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Medieval Madness_Redux_2.3.rar [Visual Pinball X]

Williams Medieval Madness VPX

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#61 GRONI

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Posted 26 January 2016 - 12:11 AM

Pressing the Left flipper during a plunge makes the ball goes round the orbit down to the left flipper. A normal plunge end up in the bumpers. Same techniqe as on AFM.


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#62 gtxjoe

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Posted 26 January 2016 - 12:28 AM

Select the plunger and introduce some scatter velocity to make the plunger force more random



#63 vampirolatino2

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Posted 26 January 2016 - 01:07 AM

Select the plunger and introduce some scatter velocity to make the plunger force more random

 

Uhhh I need to try that! Let me see if I can manage to do it :D thanks!


whaaaaaaaaaat.... it works :D yey some random to the skill shot, now I need to be looking to change lanes in time. F yes!

 

Thanks!! learned something new today.


Pressing the Left flipper during a plunge makes the ball goes round the orbit down to the left flipper. A normal plunge end up in the bumpers. Same techniqe as on AFM.

 

Oh wow, I didn't knew that trick! Awesome to know.

 

Thanks!


One trick question ... mostly to real MM users...

 

Do the skill shot always goes to the same lane every time?

 

In this re-creation I can adjust the gate at the end, change elasticity from 3 to for example 4 to make it change to the other lane, but no matter what number I use, even 4.1, 3.9 , 5, etc, etc. It always ends in the same lane, right or left... depending of the value you use.

 

Can a randomize be added? Or the real machines always goes to the same lanes too?

 

Sorry if I make this unclear, but I'm talking about the skill shot.

 

:D fixed with plunger scatter velocity.



#64 Dozer316

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Posted 26 January 2016 - 04:27 AM

Version 1.6 has been uploaded with a fix for the insert light issue (top lanes) and some plunger adjustments to introduce scatter.

 

Version 1.6 old ramps has been uploaded as well - same fixes as 1.6 but with the old non mesh ramps.


Edited by Dozer316, 26 January 2016 - 06:32 AM.


#65 nicco84

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Posted 26 January 2016 - 08:26 AM

Yes vampiro, in real mm the ball goes 9 times on 10 in fight (the right hole). If you randomize this is no more like in real mm ;)

#66 STAT

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Posted 26 January 2016 - 09:15 AM

Thanks for your extra rounds, Dozer, best MM ever :)

( so now hurry up to WhoDunnit ;) )



#67 Tom Tower

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Posted 26 January 2016 - 10:58 AM

I made some changes to the view angle graphic objects , lighting and color flashes on castle :)

 

TT-modcf.jpg


Edited by Tom Tower, 26 January 2016 - 05:30 PM.

monsterbashpincab-1.jpg


#68 blashyrk

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Posted 26 January 2016 - 02:15 PM

Could you share your "modded" table Tom? :)

#69 Tom Tower

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Posted 26 January 2016 - 02:59 PM

trolls

 

troll-screencp.jpg


monsterbashpincab-1.jpg


#70 Tom Tower

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Posted 26 January 2016 - 03:11 PM

Could you share your "modded" table Tom? :)

 

sure i can :)

 

http://www.monsterba...ownload_id=4213


monsterbashpincab-1.jpg


#71 blashyrk

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Posted 26 January 2016 - 06:30 PM

Thanks Tom :D

#72 Dozer316

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Posted 27 January 2016 - 07:49 AM

Version 1.7 uploaded - hopefully the final version.

 

Check changelog for fixes.



#73 vampirolatino2

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Posted 27 January 2016 - 07:55 AM

Version 1.7 uploaded - hopefully the final version.

 

Check changelog for fixes.

 

I..... will..... SLOWLY.... kill you lol!!!!waiting for

version 3.2! lol joke keep them coming! psssst .... one of the best MM here ;)



#74 arngrim

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Posted 27 January 2016 - 08:20 AM

and with the shiny ramps? :)



#75 Dozer316

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Posted 27 January 2016 - 01:40 PM

More visual updates will be coming in a couple of weeks (not fixes) - need a break from this at the moment and have some contract work to get done but will get back to it at some stage shortly after that.



#76 STAT

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Posted 27 January 2016 - 01:54 PM

After MM 3.2, please continue on Who Dunnit 0.1 ;) ... thanks, i am happy with every new MM :tup:


Edited by STAT, 27 January 2016 - 01:55 PM.


#77 vampirolatino2

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Posted 27 January 2016 - 08:44 PM

Here is my version:

MMvamp.jpg


I <3 this table, one of my top 5 tables. Just besides No Good Gofers (wish some day I can play it on VPX, please vp gods hear me out!) lol


This table have the kickerhole bug too, need to be invisible (merlin hole)

v1.8 commig soon ;)



#78 vampirolatino2

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Posted 31 January 2016 - 07:03 PM

Hey Dozer! I think I found what is causing the -1 error. I got it too, after I hit the Extra Ball button in my cab. Check if you can replicate the problem?

I hit it when I won an extra ball in game.

 

A pop up error from vpinmame shows a -1 error.



#79 boiydiego

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Posted 31 January 2016 - 07:55 PM

I made some changes to the view angle graphic objects , lighting and color flashes on castle :)

 

TT-modcf.jpg

 

tom can you put a link to this modded table the other link you putted in topic are just the media files


boiydiego___gebruik-n2kbkyc.png


#80 Dozer316

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Posted 05 February 2016 - 05:01 PM

Version 2.0 is coming along nicely - Ninuzzu created a heap of 3D parts for the game.

 

Split ramps are in - lighting reworked and various other tweaks and shiny bits added.

 

Still a while off as I'm just doing bits as I get spare time between contract work but it's coming along nicely.

mm2.jpg







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