try to publish the config and it is not working

 

so the table is fine, just the config is not in your ini except for me because it is my private config, i'll check on it tomorrow


ok, i talked too quick, false alert, config is public now, take the ini again ;)



#77 RustyCardores

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Posted 18 September 2016 - 10:25 PM

you don't know what you miss huh, for me it is not like it is better with, it feels naked without :)

 

That's exactly it!  

 

My 'Poor Man's DOF' (sound driven feedback) is there but not in your face. So you don't even think about it....  but turn it off and all of a sudden I have a total disconnect from the table.


Rusty Cardores (Russell Stewart) - Gold Coast, Australia

Twitterhttps://twitter.com/RustyPinball  |  Instagramhttps://www.instagra.../rusty.pinball/  |  Workhttp://www.australianlight.com.au (Australian Landscape Photography)

'SSF' - Get awesome VPX Surround Sound Tactile Feedback in your cab https://www.facebook...oups/SSFeedback/

'Virtual Topper' - It's cooler than you might think! Check out the pics on my Instagram.


#78 Umpa

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Posted 18 September 2016 - 10:51 PM

hmmm, there is a problem in the configtool, a lot of fixes have been done in the site, i second time i try to publish the config and it is not working
 
so the table is fine, just the config is not in your ini except for me because it is my private config, i'll check on it tomorrow

ok, i talked too quick, false alert, config is public now, take the ini again ;)

Sucess! Thank you! Now just need to edit the b2s to remove the grill. Thabks again!

#79 hauntfreaks

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Posted 18 September 2016 - 10:59 PM

 

hmmm, there is a problem in the configtool, a lot of fixes have been done in the site, i second time i try to publish the config and it is not working
 
so the table is fine, just the config is not in your ini except for me because it is my private config, i'll check on it tomorrow

ok, i talked too quick, false alert, config is public now, take the ini again ;)

Sucess! Thank you! Now just need to edit the b2s to remove the grill. Thabks again!

 

 

the B2S has a grill height set... so you just have to right click on the BG and set it to hide grill


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#80 Umpa

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Posted 18 September 2016 - 11:04 PM

I tried right clicking and selected hidden but still shows. Any suggestions besides editing the png?





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